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The 
McShake Alchemist on Magic 
My Evolution as a Magic Player #1  
August 8, 2012  
							
											Hey everyone!  Long time no 
											speak!  I haven't been playing 
											very much Magic as of late, so I 
											haven't had very much content to 
											write about since my endeavors with 
											Tempered Steel a few months ago.  
											While that hasn't changed yet, I'd 
											like to start to 'get my feet wet 'per se` and start writing again.  
											I'm sure that most people that have 
											questions about me are asking 
											questions along the lines of "Who 
											are you again?", "Why am I reading 
											your stuff?", and most importantly, 
											"What have you actually DONE in this 
											game?".  To answer these 
											questions, I'm going to embark on a 
											journey of reflection from when I 
											started playing Magic, shortly after 
											Darksteel was released to today, and 
											hopefully revisit this series each 
											year hereafter to see where I've 
											been and where I can go.  So, 
											without further adieu, allow me to 
											take us back to 2004. 
											  
											I had just been convinced to play 
											with an 8th Edition starter pack 
											with my friend Randy and decided I 
											wanted to learn more about this game 
											"Magic".  I entered the local 
											gamestore (Underworld Games, at the 
											time) and purchased a handful of 
											blue commons and a huge creature 
											that could steal games in an instant 
											(I thought), Leviathan.   
											 
											Think back to Darksteel, think about 
											the set as a whole, and what cards 
											that it brought to the table that are 
											great in tournament play: 
											 
											Aether Vial  
											Trinishpere 
											Arcbound Ravager 
											Skullclamp 
											  
											Yeah, it was a bad time to be a 
											n00b.  I kept losing to the 
											Affinity decks before I even knew 
											what was going on.  The average 
											game was similiar to this: 
											 
											Me: Island -> Merfolk of the Pearl 
											Trident 
											Opp: Seat of the Synod -> Archbound 
											Worker -> Ornithoper 
											Me: Island 
											Opp: Vault of Whispers -> Free 
											Frogmite -> Thoughtcast -> Disciple 
											of the Vault -> Push 1 
											Me: Island -> Horned Turtle (Yay!!!!!) 
											Opp: Great Furnace -> Skullclamp -> 
											Archbound Ravager -> Ask me if I 
											scoop 
											 
											I was only 12 at the time so when an 
											adult asks you to concede, I just 
											assumed I had lost and didn't really 
											know why.  The only way I could 
											think to beat the fast decks was 
											lifegain, so, I saved my allowance 
											every week and purchased several 
											Mirrodin Tournament Packs* and 
											Darksteel packs and polished the 
											following turd: 
											 
											Mono Blue Artifacts 
											As suggested by Sean Handy 2004 
											 
											Creatures 11 
											1 Quicksilver Elemental 
											4 Psychic Membrane 
											1 Memnarch 
											4 Fatespinner 
											1 Vedalken Mastermind  
											 
											Artifacts 17 
											4 Sun Droplet 
											4 Sculpting Steel 
											1 Ensnaring Bridge 
											1 Serum Tank 
											4 Tanglebloom 
											2 Gilded Lotus 
											1 Soul Foundry 
											 
											Enchantments 2 
											2 Domineer 
											 
											Other Spells 11 
											4 Override 
											2 Thoughtcast 
											4 Unsummon 
											1 Twiddle 
											 
											Lands 20 
											1 Glimmervoid 
											1 Blinkmoth Nexus 
											18 Island 
											Total cards: 61 
											  
											I could just write this off as a bad 
											deck.  I could just say that 
											this was me being a new player.  
											I'm not going to do that.  
											Allow me to talk about the problems 
											with this trash. 
											 
											1. 20 Lands 
											Tempered Steel and Elves even play 
											more than 20 lands.  This was a 
											newbie's rule of thumb back in the 
											day.  Math hardly mattered or 
											something. 
											 
											2. Fatespinner 
											I was told by the shop owner that a 
											player couldn't choose the same 
											phase multiple times in one turn, so 
											I thought I could make them 
											essentially only get a Post-Combat 
											main step.   I was wrong.  
											 
											3. Quicksilver Elemental 
											This card is so cool.  It's 
											definitely not good, but, it is just 
											so cool. 
											 
											4. Override 
											Should be Mana Leak.  In my 
											head at the time, because I played 
											so many artifacts, it would be 
											better in the lategame.  The 
											only problem?  Mirrodin formats 
											didn't have a lategame. 
											 
											5. Spattering of rares 
											I basically played what rares fit in 
											the deck and I could trade for.  
											It didn't matter if I only had one 
											or was a non-bo with another card in 
											the deck. 
											 
											6. The amount of lifegain 
											This deck was a lot of fun because 
											of how much life it could gain if 
											there were multiple Sun Droplets in 
											play.  Scuplting Steel's 
											primary target was Sun Droplet**. 
											 
											7. Glimmervoid 
											I played this because I wanted to be 
											ready for 'any situation'.  If 
											they played a Shared Fate, I would 
											be ready for 'em! 
											 
											8. Serum Tank 
											I seriously just don't know. 
											 
											With the first problems that come to 
											mind out of the way, I will have to 
											say the deck generally would go 
											about 2-2 at Friday Night Magic.  
											One of the wins was usually a bye, 
											but, I'll take what I can get! 
											  
											Most of the year was me building 
											decks similiar to this one and doing 
											equal to, or worse than, the Friday 
											Night Magic explained above.  I 
											still didn't really understand card 
											advantage or tempo, but, I knew that 
											I wanted to get better at the game, 
											and watched the "Pros-to-be" at the 
											shop, trying to remember the cards 
											they played and what they did. 
											 
											Later in the year, Champions of 
											Kamigawa was released.  I 
											picked up a few packs and thus 
											discovered that I wouldn't be able 
											to hide behind my artifact lifegain 
											for too long, as there were almost 
											no artifacts in the entire set. 
											 
											I ended up selling all the cards in 
											my blue artifact deck to build a 
											white deck with even MORE lifegain 
											cards that I can't even remember the 
											names of, thanks in most-part to my 
											opening a Beacon of Immortality from 
											the Fifth Dawn Expansion.  I 
											really wish that somebody back then 
											had told me that lifegain sucked, 
											because I was on that bandwagon like 
											Kibler on Daybreak Ranger.   
											 
											I'd love to keep talking more about 
											this awful year and how bad I was at 
											the game, but I'm pretty sure that 
											most of you are tired of hearing 
											about how bad lifegain sucks, and 
											how much I couldn't build a deck of 
											Magic: The Gathering cards.  
											Tune in next time for 2005 and when 
											I actually started to learn how to 
											function as a Magic player! 
											 
											 
											Feel free to contact me to talk 
											about strategy and and the game in 
											general!  I love hearing 
											feedback and talking to people about 
											different angles of the game! 
											 
											Thanks for reading 
											Never stop learning 
											 
											Sean Handy 
											  
											 
											Facebook: Facebook.com/shakezilluh 
											Twitter: Paper_Gangsta_ 
											Email:
											
											Andro_sphinx@yahoo.com 
											Pojo forums:  
											themcshakealchemis (No T) 
											  
											*For those who haven't played for 
											very long, a tournament pack was a 
											special pack they stopped 
											printing around Ravnica, if I'm not 
											mistaken.  The pack was 
											essentially 3 packs of cards, a 
											random foil from the set, and 1 of 
											each basic land, for around $10. 
											**Absolutely gorgeous foil.  If 
											anyone has one, I would left to 
											trade for it or try to work 
											something out for it.  Gifting 
											them is also acceptable ;). 
											 
											  
							 
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