Serra Avatar 4WWW, Urza's Saga, Rare.
Serra Avatar's power and toughness are each equal
to your life total.
If Serra Avatar would be put into a graveyard from
anywhere, shuffle Serra Avatar into its owner's library instead.
Well, everyone probably has heard of this card, and
its power. Yet, the main problem lies in its cost of 7 converted
mana. Even if you play with mana elves, birds, or some other source of
mana acceleration, you'll be hard pressed to get this baby out at its 20/20
power level (unless you're a lucky stiff that got an Elvish Piper out on round 3
and have an Avatar in your hand).
Anyway, I've created a deck that not only gets the
avatar out fairly early, but also gives large amounts of life for yourself, thus
giving the avatar lots of power and toughness (largest I've seen was
1000+/1000+, but it could have been a lot higher if I didn't quit the
To get it out:
Oath of Druids Exodus Rare 1G
At the beginning of each player's upkeep, if that
player controls fewer creatures than an opponent, the player may reveal cards
from the top of his or her library until he or she reveals a creature
card. The player puts that creature into play and all other cards revealed
this way into his or her graveyard.
Now, basically, you just wait until an opponent
gets a creature out, and if Serra Avatar is the only creature in your deck, then
you're guaranteed to get it. However, to minimize the number of cards
you're losing to the graveyard, use Worldly Tutors or Gaea's Blessings.
Alternatively, you can use this:
Defense of the Heart Urza's Legacy Rare
At the beginning of your upkeep, if an opponent
controls three or more creatures, sacrifice Defense of the Heart to search your
library for up to two creature cards and put those creatures into play.
Then shuffle your library.
Now, granted, this is more expensive and you'll
probably suffer some damage from three creatures, but you won't be losing cards
in your library, or use Tutors and Blessings. And you'll also get 2
Avatars, instead of the 1 from Oath of Druids.
Noble Purpose, Spirit Link, some other cards that
basically do the same thing:
Whenever a creature you control deals damage, you
gain that much life.
Angelic Chorus Urza's Saga Rare 3WW
Whenever a creature comes into play under your
control, you gain life equal to its toughness.
Again, these are pretty self-explanatory. Use
Noble Purpose/Spirit Link to double your life each time your avatars
attack/defend, and whenever you get an avatar, you double your life. This
makes your life gain exponential!
And if 1000/1000 serra avatar's aren't enough to
scare your opponent, you can always finish him/her off with Celestial
Convergence or give trample to those avatars.