Heres the cards... Fleetfoot Panther 1GW - 3/4 You may play Fleetfoot Panther any time you could play an instant. When Fleetfoot Panther comes into play, return a green or white creature you control to its owner's hand. Quirion Dryad 1G - 1/1 Whenever you play a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad. The combo is to get a dryad out and then play the panther. Instead of bouncing another creature up because of the panther just bounce it back up. This makes the dryad strong fast escpally if you play the panther during your opponents turn and then yours. This is even better if you have two panthers in your hand. Thanks for reading... Jaredbuddy2k Jaredbuddy2k@aol.com