Get the MTG
by Phil Shoemaker
The full Apocalypse spoiler has been
revealed to us, and the set is
receiving a good bit of hype for its opposing color
introduces enemy-color painlands just like the Ice Age
painlands. No, they
don't even come into play tapped like the Tempest pain
lands, which saw
little play. The new expansion also reintroduces
enemy-color gold cards, as
well as giving us enemy split cards. Here are some of my
favorite cards from
Destroy target permanent.
"Don't mourn for me. This is my destiny."
Desert twister for three? NICE. This is bound to see
play. Epecially now
that we have a black/white painland:
Caves of Koilos
T: Add one colorless mana to your mana pool. ; T: Add W
or B to your mana
pool. Caves of Koilos deals 1 damage to you.
Since we're on the subject of black/white, check these
Death Grasp deals X damage to target creature or player.
You gain X life.
Yawgmoth's greatest joy came from watching one hero
It's a Drain Life, but better, since you gain the life
even if the creature
is removed in response. On top of that, you can gain
more than the toughness
of the creature, and pay the X with colorless mana.
Target player discards two cards from his or her hand.
You gain 3 life for
each land card discarded this way.
A heart of light and a soul of darkness cannot coexist.
People have compared this to Hymn to Tourach. It's not
that good, but if
they just toss a couple lands, six life for you. I like
Night / Day
B / 2W
Night = Target creature gets -1/-1 until end of turn. ;
Day = Creatures
target player controls gets +1/+1 until end of turn.
I definetly like the black/white split for limited, but
not for constructed.
Apocalypse should shake up limited quite a bit, since
drafters will likely
pick friendly colors in the Invasion and Plainshift
packs. Will the cards in
Apocalypse be worth splashing a third color for? We
The last black/white card is not a gold card, but a card
featuring a theme i
haven't mentioned yet- enemy-colored kickers. The card:
Creature - Angel
Kicker WW ; Flying ; When Desolation Angel comes into
play, destroy all
lands you control. If you paid the kicker cost, destroy
all lands instead.
Armageddon on a creature! The only problem is the hefty
price of seven mana.
A game winner if it resolves, but how can you hit seven
mana in time against
a fast deck, or keep it from getting countered against a
control deck? I
hope somebody figures that out, but I just don't see it
Next time I'll talk about red/blue. Until then, keep
playing and HAVE FUN!