I realize that Gen Con is over and done with, but I
wanted to contribute to the peasant decks section. My deck is based on an all
commons deck from an old Inquest Magazine article ("Common Denominator" issue
#25, May 1997, for the record.) The original "Turbo Commons" deck was designed
for the Type 2 of it's day. I thought it was time to make it Y2K+1 compliant.
Notes follow each card, uncommons are marked with an *.
TURBO COMMONS VERSION 2.0 a.k.a TURBO
1 Soul Strings (graveyard retrieval)
2 Deepwood Ghouls (quick
2 Duress (card disruption)
*2 Crypt Rats (mass removal or killing
2 Snuff Out ("pitchable" creature
4 Dark Rituals (mana for all these 3 cc spells!
This card is what makes the deck so fast)
2 Soul Burns (creature removal or game
*1 Cinder Shade (pumpable creature, creature
1 Bog Down (more card disruption)
3 Skulking Fugitives (quick, big and
2 Firescreamers (pumpable creature)
2 Ravenous Rats (still more card
3 Fault Riders (more pumpable
2 Rhysic Lightnings (direct damage)
4 Shocks (more direct damage)
*1 Breath of Darigaaz (mass removal)
2 Terminate (more creature removal)
2 Shivan Zombies (cheap anti-white
2 Plague Spores
2 Dark Banishings
The idea is to smack your opponent with a red/black
weenie assault deck. Basic strategy is pretty simple: ATTACK! with your
creatures while using your support spells to destroy your opponents resources.
The deck is easy enough for anyone to play, though I do have a few suggestions
for newer players.
Soul Burn/Rhystic Lightning/Shock/Crypt Rats: You
should try to use these to off your opponents creatures. Of course, if his/her
life total is in the single digits, blast away. :) Be careful with the Rats
though, don't just blindly cast it as soon as you have the mana. Wait until you
need to clear the board before you play it.
Duress/Ravenous Rats/Bog Down: These are in here to
try and knock out any nasty instants or enchantments your opponent might have in
hand. A turn one Dark Ritual/Duress/Rats combo, followed by a kicked up Bog Down
on turn two, would indeed be good times!
Breath of Darigaaz: Another "clear the board" card,
this one can be tricky. Probably the most useful if the kicker cost is played,
but kicked up the Breath will kill all your creatures! Just pretend it's Wrath
of God, to be played only if you're being swarmed by your opponent's
Soul Strings: Sometimes your creatures might die a
turn of too soon for your liking. Bring 'em back with the Strings
The sideboard isn't too complicated. Facing a
creature-light deck? Replace some of the removal/direct damage with more
Duresses and Plague Spores. Facing a lot of creatures? Replace the discards and
Soul String with more removal and damage.
And that's that! I haven't had a chance to play
with this deck yet, but I think it should work. :) I'd be happy to get some
feedback from anyone who plays it. Thanks for reading.