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						 Bouncing
                        Beebles 
                        Austin C. 
                        Richmond, Virginia 
                        Friday Night Magic Type 2 
                        March 9, 2001 
                        Amount of Participants: 20 
                         
                         
						Hi, this isn't the first tournament
                        report I have written but it is the first 
                        I have ever finished.  I guess the bribe overcame
                        me.  For the tournament I 
                        used a homemade mono blue Cowardice deck.  Before I
                        went I tried to find some 
                        similar ones on the net to compare with but ALL the
                        decks I could find were 
                        splashed with white.  After comparing I must admit
                        the white versions looked 
                        a lot better since they had more ways to deal with their
                        opponents' threats 
                        than mine.  Here, take a look at one I found from
                        The Dojo. 
                         
                        Cows Are Dice- Arizona States 12th Place    
                        Bouncing Beebles 
                        Danny Mark's Deck                                     
                        Mine 
                         
                        Creatures: 9                                        
                        Creatures: 14            
                                                         
                        4 Metathran Transport                           
                        4 Metathran Transport  
                        4 Defender en-Vec                                 
                        4 Prodigal Sorcerer 
                        1 Angel of Mercy                                         
                        4 Spiketail 
                        Hatchling 
                                                                                
                        2 Air Elemental 
                        Spells: 26                                            
                        Spells: 24 
                        4 Accumulated Knowledge                           
                        4 Counterspell 
                        4 Brainstorm                                      
                        4 Brainstorm 
                        4 Counterspell                                      
                        3 Cowardice 
                        4 Cowardice                                       
                        3 Daze 
                        3 Wrath of God                                      
                        4 Withdraw 
                        3 Prohibit                                          
                        4 Foil 
                        2 Daze                                                
                        2 Thwart 
                        1 Thwart 
                        1 Trade Routes 
                         
                        Lands: 25                                           
                        Lands: 22 
                        14 Island                                           
                        22 Island 
                        8 Plains 
                        2 Kor Haven 
                        1 Adarkar Wastes 
                         
                        SB:                                               
                        SB: 
                        4 Story Circle                                    
                        None  
                        4 Disenchant 
                        1 Misdirection 
                        1 Millstone 
                        1 Ivory Mask (anti-Millstone tech) 
                        1 Light of Day 
                        1 Order of the White Shield 
                        1 Chill 
                        1 Daze 
                         
                        What I like about the U/W one is its control.  It
                        can clear the board with 
                        the Wrath, shut down mono colored decks with Story
                        Circle, Disenchant the 
                        Fires, Idols, and other things I hate, draw cards with
                        nine spells, 
                        Counterspell hosers, gain three life a turn, and of
                        course, bounce a creature 
                        for only one mana.  What makes both decks work,
                        however, is Cowardice.  Since 
                        most people have to read it when I play it on them I'll
                        show you what it 
                        does: 
                              3UU, Enchantment 
                        Whenever a creature becomes 
                        the target of a spell or ability, 
                        return that creature to its owner's 
                        hand 
                         
                        As you can see all you have to do is target a creature
                        and I feel the best 
                        thing to do this with is Metathran Transport.  For
                        one blue mana you make a 
                        creature blue and if Cowardice is in play then it is
                        returned to their hand.  
                        Often people forget about the Cowardice.  I have
                        had my ship Terminated on 
                        multiple occasions only to have it replayed on the same
                        turn.  After testing 
                        I realized the necessity of Wash Outs and a fourth
                        Cowardice but I don't have 
                        them.  Most of my cards aren't Type 2 legal. 
                        Even with the combo out I have 
                        still lost to Fires, and my brother's Blazing Specter
                        and Icy Manipulator.  
                        Blastoderms really hurt without Wash Out and sometimes I
                        don't have the mana 
                        to bounce everything back.  
                            The even started at about 8:00, and
                        soon after I sat down to my first 
                        match with a deck I hoped to break even with. 
                         
                        Zach -Fires with white 
                         
                        This match I remembered the best mostly because I
                        actually know this guy.  
                        Being more than half awake helped too.  I used to
                        see him at my friend's 
                        parties but I had no idea he played Magic. 
                         
                        Game 1 
                        I let him go first and he drops a land.  I draw and
                        play an island.  He plays 
                        a land and casts that new Master Decoy, I daze it. 
                        I draw, play an island 
                        and pass.  He puts out an elf and in response I
                        Brainstorm but no Daze or 
                        Foil so it comes into play.  I go and play a
                        Spiketail.  On his turn he plays 
                        a Blastoderm but I have the Counterspell ready.  I
                        go and play another 
                        Spiketail Hatchling and swing for one.  He plays
                        another tapper and I 
                        Counterspell that too.  I go and play a Metathran
                        Transport and attack with 
                        the two Hatchlings.  He goes and plays the
                        green-white 2/2 protection from 
                        black and I let it through.  For the next two turns
                        I attack with the 
                        Hatchlings and keep my mana open to use Foil and Thwart. 
                        He basically does 
                        nothing but I do counter some nasty red-green beast. 
                        Next I draw Cowardice 
                        and it's over after that.  He is able to sneak a
                        Fires past me and hit me 
                        with an annoying Sparkaster four times but I had enough
                        mana at that point to 
                        bounce everything he played and I slowing win the ship
                        and drakes.  He shows 
                        me his hand and I see 4 Horned Kavu, he never had a
                        creature in play after 
                        Cowardice long enough to cast them.  I tell him I
                        got a very good draw so he 
                        should not be too upset. 
                            
                        Game 2 
                        He plays first and hits me early with elves and pals but
                        I have plenty of 
                        Withdraws and later two Prodigal Sorcerers go on to kill
                        everything and deal 
                        him all 20 points of damage after another long game. 
                        I countered all of his 
                        spells save for creatures with a toughness less than
                        three.  He shows me his 
                        hand and once again it is filled with gating creatures. 
                        I am feeling pretty 
                        well since I consider fires my hardest match up but his
                        version didn't seem 
                        to match those I've seen listed elsewhere. 
                        Afterwards I trade him my only 
                        Fires and wish him luck. 
                         
                        Matches: 1-0 Games: 2-0 
                         
                        Jay -Fires with Black and LD       
                         
                        Okay, I don't know his name but I called him Jay and he
                        didn't seem to mind.  
                        He was about 20 years older than me and has more out of
                        print cards than I 
                        do.  He is one of the regulars and is generally
                        pretty good.  His deck 
                        probably shouldn't be labeled as Fires but they're all
                        the same to me. 
                         
                        Game 1 
                            He wins the toss and drops some land. 
                        I go and drop a land and pass.  He 
                        puts down the Familiar but I Daze.  I lose track
                        here but I know I raced him 
                        with two Drakes but eventually I ran out of counter and
                        his bigger, buffer, 
                        creatures won the day.  He must have known my deck
                        pretty well since he 
                        destroyed a land every time I had five out.  I
                        didn't lose by much and I 
                        noticed him sideboarding about eight cards.  Oh
                        crap.   
                         
                        Game 2 
                            He continues his policy of destroying
                        land before I have enough to cast 
                        an Elemental or Cowardice.  When I finally have
                        enough he has a Cinder Shade 
                        on the board versus my Transport.  He has a Fires
                        in play and I'm at eight 
                        versus his twenty.  He attacks and I refuse to
                        block, hoping to set up the 
                        combo next turn and not knowing what he might be
                        holding.  I go to 2 but he 
                        doesn't destroy my ship so that's a good sign, right? 
                        Well I go and cast 
                        Cowardice but I realize I'm tapped out so I can't do
                        anything but I attack 
                        for one just for the sake of it.  
                         
                        Matches: 1-1 Games: 2-2 
                         
                        ???? -Mercenaries 
                            
                        I'm going to call him Richard because he looks like one. 
                        He couldn't be more 
                        than about nine years old and looks like a convert from
                        Pokémon, which means 
                        he's a scrub, right? 
                        He played a mono black full of…mercenaries.  
                         
                        Game 1 
                            I get a great hand with counters, a
                        Drake and a Ship.  He goes first and 
                        plays a swamp and some random mercenary.  I go and
                        drop an island.  He plays 
                        another mercenary and hits me for one.  On my turn
                        I play a Drake.  The game 
                        gets pretty boring from here, he plays a creature almost
                        every turn and 
                        always attacks with everything.  He got upset when
                        I countered his Cateran 
                        Overlord, that was pretty funny.  I have to counter
                        all that I can just to 
                        keep up but in the end he wins with about ten creatures
                        and twelve swamps on 
                        the board.  I get pretty agitated but I did notice
                        he never played any spells 
                        but creatures and I inquire.  He has one removal
                        spell, a Snuff Out. 
                         
                        Game 2 
                            Once again I get a great draw and get
                        some Drakes and Ships on the board 
                        and match him creature for creature but then he
                        plays…Intimidation.  Now his 
                        creatures are unblockable.  I go into topdeck mode
                        and come up with two 
                        consecutive Prodigal Sorcerers.  I take some damage
                        but a few turns later his 
                        army is in the graveyard.  I start pinging him and
                        an Elemental shows up to 
                        finish him off.  
                         
                        Game 3 
                            This game was so funny.  I get
                        some early creatures and surprisingly, he 
                        gets mana screwed in a deck I thought was 50% land. 
                        He draws his sole 
                        removal spell, Snuff Out, pays the four life but doesn't
                        expect me to have a 
                        counter when it is the first spell he plays.  He
                        does manage to get some land 
                        by the time he is about half gone.  I start getting
                        worried but then I draw 
                        Cowardice.  I couldn't believe it; I never thought
                        I would get the combo out. 
                         It's an amazing sight seeing me bounce six
                        creatures only to have him play 
                        ALL of them again on his next turn.  This process
                        taps both of us out but 
                        since his creatures aren't around long enough to attack
                        I win soon after. 
                         
                        Matches: 2-1 Games: 4-3 
                         
                        ???? -B/R/U Crypt Angel 
                         
                        It was almost 11:00 when we started and I was worn out
                        since I only got about 
                        four hours of sleep the night before.  His name
                        could be Mike; someone's was 
                        anyway.  He wasn't much older than the last guy and
                        had a pretty negative 
                        attitude but his mom was trying to hurry him up so he
                        could leave. 
                         
                        Game 1 
                            His three-color deck is VERY slow, so
                        slow in fact I am the only one with 
                        a creature in play the whole day.  Sure he played
                        some nasty stuff starting 
                        around turn five but I never run out of counters. 
                        Withdraws came in handy 
                        this game, not that I had to use them but I conserved
                        counters by returning 
                        my creatures when he targeted them.  I win with two
                        Drakes, a Sorcerer, both 
                        Elemental, and a Ship in play.    
                         
                        Game 2 
                            He has a slow start once again but I
                        chump block his Ribbon Snakes.  I 
                        get the Ship and Cowardice combo out and there's nothing
                        left he can do but 
                        he asks me not to counter his Crypt Angel so I bounce it
                        every turn instead.  
                        He did get back all of his creatures with it but it's
                        not like he could have 
                        attacked me.  When I win I have multiples of all my
                        creatures in play and he 
                        offers to shake hands.  Good kid.  By this
                        time my dad is outside waiting 
                        (the horrors of not having a license) so I have to leave
                        too.  My deck did 
                        pretty well for being the only Type 2 one I have ever
                        built but there were 
                        some decks I wasn't looking forward to playing against
                        like U/W Rebels and 
                        more Fires. 
                         
                        Matches: 3-1 Games: 6-3 
                         
                        Thanks for reading this far.  I'd love to hear some
                        feedback even if it's 
                        negative.  
                        Austin 
                        tetraflouride@cs.com 
						 
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