While I was reading thru the Magic 
spoiler lists looking for cards to include in my peasant deck submission, I 
stumbled across a card that inspired me to send yet another submission. This one 
was a rare 3 casting cost red instant. What, Urza's Rage? Nope. 
:)
 
Mages' Contest
1RR Instant
You and target spell's controller bid 
life. You start the bidding with a high bid of 1. In turn order, each player may 
top the high bid. The bidding ends when the high bid stands. The highest bidder 
loses life equal to the high bid. If you win the bidding, counter that 
spell.
 
Now here's a card with possibilities, and I'll tell 
you why. First of all, it gives Type 2 red decks 
the ability to once again play with counterspell magic, which it hasn't had 
since the days of Pyroblast back in Ice Age/Fifth Edition. Of course, with all 
the gold counterspells now available, you could argue that the Contest 
is second rate, if not total junk. Ah ha! It's true power is 
quite subtle. Don't think of it as a counterspell with a chance of 
failure. Think of it as a card that reads "either I counter your spell or 
you pay for it thru the nose, delusionally luring yourself into a false sense of 
security." So, once my opponent is deluded, what 
do I do? I have a few ideas. :)
 
First, I happen to think the Contest has a place in 
Constructed decks. The Contest would fit in nicely with 
red/black beatdown decks. These decks would have a nice 
little tool to use against any spells that slipped by the support 
spells. An example: "Say, you're at five life, I'm at ten. Shoot! I can't bolt 
your Spiritmonger. Say, how about I play Mages' Contest and counter it! I bid 
six life." That is the true power of Mages' 
Contest: if you're up on life, you can counter away. If not, your 
opponent has temporarily foiled your plans and brought himself that much 
closer into Bolt range. :) 
     
Even more fun is the high annoyance factor that 
comes with playing the Contest in a red/blue Counterburn deck. Another 
example: let's say I'm playing Counterburn holding 2 Shocks, Thunderclap, and 
the Contest. I have only basic land on the table. You're playing some 
multicolor monstrosity with a Scorching Lava and Undermine in your 
hand. You have basic lands and one Skizzix on the table. We both have 10 
life.    
 
ME: My turn, upkeep, untap, do nothing else this 
turn, done.
 
YOU: Okay, upkeep, untap, bolt you with Lava, 
attack with Skizzix.
 
ME: Thunderclap! 
 
YOU: You're bolting a creature that seems to 
be made out of lightning WITH lightning? 
 
ME: Look, I don't know the science of it! Just 
go with it.
 
YOU: Very well, I Undermine your 
Thunderclap. 
 
ME: I challenge you to a Contest! I 
bid 5 life
 
YOU: (sighing) Fine. 6 life.
 
ME: You win.
 
YOU: Now, as I said, attack with Skizzix, you're at 
5 life, I should win big time!
 
ME: Five life?
 
YOU: Yes, 10 minus 2 from the Lava minus 3 from the 
Undermine equals five, minus the beating ol' Skiz will lay down on yo' butt! 
 
ME: So, you're at 4 life?
 
YOU: Duh! Math's not your strong suit, is 
it?
 
ME: Hmmmmm! At instant speed, I cast Shock times 
two. Lessee, 2 plus 2 equals four. You are the weakest link! 
Goodbye!
       
BWAHAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!!!
 
Ugh! I feel total disgust after typing that, which 
brings me to a few final dirty tricks and combos you can pull off with Mages' 
Contest. 
 
1) SOUL ECHO: So long as you have counters on this 
enchantment, you can't go below one life. Bid free, friend, bid free! 
:)
2) STUPID LIFE GAIN TRICKS: Pick your favorite 
green and white spells and load up! Show your opponent that if life points 
were
    money, you'd be Bill 
Gates.
3) ILLUSIONS OF GRANDEUR/DELUSIONS OF MEDIOCRITY: 
Blue "life gain" and more fuel for Counterburn decks.
4) VENDETTA/ RECKLESS SPITE/ SNUFF OUT: These 
spells usually require an opponent to lose life in order to kill a 
creature.
    Make them pay for 
it!
5) FORCE OF WILL: Any countermagic works, but this 
is just for theme. Your opponent won the battle of wills, now 
show 
    him whose will is 
strongest!
 
Oh yes, Mages' Contest can provide many hours 
of very evil and disgusting fun! I plan to run these in my peasant 
deck. As always, I'd love to hear some feedback. Just drop a note at the 
e-mail addy below. :)
 
 
Brock Siems
creator of Turbo Commons version 
2.0