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Part 5 – Switching from YGO to MTG
by Rare Hunter 666
So, you heard that MTG
is a cool game. And you are vet of YGO. Well, I made the
switch, and you can too. A few things are very different. A
few things are the same. This guide will give you a small
list of Similarities to help make your transition to MTG as
smooth as possible.
- Some similarities
are the basic win conditions (minus Exodia), Basic Deck
Types, and the Stack. In YGO and MTG, you can win by
decking out, or reducing your opponent’s life to zero.
- The basic deck
types are Beatdown, Combo, Control, and Deck out. CC
decks exist, but in far less numbers, aided by the fact
there are five colors, and no staples.
- The Stack is like
a chain, but after a spell or ability resolves on the
stack, both players have a chance to place a new one on
it. Just like in YGO, the Stack follows
Last-In-First-Out (LIFO) order.
- You can't do
certain things on your opponent's turn, like activate
Sorcery Cards (the MTG equivalent of a normal spell card
- Also, an instant
is like a YGO trap card.
- The major difference is the fact that in MTG, you have a
resource (Lands). Unlike in YGO, you can only do so much
on a turn.
- Another is Summoning Sickness, which means creatures may
not attack or tap to activate its ability unless it has
been under your control since the beginning of the turn.
Haste waives this.
- Also, there is no placing anything face down unless it
is a creature with morph, a mechanic introduced in
Onslaught, or unless the card says to (very rare).
- Cards are
generally cheaper ($$$), unless there
are really new, and used a lot. Most go for under five USD. Also, there are lots of reprints,
which keep values of cards down.
In conclusion, making the switch is not that hard, and
if you use this guide for newbies, you should be ok, and
ready to enjoy MTG for many years to come.
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