Pojo's MTG 
MTG Home 
Message Board 
News & Archives
 
Deck Garage 
BMoor
Dolf
BeJoSe
  
Columnists 
Paul's Perspective 
Jeff Zandi 
DeQuan Watson 
Jordon Kronick 
IQ 
Aburame Shino 
Rare Hunter 
Tim Stoltzfus 
WiCkEd 
Judge Bill's Corner 
 
Trading Card  Game 
Card of the Day 
Guide for Newbies 
Decks to Beat 
Featured Articles 
Peasant Magic 
Fan Tips 
Tourney Reports
  
Other 
Color Chart 
Book Reviews 
Online Play 
MTG Links 
Staff 
 
 
 
  
					
					 
						 
					 | 
					  | 
					
					 
					
					
					Peasant Magic Decks 
					
					
					UB Ritual Agony 
					June 07 
					
					
					First, I do not take credit for this deck. I found it on 
					Frederic Meurin's Peasant Magic blog. It may not be his 
					design either, but nevertheless it is a very powerful 
					Peasant Magic deck. 
					 
					This deck is a combo deck built around abusing the Storm 
					ability of Tendrils of Agony, often dealing 20 or more 
					damage in a single turn and early at that. Tendrils of Agony 
					is a sorcery that costs 2BB to cast, and reads:  
					 
					Target player loses 2 life and you gain 2 life. Storm (When 
					you play this spell, copy it for each spell played before it 
					this turn. You may choose new targets for the copies.) 
					 
					4 Dark Ritual 
					4 Cabal Ritual 
					4 Lotus Petal 
					4 Chromatic Sphere 
					4 High Tide 
					1 Demonic Consultation (U) 
					4 Tendrils of Agony (U) 
					4 Sleight of Hand 
					4 Words of Wisdom 
					3 Ideas Unbound 
					2 Compulsive Research 
					4 Frantic Search 
					18 Island 
					 
					SIDEBOARD 
					 
					4 Hydroblast 
					4 Hindering Touch 
					3 Deep Analysis 
					4 Swamp 
					 
					As you can see, the main deck runs no Swamps despite quite a 
					few black spells. Lotus Petal and Chromatic Sphere provide 
					eight sources of the one black mana you'll need to set this 
					dynamite off (and activating the Sphere allows you to draw a 
					card as well). Dark Ritual and Cabal Ritual will provide all 
					the black mana you'll need to cast Tendrils as well as the 
					spells you'll cast preceding it. High Tide doubles your blue 
					mana on the turn you go off, especially if played before 
					casting Frantic Search (which allows you to untap up to 
					three lands). Sleight of Hand, Words of Wisdom, Ideas 
					Unbound, Compulsive Research, and Frantic Research all 
					provide card drawing (and ultimately, card searching). 
					Demonic Consultation will let you search for that one card 
					you need to fire off the combo. 
					 
					Here's a potential turn four with three Islands in play: 
					 
					Draw a card 
					Tap Island, play High Tide (Islands now produce two blue 
					mana each until end of turn) 
					Tap Island, Tap Island, play Frantic Search (Untap three 
					Islands, draw two cards, discard two cards you don't really 
					need such as an Island or another High Tide) 
					play Lotus Petal, sacrifice it for one black mana 
					play Dark Ritual (three black mana floating in mana pool) 
					Tap Island 
					play Ideas Unbound, draw three cards 
					play Chromatic Sphere (two black mana floating in mana pool) 
					pay one black mana, sacrifice Chromatic Sphere (add one 
					black mana to your mana pool, now total of two black mana 
					floating in your mana pool, draw a card) 
					tap Island, play Compulsive Research (draw three cards, 
					discard an Island, one black mana still floating in your 
					mana pool) 
					play Island 
					tap Island, play Cabal Ritual (as you've now put ten cards 
					in the graveyard this turn alone, you have Threshold so add 
					BBBBB to your mana pool, one blue and five black mana 
					floating in your mana pool) 
					play Sleight of Hand (draw two cards & put one of them on 
					bottom of your library, five black mana still floating in 
					your mana pool) 
					play Tendrils of Agony - nine spells cast before Tendrils 
					allows you to place nine more copies of it on the stack...do 
					twenty damage to your opponent, gain 20 life!!! 
					 
					So on this turn, you've essentially drawn 12 cards, 
					discarded three of those and put one other on the bottom of 
					your library so you've netted eight cards to the six or 
					seven you probably started the turn with. With all the card 
					drawing the blue in this deck provides, this really isn't a 
					"god hand". Just having some combination of High Tide, 
					Frantic Search, and one of the Rituals can probably produce 
					enough mana to get the whole thing started and with any 
					decent draws from the blue spells, get you enough other 
					cards to keep it going until you can cast a fatal or near 
					fatal Tendrils. 
					
					  
					
					  
					
					  
					
					  
					
					 |