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Peasant Magic Decks - 2009

I've been working on GWx Slide variants for a while and I have two current versions that I'm happy to present for critique.


The first version is BGw:


Creatures: 20

4 Elvish Visionary

4 Ravenous Rats

4 Sakura-Tribe Elder

4 Tilling Treefolk

1 Gravedigger

1 Marsh Flitter

1 Blind Hunter

1 Krosan Tusker 


Control: 16

3 Duress

1 Raven's Crime

4 Doom Blade

4 Rend Flesh

4 Astral Slide



4 Terramorphic Expanse

4 Barren Moor

4 Tranquil Thicket

5 Swamp

5 Forest

2 Plains



1 Duress

2 Raven's Crime

3 Hymn to Tourach or 3 Unburden

1 Gravedigger

4 Wickerbough Elder

4 Rejuvenate


The deck tries to abuse the ridiculous synergy between Tilling Treefolk, Astral Slide and cycling lands. There are a ton of early plays in the deck to help interact. Visionary and Ravenous Rats perform the same basic function in different ways; Duress and Raven's Crime help round out the barrage of discard with the Rats; 8 target removal spells + Slide means that once the deck has set itself up, it can virtually lock aggro decks out of the attack step; the singleton creatures all perform specific, needed functions including Marsh Flitter(5th uncommon) which can create an army of 1/1s to attack with once Slide is rolling.


Against combo and control, there is even more discard to side in--it's awfully hard for decks to combo off or control what you do if they have to topdeck all their cards. Affinity can be destroyed post board because of the synergy of Wickerbough + Slide and the 8 md removal spells that can kill every creature in that deck. Obviously, Affinity can still run the deck over if it stumbles on mana or as a result of poor mulligan decisions. 


The worst macthup for this deck is probably mono red burn. Almost all of the answers this deck has are too slow. Rejuvenate tries to repair this situation somewhat by giving a life buffer and counting for probably 2 cards from the burn deck. It also cycles in the rare occasion that it's not needed.




The second version is UGW:


Creatures: 20

4 Sakura-Tribe Elder

4 Man-O'-War

4 Aven Riftwatcher

4 Mulldrifter

3 Tilling Treefolk

1 Eternal Witness



4 Mana Leak

4 Negate

2 Momentary Blink

4 Astral Slide



4 Terramorphic Expanse

4 Lonely Sandbar

2 Secluded Steppe

2 Tranquil Thicket

6 Island

4 Forest

4 Plains



1 Momentary Blink

4 Renewed Faith

4 Rishadan Cutpurse

2 Auramancer

4 Wickerbough Elder



Once again, the deck tries to abuse the ridiculous synergy between Tilling Treefolk, Astral Slide and cycling lands. This version lacks any hard removal, so creatures with enter the battlefield abilities can be difficult to deal with, but the creatures in this deck make much more powerful effects when cycled out. Momentary Blink can be a total blowout with nearly every creature in the deck--especially with Man-O-War or Aven Riftwatcher against aggressive strategies. This version is much better against mono red burn with Riftwatcher maindeck and Renewed Faith in the sb.


Rishadan Cutpurse is meant for the midrange decks that are relying on their bigger spells or spending all their mana every turn. Either they spend all the mana they have and have to sacrifice a permanent or they attempt to play around it and you timewalk them when they don't utilize their mana and cards effectively. It obviously gets obnoxious when cycled out. 


Auramancer is obvious.


Wickerbough does what it did in the early version. It eats creatures, equipments, and even lands against affinity while leaving a sizable body on the field. Against Slivers, it can eat Journey to Nowhere, Temporal Isolation, or Oblivion Ring. Against MBC, it eats Pestilence if that card is getting you down--Cutpurse in addition to Elder is a pretty formidable answer to Pestilence. 



The worst matchup for this deck is probably most pretty fast combo decks given only 8 answers are available. If it's Grapeshot or Tendrils combo, there is more hope with Aven Riftwatcher and Renewed Faith in the mix. 


Any suggestions with either version would be appreciated.




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