| Why
                        Magic?
                        
                        
                        
                         If
                        all goes well, this article (and along with it, this
                        column) is one of the first things you will be reading
                        on Pojo.com's newly formed Magic: The Gathering website.
                        Chances are high that most of you who read this article
                        will be visitors from one of Pojo's other sites (such as
                        Pokemon) who dropped in to check it out and maybe to see
                        what this Magic game is all about. If so, welcome!
                        
                        
                        
                         Since
                        I intend to be a regular presence on this website for
                        quite a long period of time (read: until they drag my
                        decaying corpse away from the keyboard to give it a
                        proper burial) I suppose I should begin by introducing
                        you to my column, right?
                        
                        
                        
                         (motions
                        to column)
                        
                        
                        
                         Readers,
                        this my column. Column, these are my readers.
                        
                        
                        
                         Now
                        that introductions are out of the way, I'll start by
                        addressing the question that is probably on many of your
                        minds, especially if you're new to Magic or haven't even
                        started playing. Maybe you know absolutely nothing about
                        it. That's cool; that's what I'm here for. But there's a
                        question that, for many of you, needs to be addressed
                        before I try to tell you anything else:
                        
                        
                        
                         "Why
                        should I play Magic over Pokemon or whatever TCG I
                        normally play?"
                        
                        
                        
                         Good
                        question. Hopefully I have a good answer.
                        
                        
                        
                         The
                        most obvious answer is that, of all the little foil
                        packages of cards that you can currently acquire in
                        exchange for pictures of dead presidents, Magic offers
                        without a doubt the most stable value for your money.
                        When you buy a booster of Magic cards, you are buying
                        more than just an assortment of little cardboard
                        rectangles with pretty pictures on them. You are buying
                        a guarantee that these cards will continue to offer you
                        entertainment for a substantial length of time. You are
                        buying a guarantee that there will be others who share
                        your enjoyment of these cards, and that there will be a
                        reliable governing body to regulate the environment in
                        which these cards are played. You are buying a guarantee
                        that the people involved in the design in production of
                        these cards were probably not smoking crack. In short,
                        you are buying a heck of a lot more than you would with
                        most other games on the market, including Pokemon.
                        
                        
                        
                         Do
                        not get me wrong. Many of the TCGs out there are
                        excellent, and offer good value for their money. I still
                        enjoy playing Pokemon and buying the cards, and I will
                        continue to do both as long as the cards are printed,
                        but even I have to admit that Pokemon has seen its
                        prime. Certain things about the game need to be fixed,
                        and I don't see that happening soon, unfortunately. So
                        for the time being, I have chosen to be significantly
                        more active in Magic than I am in Pokemon, at least as
                        far as actual playing of the game goes. While I
                        certainly don't encourage anyone to give up a game that
                        they enjoy, I believe that for many people whose TCG of
                        choice seems to be slumping, Magic can offer a reprieve
                        and a way to play cards in a truly competitive, fun
                        environment.
                        
                        
                        
                         Some
                        other reasons why Magic, for better or for worse, beats
                        the crap out of just about everything else out there:
                        
                        
                        
                         1.     
                        Greater depth.
                        
                        
                        
                        
                         Pokemon
                        is an extremely one-dimensional game, with almost every
                        deck in existence seeking to win by drawing all six of
                        its prizes. Moltres Stall is just about the only solid
                        deck that has ever sought to win solely by depleting its
                        opponent's library, and even that deck seems to have
                        fallen out of favor of late. While it is true that there
                        are multiple ways in which the various decks go about
                        bashing their opponents' heads in, they all boil down to
                        this same principle sooner or later. While I can't speak
                        for most of the other TCGs out there, I suspect that
                        they would find it hard to compare to Magic in this
                        regard as well. 
                        
                        
                        
                         In Pokemon, if your opponent has 1 prize remaining
                        and you have 6, it means you are probably dead. In
                        Magic, if you are at 3 life and your opponent is at 20
                        life, it could mean you are dead. But it could also mean
                        that next turn you will cast Wrath of God, then sit
                        behind a wall of counterspells while your opponent
                        struggles to recover his creature base. It could also
                        mean that your next turn will be longer than usual and
                        will end with you saying something along the lines of
                        "Stroke of Genius you for a lot." It could
                        mean a lot of different things, and that's one of the
                        things that makes Magic so nifty.
                        
                        
                        
                         2.     
                        Card pool. 
                        
                        
                        
                         There
                        is no argument that Magic possesses just about the
                        largest card pool of any TCG in existence. Despite what
                        some people would tell you, this is hugely positive
                        thing. Having a lot of cards means much more than just
                        having a lot of cards-- it tends to mean having a lot of
                        good cards,
                        and this means in turn that there are a lot of viable
                        strategies in almost any given environment. 
                        
                        
                        
                         On
                        a related note, the increased size of the card pool
                        means that the good cards are much more evenly
                        distributed among the various rarities. Ever tried to
                        make an all-common deck in Pokemon? Didn't get very far,
                        did you? In Magic, the concept of decent all-common
                        decks is not unheard of. The decks in question might not
                        be fiercely competitive, but every now and then one
                        comes along that just might be able to give tournament
                        decks a run for their money. While it's certainly true
                        that the best rares are far superior to the best
                        commons, many commons are no slouches (Rancor anyone?)
                        and almost no deck would be complete without a number of
                        common cards.
                        
                        
                        
                         I
                        hope to discuss the issue of rarity in a future article,
                        so hold this thought.
                        
                        
                        
                         3.     
                        Bannings, restrictions, and varied formats.
                        
                        
                        
                         Wonder
                        of wonders, there are people at the DCI who know what is
                        good for the Magic environment!!! Wonder of wonders,
                        they admit that certain cards need to be banned or
                        restricted and that formats should be created in which
                        older sets are phased out!!! And-- OH YES-- THEY HAVE
                        THE POWER TO DO SOMETHING ABOUT IT BESIDES STANDING
                        AROUND AND SCRATCHING THEMSELVES!!! 
                        
                        
                        
                         If
                        the sarcasm in the preceding paragraph was lost on you,
                        then you have never played a game of Pokemon in your
                        life.
                        
                        
                        
                         Here,
                        then, we have given three excellent reasons why Magic is
                        an enormous beating and why you should begin pumping
                        your money into it as soon as possible. On top of this,
                        there has probably never been a better time for a
                        beginner to enter Magic than right now. The Invasion
                        block has arrived, bringing with it an incredible amount
                        of fun new cards and banishing the broken Urza Block to
                        the realms of older formats. I know that I have never
                        had more fun playing the game than I have had in the
                        past few months, and I know many people who feel the
                        same way.
                        
                        
                        
                         Give
                        it a try. Buy some cards, read the rules, and try
                        playing against some friends. I think you'll like it.
                        
                        
                        
                         Tune
                        in here next week for more randomness.
                        
                        
                        
                         -Spike
                        
                        spike@pojo.com 
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