here's my deck: ASSAULT: WHITE CARDS: Gerrard Capashen divine light planeswalker's mirth circle of protection: red circle of protection: green circle of protection: black shackles coalition honor guard coalition flag angelic blessing mine bearer serra's blessing ORDER/chaos RED CARDS thunderscape master tahngarth, talruum hero planeswalker's fury demoralize wall of fire 2x-spitting earth 2x- blaze 2x-illuminate lava axe halam djinn pyrotechnics FIRE/ice order/CHAOS BLUE CARDS planeswalker's miscief dralnu's pet waterspout elemental peek rhystic deluge opportunity air elemental mana vapors chamber of manipulation traveler's cloak ILLUISON/reality fire/ICE tolarian winds vodalian serpent GREEN CARDS elvish piper anavolver stream of life explosive growth elven cache seton's desire piper's mealody metamorphic wurm monstrous growth thicket basilisk ana sanctuary fyndhorn elder illusion/REALITY BLACK CARDS gravestorm planeswalker's scorn yawgmoth's agenda raise dead coercion GOLD / MULTICOLOR CARDS 2x- squee's embrace 3x- soul link plague spores backlash dromar's charm wings of hope horned kavu last stand doomsday specter eladamri's call fires of yavimaya sleeper's robe ARTIFACTS draco obsianus golem stratadon LANDS wintermoon mesa 7x- swamp 7x- plains 7x- island 7x- forest 10x- mountian hi, i'm here to discuss my deck, assult. As you've probably noticed, i play an expanded 100-card red,white,blue,black,green deck, with loads of awsome cards, and strategies. I really don't like the new odysey cards, and i stick to planeshift/apycolypse/invasion. about the only cards i have from the odyssey expansion in my deck are piper's mealody and gravestorm. I'm not saying the odysey cards aren't great, just that i'm into the 'old' strategies and creatures, like last stand *drools* from apycolypse, this wonderful gem says: Last Stand (W)(G)(Bla)(Blu)(R) sorcery apycolypse (rare) target opponent looses 2 life for each swamp you control. Last stand deals damage equal to the number of mountians you control to target creature. put a 1/1 green saproling creature into play for each forest you control. You gain 2 life for each plains you control. Draw a card for island you control, then discard that many cards from your hand ok, now this card is awsome. With one of each mana type, you can make your opponent loose 2 life, you gain 2 life, deal 2 damage to a creature, put a 1/1 saproling creature into play, and draw 1 card, and discard 1 card. what more can a single card do????? i've yet to see a sorcery card that can do more good for you, and bad for your opponent, believe me, this card is DEVISTATING!!! now i know there are much more cards in my deck, but thats all i can do for now (homework) i'll post in the single card strategy later - Dave Grabkowitz contact me at dgrabkow@aol.com!!!