Subject: infernal genesis type 1 deck erik my idea for the deck is to get infernal genesis out there with keldon warlord (infernal genesis basically says to discard the top card from your library and but the converted mana cost as each mana is a one one creature)it costs six to get out i no alot. but you could win the game with it in a few turns.infernal genesis is a enchantment.but if you use artifacts a bog wreckage and crosis catacombs to get swamps out and some mountains youll be usin it in turn 3 or 4. then you need to get the keldon warlord out there he gets +1/+1 for each creature on the feild. he costs like something like one mountain and 2 others. so each counter you get he'll get stronger from them then you need to get flight on keldon warlord it costs one blue and you have flying its an enchantment. since this is a black red blue deck i thought you should get wall of stone out there for the protection from the other oponents creatures and get the two headed dragon to. for the blue part you should put like robe of mirrors on keldon warlord so he cant be the target of spells or abilitys.then get out the ice wall and put out gohstly wings so it turns into 1/8 and has flying. to block the other flyers.then also the counters also build up your time you use mob justice it deals one damage to target player for each creature you control.since youll have alot of creatures you can do a good bit a damage.and deluge is a good card to have to.put heat of battle in there right at the end when you attack with your 1/1 minions so if they block they get one damage if they dont they still get the same damage. this is a good deck for where old cards arent band because most of the cards are from stronghold,exodus,iceage, and i think plainshift. murdoc079@hotmail.com Erik S.