From:  [lkubby@rochester.rr.com]

Subject: 'Take it back, bitch!'-By Dylan Brannon
    Take it back, Bitch!
 
        1xExclude
        4xCounterspell
        2xPower Sink
        3xVolrath's Curse
        2xAwesome Presence
        1xDéja Vu
        1xThirst
        2xTime Ebb
        2xWorldly Counsel
        2xOpt
        1xPsychic Venom
        2xPhantasmal Terrain
        1xEye Spy
        1xIndex
        1xMerseine
        1xShimmering Wings
        1xRemove Soul
        1xBarrin's Unmaking
        1xTidal Surge
        1xProhibit
        2xUrza's Engine
        1xIllusionary Wall
        1xArcane Denial
        1xThe Hive
        1xAir Elemental
        1xWater Elemental
        2xCoastal Drake
        1xHunting Drake
        2xLotus Petal
        1xDevouring Deep
        1xKrovikian Sorcerer
        1xWhirlpool Rider
        1xMetathran Transport
        1xProdigal Sorcerer
        1xTidal Courier
        1xSea Snidd
        1xTidal Surge
        1xReef Shaman
        1xBay Falcon
        14xIslands
   
This deck is literally to make your opponent take everything back, as soon as he thinks his strategy's all worked out.  As you can see, there aren't many multiple cards.  That's because of Index, Krovikian Sorcerer, Eye Spy, Worldly Counsel, etc.  Now you have all the cards you need, and you won't have to worry about drawing them on your upkeep. 
With all the counterspells in the deck, you should have control of your opponent's board by the middle of the game.  You have made sure that the board is wiped clean to make room for Air/Water Elemental.  If you can whip out a 4/4 flying creature while your opponent is still trying to get his 2/2s out of his hand, he is putty in your hands.
If, say, he sneaked a Lord of the Pit past you, just play Time Ebb and Eye Spy and you have the game. 
    Try it out!
                    Dylan~