From: ROMA [RECB@ROADRUNNER.NF.NET]
Sent: Monday, November 04, 2002 12:42 PM
To: mtgstaff@pojo.com
Subject: unblockable/good defense

Matthew Brothers 
RECB@roadrunner.nf.net
 
        I'm not sure if this is a strategy already posted but here it is anyway.
    The main idea of this deck is to get damage through directly to your opponent and gaining
 decent amount of life to help keep yourself alive. I also threw in a little defensive strategy to
 help against strong attackers
 
CREATURES             SPELLS                             LANDS
   4 TIDAL KRAKEN                    4 SPIRIT LINK                                       4 COASTAL TOWERS
   4 PHANTOM WARRIOR         3 ENTANGLER                                      8 ISLANDS 
   3 ESCAPE ARTIST                    3 INVIOLABILITY                                 8 PLAINS
   3 METATHRAN SOLDIER     4 ABSORB
   3 WALL OF AIR                        3 DIVINE TRANSFORMATION
   3 WALL OF NETS                     3 SERRA'S EMBRACE
 
          ATTACK COMBOS
    -UNBLOCKABLE CREATURE+SPIRIT LINK
    THIS COMBINATION BASICALLY MAKES YOUR ATTACKS TWICE AS EFFECTIVE, DOING DAMAGE
TO PLAYERS THAT THEY CAN'T DO MUCH ABOUT AND KEEPS A STEADY FLOW OF LIFE FOR YOU
 
    -UNBLOCKABLE CREATURE+DIVINE TRANSFORMATION/SERRA'S EMBRACE
    PUMP UP UNBLOCKABLES TO MAKE THEM DEAL EVEN MORE DAMAGE DIRECTLY TO OPPONENTS; ADD A SPIRIT LINK AND YOUR SET!
 
             DEFENSE COMBOS
     -WALL CREATURE+ENTANGLER+INVIOLABILITY
   A BIT EXPENSIVE TO PULL OFF, BUT PROVIDES A STURDY DEFENSE. CREATURE ISN'T DEALT ANY DAMAGE (INCLUDING DAMAGE FROM SPELLS) AND CAN BLOCK ANY NUMBER OF CREATURES.EFFECTIVE AGAINST VARYING DEGREES OF ATTACKS (MULTIPLE SMALL CREATURES, LARGER CREATURES, FLIERS, ETC.)
 
   -UNBLOCKABLE CREATURE+SERRA'S EMBRACE
  PROVIDES BACK-UP DEFENCES SINCE SERRA'S EMBRACE ALLOWS YOUR ATTACKING CREATURES TO BLOCK AS WELL
 
 
           OTHER STRATEGIES
    -IF U GOT A CARD THAT CAN FORCE YOUR OPPONENTS CREATURES TO ATTACK A WALL OF NETS ENCHANTED WITH ENTANGLER AND INVIOLABILITY, YOU CAN REMOVE THAT PERSONS CREATURES FROM THE GAME
    -IF YOUR OPPONENT HAS A STRONG CREATURE THATS READY TO DEAL SOME SERIOUS DAMAGE TO YOU SIMPLY PLACE A SPIRIT LINK ON IT SO WHEN IT DEALS THE DAMAGE, YOU GAIN THAT MUCH LIFE BACK (IF THE DAMAGE WOULD REDUCE YOUR HEALTH TO 0 OR LESS, YOU LOSE THE GAME INSTEAD OF GAINING THAT LIFE AGAIN)
 
 
      PROS OF THIS DECK
   - EASY DAMAGE TO YOUR OPPONENT
   - HEALTHY AMOUNT OF LIFE GAIN TO KEEP YOU SAFE
   - VERY STURDY DEFENCES THAT WORK WELL WITH MANY DIFFERENT KINDS OF ATTACKS
   - ONLY 2 COLORS, HELPS DEVELOP COMBOS QUICKER ALTHOUGH STILL SLOW
  
     CONS OF THIS DECK
   - SOMEWHAT SLOWER DECK; CAN TAKE A WHILE TO DEVELOP THESE COMBOS DURING GAMEPLAY
   - NO GOOD AGAINST SPELLS THAT DIRECTLY DAMAGE YOU, ESPECIALLY RED DECKS
   - NO GOOD AGAINST DESTRUCTION DECKS( DESTROY CREATURE, ENCHANTMENT, ETC.) ALTHOUGH I THREW IN 4 ABSORBS TO HELP WITH THAT PROBLEM