Wow, this Peasant Magic format sounds awesome.  I only wish I could get to
GenCon to play in it.  To anyone who has never played with an all common
Magic deck, you don't know what you're missing.  Anyway, I'll quit the
chatter and get onto the deck.

I must admit that I am not the creator of this deck, although I did modify it
just a slight bit with a more powerful card.  I discovered it on the old
Magic Campus website, which is sadly not with us anymore.  The creator's
name, I believe, is Jason Standlea, if I remember correctly, and he actually
had a column about playing common cards.  It was really quite good. 
Regardless, if I were going to GenCon, this is the deck I would play.  For
being an entirely common deck, it is really very powerful.  Without further
delay, I present to you:


4 Carnophage
4 Skittering Skirge
4 Dauthi Slayer

4 Dark Ritual
4 Duress
4 Paralyze
4 Diabolic Edict
4 Drain Life
4 Unholy Strength
3 Sinister Strength
3 Grave Servitude

18 Swamp

4 Coercion
4 Vendetta
4 Terror
3 Soul Kiss

This deck is basically, a poor man's version of the old Tempest-block Suicide
Black/Hatred decks.  Its incredibly fast.  The general principal of this deck
is to get a creature out ASAP, throw mass creature enhancers on it, and "lay
the smack down".  This deck was originally designed for extended, but with
the banning of Dark Ritual, it took a large hit; Dark Ritual being a serious
burst of speed.  The deck was capable of first turn plays that were nothing
short of amazing.  For example, first turn Dark Ritual, Carnophage, Unholy
Strength, Duress.  Or my personal favorite, first turn Dark Ritual, Dauthi
Slayer, Unholy Strength, which you then follow up with a second turn Sinister
Strength and walk over for 7 on turn 2, which most often can not be blocked. 
All the removal spells (Diabolic Edict, Paralyze, and Drain Life) are simply
used to clear your path, with Drain Life serving as the killing blow in a lot
of cases.

Although the deck doesn't have many creatures, only 12, they are all
incredibly powerful and efficient, and you generally only need a couple (if
not only 1) to win, so don't worry about them too much.  You do need
creatures to win however, so if you don't draw any, mulligan immediately.

The pump spells should be pretty self explanatory.  Grave Servitude is
perhaps the best one in this deck, simply because it does so much.  Its a
permanent creature enhancement, a one-shot creature enhancement if you need
it, and even small creature destruction that can deal with pesky regenerators.

The sideboard is fairly self explanatory.  The main deck is built to be able
to deal with another black deck during the first game.  If your not playing
another black deck, Vendettas and Terrors go in for Paralyzes and Diabolic
Edicts, respectfully.  Coercion/Soul Kiss are for playing against Combo or
Control, where creature destruction isn't really needed, or needed as much.

Well, that's about it.  If you decide to play it, good luck, and I hope it
serves you well too.

(By the way, the deck is called $7.50 because the original creator claimed to
have created it from his local store's common bin for the mere price of

~Andy Dominguez (
Team Sneaky Homunculus
"He who walks on fire will burn his feet."