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					Peasant Magic Decks - 2012 
					
					Brave the Elements Peasant Deck 
					Hi, rwobsession here. Just thought I'd 
					post my "Brave the Elements" peasant deck. It's a basic 
					white weenie deck with support cards. I ran it at a 
					tournament at my college for fun and got 2nd with it. The 
					deck had to comply with regular peasant rules, also no card 
					could cost more than 2 dollars. 
					 
					So here's the list: 
					 
					Main board  
					 
					(22x Creatures) 
    2x Angelic Wall     
    2x Gideon's Lawkeeper 
    4x Leonin Skyhunter 
    4x Porcelain Legionnaire     
    2x Shade of Trokair 
    4x Squadron Hawk 
    4x Suntail Hawk 
					 
					(6x Enchantments) 
    4x Journey to Nowhere 
    2x Oblivion Ring 
					 
					(10x Instants) 
    2x Brave the Elements (Uncommons #1 and 2) 
    4x Guardians' Pledge 
    2x Holy Day  
    2x Marrow Shards (Uncommons #3 and 4) 
     
					(22x Land)  
    14x Plains 
    4x Quicksand 
    4x Sejiri Steppe 
					 
					Sideboard 
    1x Brave the Elements (Uncommon #5) 
    2x Dawn Charm     
    2x Gideon's Lawkeeper 
    3x Guard Duty 
    2x Lone Missionary 
    1x Oblivion Ring 
    2x Shade of Trokair 
     2x Stave Off 
					 
					Obviously the deck is creature heavy, I'm running as many 
					creatures as I am land. Every creature main boarded flies 
					except for the Legionnaire and Lawkeeper and nothing costs 
					more than three besides the shade. Legionnaire is good 
					defense early game and good offense late game. Lawkeeper is 
					just an extra one-drop and was better than Goldenglow Moth. 
					The majority of the offense comes from the hawks. 
					 Four hawks 
					on the field with one or two Guardians' Pledge is a very 
					nice surprise. Angelic Wall was the best defender I could 
					find to run. Two for a 0/4 defender with flying is hard to 
					beat. The MVP is the shade.  He hits for 5 alone on 
					turn 4. 
					 
					Journey to Nowhere removes anything targetable by white, it 
					was the best creature removal I could find. Oblivion Ring 
					removes pesky enchantments or artifacts, or acts as fifth 
					and sixth Journeys. 
					 
					Holy Day is self-explanatory. I ran two Marrow Shards as 
					Uncommons because I was expecting other weenie decks like 
					mine, goblins, or elves. At worst, it's a kill spell. My 
					other three Uncommons protected my field from destruction. 
					Brave the Elements stops Pyroclasm, or other weenie killers 
					or it makes my creatures unblockable and untargetable for a 
					crucial hit or win.  
					 
					Twenty-two Land seemed like the right number for this deck. 
					I came across Quicksand and instantly thought "Kill Spell" 
					because it's very good in this format for removal or 
					deterrent. Sejiri Steppe was also a good choice because it's 
					a free Stave Off that makes something unkillable or 
					unblockable. Bonuses on lands are crucial in this format 
					because most of your cards are creatures.  
					 
					The sideboard came together fairly easily. I knew two Brave 
					the Elements was enough, but a third one was needed at 
					times. I originally wanted to run Dawn Charm until I 
					remembered Holy Day. This card is so versatile. A Holy Day, 
					Counter, or Regen, all what this deck is about.  
					Two more Lawkeepers were good because If I needed it to be 
					faster or have more defense, they were there. 
					 
					Guard Duty was a contender against Pacifism, but since I ran 
					Journey instead, I never ran Pacifism. Plus since everything 
					pretty much flies, I don't need to worry about blockers. So 
					I just Guard Dutied anything that flew. 
					 
					Lone Missionary was in the original plan, until I discovered 
					Skyhunter. Sideboarding him is better just because lifegain 
					is essential against a lifegain deck. Since I didn't need 
					three Oblivion Rings, I just saved one for later. Two shades 
					are in here because I don't need them all the time. I 
					normally would put them in instead of Lawkeeper just for 
					more impact if I didn't need the defense. 
					 
					The last change I made right before the tournament was the 
					Stave Offs. They are great for removing cripple auras and 
					preventing kills.  
					 
					Well, that's what my peasant deck does. Hope you like it and 
					if you have any further questions, please contact me at
					rwobsession@gmail.com 
					Also check me out on YouTube at TheRWOBSESSION's channel.   
					 
					  
					  
					  
					 
  
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