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                                  Jeff Zandi is a five time pro tour veteran who has been playing
                      Magic since 1994. Jeff is a level two DCI judge and has
                      been judging everything from small local tournaments
                      to pro tour events. Jeff is from Coppell, Texas, a suburb
                      of Dallas, where his upstairs game room has been the
                      "Guildhall", the home of the Texas Guildmages,
                      since the team formed in 1996. One of the original
                      founders of the team, Jeff Zandi is the team's
                      administrator, and is proud to continue the team's
                      tradition of having players in every pro tour from the
                      first event in 1996 to the present.   
						
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					This Space For Rent
 
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					The 
					Southwestern Paladin 
						Lost in Translation Fun With Magic’s Japanese Flavored Champions Block
 by Jeff Zandi  - 2.11.05
 
					When you play a lot of 
                    Magic, it’s easy to forget how oddly the cards are worded. Champions of Kamigawa may have introduced Arcane as 
                    a spell subtype,
 but the wording of Magic cards has been an arcane language 
                    ever since the
 beginning of the game. When I first heard about Champions of 
                    Kamigawa, I
 thought it was an interesting choice for Wizards of the 
                    Coast to base a
 year’s worth of their card releases (Champions and Betrayers 
                    and the third
 expansion of the Champions block that comes out this Spring) 
                    around the
 Japanese culture. This may not have been a completely 
                    revolutionary move on
 Wizards’ part. Mirage, after all, included a very definite 
                    African flavor.
 In the case of Mirage as well as Champions and Betrayers, 
                    the back story of
 the set is certainly not intended to reflect any actual 
                    historic culture
 here on earth, but simply a flavoring from something we have 
                    some
 familiarity with mixed up in the completely unearthly world 
                    of Magic: the
 Gathering.
 
 Years ago, when Wizards of the Coast began translating Magic 
                    cards into
 other languages, I treasured any opportunity to get my hands 
                    on cards
 printed in other languages. There was something very 
                    exciting to see
 something that you love in English produced in other 
                    languages. I think I
 was proud to know that the game I loved was SO POPULAR that 
                    people wanted to
 play the same game in their own languages all over the 
                    world. When the first
 cards were printed in Japanese, Fourth Edition I believe, 
                    the cards stunned
 me all over again. Since I don’t speak or read Japanese, 
                    seeing cards with
 titles and text boxes filled with Japanese printed 
                    characters was like
 seeing a card with no text at all. Suddenly, card art popped 
                    out at me that
 I had hardly paid attention to before. This was especially 
                    true of less
 powerful cards, because I was no longer capable of 
                    associating a card’s art
 with the card’s comparative playability. This was incredibly 
                    liberating and
 a completely different from the sensation of seeing Magic 
                    cards in the
 previously produced non-English languages of German and 
                    French, which look a
 lot like English. I haven’t seen any Japanese edition 
                    Champions of Kamigawa
 cards yet, but I think it will be the most interesting set 
                    to see printed in
 the Japanese language.
 
 FUN WITH MAGIC CARD TEXT TRANSLATION
 
 As regular readers of this column know, I like to find new 
                    ways to have fun
 with Magic cards. Native Americans were famous for using 
                    every part of the
 buffalo that they hunted. They ate the meat, they used the 
                    skin to make
 clothing and the bones to make tools. I like to think that I 
                    “use the whole
 buffalo” when it comes to Magic: the Gathering.
 
 This week’s game demonstrates the problems associated with 
                    translating the
 very unusual language of Magic rules from one language to 
                    another. I take
 the text from a Champions or Betrayers card and enter it 
                    into a translation
 program, translating the exact English Magic wording into 
                    Japanese, and then
 translate the Japanese version of the text BACK into 
                    English. The results
 are always interesting to say the least. The point of this 
                    exercise is
 certainly not to make fun of any world culture. This 
                    exercise, in a funny
 way, shows us the importance of the exact wording of Magic 
                    cards, and also
 reveals how deeply embedded Magic terminology is in all of 
                    our heads. If you
 want to play the home version of today’s game, you can find 
                    the translator
 algorithm that I used at www.systransnet.com.
 
 In each case, the format is the same: Card Name followed by 
                    English Actual
 Magic Text followed by a blank line and then the TRANSLATED 
                    TEXT. Remember,
 the translated text is not in Japanese (a lot of us wouldn’t 
                    be able to read
 it if it was) but English translated into Japanese 
                    translated back into
 English.
 
 LET’S START WITH THE NEW CARD ABILITIES
 
 Bushido
 When this blocks or becomes blocked, it gets +1/+1 until end 
                    of turn.
 
 This in order to be obstructed, it obstructs, or when 
                    becoming, it
 obtains +1/+1 to end of revolution.
 
 Splice onto Arcane
 As you play an Arcane spell, you may reveal this card from 
                    your hand and pay
 its splice cost. If you do, add this card’s effects to that 
                    spell.
 
 Because incomprehensible spelling is done, it makes this 
                    card from
 your hand clear, can pay the cost of splice. In order, to 
                    add the
 effect of this card to the spelling.
 
 Ninjutsu
 Return an unblocked attacker you control to hand: put this 
                    card into play
 from your hand tapped and attacking.
 
 Reset the attack person who excludes the disturbance which 
                    is
 controlled because you transfer: Obtain this card your and 
                    the play
 from attack which are hit.
 
 Soulshift X
 When this is put into a graveyard from play, you may return 
                    target Spirit
 card with converted mana cost X or less from your graveyard 
                    to your hand.
 
 When this enters into the graveyard from the play, it can 
                    reset the
 target spiritual card of the cost X or less of mana which 
                    from your
 graveyard was changed into your hand.
 
 SELECTED CHAMPIONS AND BETRAYERS CARDS
 
 Shimmering Glasskite
 Whenever Shimmering Glasskite becomes the target of a spell 
                    or ability for
 the first time in a turn, counter that spell or ability.
 
 Whenever Shimmering Glasskite becomes the target of a spell 
                    or ability
 for the first time in a turn and counter that spell or 
                    ability.
 
 
 Sakura-Tribe Elder
 Sacrifice Sakura-Tribe Elder: Search your library for a 
                    basic land card, put
 that card into play tapped, then shuffle your library.
 
 Senior person of Sakura race of sacrifice: The card to the 
                    play
 hitting the basic land card which is placed search your 
                    library which
 your library, then is mixed.
 
 
 Devouring Rage
 As an additional cost to play Devouring Rage, you may 
                    sacrifice any number
 of Spirits. Target creature gets +3/+0 until end of turn. 
                    For each Spirit
 sacrificed in this way, that creature gets an additional 
                    +3/+0 until end of
 turn.
 
 The thing of the play you shirk and many of mind you can 
                    make sacrifice
 as an addition cost to the rage which eats. Any target 
                    creative things
 obtain +3/+0 to end of revolution. Like this if it does, 
                    with any the
 creative things obtain addition +3/+0 to end of revolution 
                    because of
 each mind which becomes sacrifice.
 
 
 Frostwielder
 Tap: Frostwielder deals one damage to target creature or 
                    player. If a
 creature dealt damage by Frostwielder this turn would be put 
                    into a
 graveyard, remove it from the game instead.
 
 Faucet: Frostwielder copes target creative ones or one 
                    damage to the
 player. When the damage which copes by creative ones due to
 Frostwielder this revolution enters in the graveyard, from 
                    the game
 remove that to substituting.
 
 Shinka Gatekeeper
 Whenever Shinka Gatekeeper is dealt damage, it deals that 
                    much damage to
 you.
 
 When being the damage where the gate turn of Shinka copes, 
                    with
 anytime, to thing many it is damaged copes your.
 
 
 Goblin Cohort
 Goblin Cohort can’t attack unless you’ve played a creature 
                    spell this turn.
 
 The group of small demon when this it does not turn, cannot 
                    attack the
 spelling of creative ones.
 
 
 Phantom Wings
 Enchanted creature has flying. Sacrifice Phantom Wings: 
                    Return enchanted
 creature to its owner’s hand.
 
 There is flight in creative ones which are fascinated. Wing 
                    of
 illusion of sacrifice: The return fascinated creative ones 
                    in the hand
 of the owner.
 
 
 Blind with Anger
 Untap target nonlegendary creature and gain control of it 
                    until end of turn.
 That creature gains haste until end of turn.
 
 That Untap target nonlegendary creative ones and profit 
                    control to end
 of revolution. Any the creative things obtain the hurrying 
                    to end of
 revolution.
 
 
 Thief of Hope
 Whenever you play a Spirit or Arcane spell, target opponent 
                    loses one life
 and you gain one life.
 
 When mind doing incomprehensible spelling, the target 
                    opposite person
 loses 1 life with anytime, obtains the life of 1.
 
 Innocence Kami
 Whenever you play a Spirit or Arcane spell, untap Innocence 
                    Kami.
 
 When mind doing incomprehensible spelling, with when, the 
                    innocence
 Kami of untap.
 
 
 Honden of Cleansing Fire
 At the beginning of your upkeep, you gain two life for each 
                    Shrine you
 control.
 
 In beginning your maintenance, 2 lives for each shrine which 
                    you
 control are obtained.
 
 
 Ember-Fist Zubera
 When Ember-Fist Zubera is put into a graveyard from play, it 
                    deals damage to
 target creature or player equal to the number of Zubera put 
                    into all
 graveyards from play this turn.
 
 Burning pouring fist Zubera when entering into the graveyard 
                    from the
 play, target creative ones or the damage to the player which 
                    are equal
 to the quantity of Zubera which enters into all graveyards 
                    from the
 play this turns copes.
 
 Mending Hands
 Prevent the next four damage that would be dealt to target 
                    creature or
 player this turn.
 
 It is hurt, prevent next 4 this it turns copes in order to 
                    designate
 creative ones or the player as goal.
 
 
 Okiba-Gang Shinobi
 Whenever Okiba-Gang Shinobi deals damage to a player, that 
                    player discards
 two cards.
 
 When Okiba one group Shinobi the damage to the player 
                    coping, with
 when, unnecessary thing 2 cards of that player.
 
 Soulless Revival
 Return target creature card from your graveyard to your 
                    hand.
 
 Return target creative thing card to your hand from your 
                    graveyard.
 
 
 Befoul
 Destroy target land or nonblack creature. It can’t be 
                    regenerated.
 
 Destroy the target land or creative ones of nonblack. As for 
                    that it
 is not possible to play back.
 
 
 Moonlit Strider
 Sacrifice Moonlit Strider: Target creature you control gains 
                    protection from
 the color of your choice until end of turn.
 
 Sacrifice Moonlit Strider: Control profit protection from 
                    color of
 your selection to end of target creation thing revolution.
 
 Minamo’s Meddling
 Counter target spell. That spell’s controller reveals his or 
                    her hand, then
 discards each card with the same name as a card spliced onto 
                    that spell.
 
 Opposite target spelling. As for the controller of spelling 
                    his/her
 hand it makes clear, and it abandons each card of the card 
                    and the
 thing same name which are connected to that spelling.
 
 
 Commune with Nature
 Look at the top five cards of your library. You may reveal a 
                    creature card
 from among them and put it into your hand. Put the rest on 
                    the bottom of
 your library in any order.
 
 Look at 5 cards on your library. It makes the creative thing 
                    card from
 among those clear, can insert in your hand. Make the 
                    remainder the
 bottom of your library from any order.
 
 
 Kodama’s Reach
 Search your library for two basic land cards, reveal those 
                    cards, and put
 one into play taped and the other into your hand. Then 
                    shuffle your library.
 
 In the play where your library you search 2 basic land 
                    cards, makes
 those cards clear, and in your hand and other things is 
                    recorded one
 inserting. Then mix your library.
 
 
 Sift Through Sands
 Draw two cards, then discard a card. If you played a spell 
                    named Peer
 Through Depths and a spell named Reach Through Mists this 
                    turn, you may
 search your library for a card named The Unspeakable, put it 
                    into play, then
 shuffle your library.
 
 Pulling 2 cards, then abandons the card. When the spelling 
                    where Peer
 Through is shown depth is done and spelling the range this 
                    revolution
 is shown through the fog, your library which the card which 
                    expression
 it is not is shown and searches then is mixed to the play 
                    that thing
 can your library enters.
 
 
 Eye of Nowhere
 Return target permanent to its owner’s hand.
 
 Return target perm to the hand of owner.
 
 
 Crushing Pain
 Crushing Pain deals six damage to target creature that was 
                    dealt damage this
 turn.
 
 As for crushing pain 6 damage to target creative ones which 
                    are the
 damage which this it turns copes it copes.
 
 
 Hearth Kami
 X, sacrifice Hearth Kami: Destroy target artifact with 
                    converted mana cost
 X.
 
 X, sacrifice furnace Kami: Destroy the target man-made work 
                    of the
 cost X of mana which was changed.
 
 
 Ninja of the Deep Hours
 Whenever Ninja of the Deep Hours deals combat damage to a 
                    player, you may
 draw a card.
 
 Ninja of transaction of deep time the damage to the player 
                    when
 fighting, can pull the card with anytime.
 
 
 Takenuma Bleeder
 Whenever Takenuma Bleeder attacks or blocks, you lose one 
                    life if you don’t
 control a Demon.
 
 If the ogre is not controlled, when losing 1 life of attack 
                    or block
 of the breeder resistor of Takenuma, with when.
 
 
 Horobi’s Whisper
 If you control a Swamp, destroy target nonblack creature.
 
 When mud area is controlled, destroy creative ones of target 
                    nonblack.
 
 
 FINAL ANALYSIS
 
 Just for fun, I tried to think what it would be like to have 
                    to play with
 cards with this double-translated text on them. There are a 
                    few cards that
 still seem to make sense. It’s no coincidence that these are 
                    generally cards
 with very short text. Eye of Nowhere and Horobi’s Whisper 
                    are good examples
 of cards that translated well back and forth. I really love 
                    that Hearth Kami
 destroys the “man-made work of the cost X”. The text that 
                    will make you most
 want to jump off of a tall building is Sift Through Sands, 
                    which starts off
 telling you to “Pulling two cards, then abandons the card”. 
                    Minamo’s
 Meddling is surprisingly clear after the 
                    double-translation…at least when
 compared to the already-confusing English text.
 
 Just keep an eye on your opponent when he has Ninja of the 
                    Deep Hours in
 play and make sure he doesn’t try to “pull the card with 
                    anytime”!
 
 As always, I’m interested in what YOU think!
 
 Jeff Zandi
 Texas Guildmages
 Level II DCI Judge
 jeffzandi@thoughtcastle.com
 Zanman on Magic Online
 
 
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