From: Dirk Biesheuvel [alcazael@yahoo.com] Sent: Wednesday, January 02, 2002 3:57 AM Hi There, Last week I played a peasant magic tournament in The Hague, Holland organized by KVdeckmasters, my local playing resort. It was a actually a peasant magic TEST tournament, as an extra for the clubs anniversary coming Januari, we thought up a tournament format in which the decks players use are redistributed after every round. After the first match, all decks are collected and redistributed among the players with winning decks ending up among the losing players and vice versa. Afer a couple of rounds, both the winning player(s) and the winning deck(s) are awarded price. Besides the fact that you don't want the whole club to handle your T1 mox-infested properous bloom deck, we wanted all players to have a fair deck building opportunity. Hence, we chose the peasant magic format. Most high profile players usually prefer not to waste any effort to play a format that won't be a Protour format (at least not in the foreseeable future) so we didn't expect a high number of players, but interest was fair. About 24 players showed up, well enough for some interesting competition. When I heard about the restrictions of peasant magic, my first thought had been: Hypnotic Specter & Sons, resurrect the black maul that defined summer '96. But without Necropotence, I would have to come up with some adjustments. This is what I built: "The Grit-Sucker" 4 Hypnotic specters 4 Phyrexian ragers 4 Skittering horror 3 Crypt rats 3 Unearth 3 Corrupt 4 Hymn to Tourach 4 Drain life 4 Diabolic edict 4 Dark ritual 1 Ishan's shade 22 Swamps I built a sideboard, but in the end it was decided not to use one, because a lot of people misunderstood the tournament regulations and hadn't built one. SB: 4 Duress (against counter) 1 Unearth (against burn) 3 Spinning darkness (against burn) 3 Nausea (White weenie) 4 Viscious hunger (against Black and Burn). The tournament went fine, I lost 1 game and ended up first, beating Red burn (They can't cope with the drains and the corrupts; Ishan's Shade is big when you have to waste a chump and two spells on him), Blue Tim (Tims don't like Crypt rats, blue mages don't like hymns and Hyppies fly over Stinging barriers), green beats (Tight games, really needed SB, but managed to do without - only game loss in the tournament) and a mirror(esque) match, but this guy had Spins mainboard, so I had an advantage. Also I drew my Hymn earlier than he did (Although he did manage to wreck my hand in the first game - he didn't play hyppies though). I pulled a Call of the Herd and the new threshold Crusade so I was happy. I think Peasant magic is a fine format, a bit narrow on the strategies, but less prone to unfair (read: rock, paper, scissors) match-ups. I'm looking forward to more Peasant tech at your site (maybe some poor dirthugger may invent the wheel someday). Have a nice year, Dirk Biesheuvel ===== And what is good, Phaedrus, And what is not good- Need we ask anyone to tell us these things?