From: stevej [stevej@insightbb.com]

Subject: the red white and boom johnny_reb_21@yahoo.com type 1.x
lands
    3 x battlefield forge  (1 more would be nice but i only have 3)
    4 x coastal tower
    1 x shivan reef   (again a few more would be nice but budget restrictions didn't allow it)
    5 x island
    3 x plains
    4 x mountain
 
artifacts
    4 x distorting lens
    2 x feldons cane
 
creatures
    4 x southern paladin
    4 x voldalian mystic
    4 x tidal visionary
 
spells
    blue
    3 x shifting sky
    4 x hydroblast
    4 x blue elemental blast
    red
    4 x active volcano
    3 x red elemental blast
    3 x pyroblast
 
how it works:
 counter anything for 1 mana and if a permanent does sneak in kill it for 2 ww, 1 r or 1 u not bad...huh
 
drop a mystic or visionary on turn one, one turn 2 lay out a land capable of red mana so you can start changing the color of spells and hitting it with the appriote blast, when all is well and your opponent has no creatures on the board use the disrupting lens to start in on lands since it targets any permanent not just creatures, use the canes to recycle the blasts and the paladins for beatdown late in game....when shifting skys comes into play call red later in the game makes it easier on paldins