Pojo's Magic The Gathering
1.17.03 - Attacking Lands
Q: If I play Life,
Nantuko Monastery, Jolrael, Empress of Beasts, etc, can
those lands attack, because nowhere printed on the card
does it say the land gets haste, or does summoning
sickness rule out because your lands have already been
out one turn?
A: All permanents have summoning sickness. Only
creatures are affected by it. So, if a permanent has
been out since the start of your turn, and you make it
into a creature, it is able to attack.
Q: Can use Fetch lands to pull Tainted Lands and/or Pain
A: No, since the tainted lands or pain lands are not the
appropriate land type. For example, a Bloodstained Mire
could not get a Sulfurous Springs, because Sulfurous
Springs is neither a Mountain nor a Swamp.
Q: Does Book Burning deal 6 damage and discard top 6
cards in the library or does the opponent choose?
A: Each player chooses whether or not to have Book
Burning deal 6 damage to him or her, starting with the
active player. If no player chooses to have Book Burning
deal 6 damage to him or her, then the targeted player
puts the top 6 cards of his or her library into his or
her graveyard. One Book Burning card will never deal 6
damage and put 6 cards into a graveyard.
Q: I have an incredibly stupid question (or it will
sound so to you, at least): if you have no cards in hand
at your draw step, do you draw a new hand?
A: No. You draw one card per turn, no matter your hand
size (unless you have a card out that either lets you
draw more cards, or takes away your draws).
Q: There seems to be a little confusion about how
cycling cards work in my area, so I thought I'd turn to
you for clarification.
If a card with cycling is discarded from your hand for
any reason, can you pay the cycling cost and draw a
A: No. You have to announce the cycling ability, and
discard the card to pay for that ability. If you are
made to discard the card in any other way, you can not
play the cycling ability of that card.
Q: When a card has both a cycling effect (like Renewed
Faith) and you have Lightning Rift in play, what order
do the effects happen?
A: You put the active player’s triggered effects on the
stack first, then the non-active players. If the same
player controls two or more triggered effects, he or she
chooses the order they go on the stack.
Q: Can your opponent respond to cycling?
A: Yes, since it is an activated ability, it uses the
stack, and your opponent can respond to it.
Q: If they do, do you still have the cycling card in
your hand when they act?
A: No. You discard the card as part of the cost of the
Q: Can they act in between you cycling a card and
activating Lightning Rift?
A: Not in between those points, no. But you don’t pay
the mana for Lightning Rift until the Rift’s ability
resolves. So if they play Mana Short on you between the
time you cycle the card and the time Lightning Rift’s
ability resolves, you won’t be able to pay for Lightning
Rift’s ability, and you won’t do two damage to the
Similarly, if the Rift’s target is made illegal between
the time Lightning Rift’s ability goes on the stack and
it resolves (for example, giving a targeted creature
protection from red), Lightning Rift’s ability will be
Q: When Howling mine is tapped, it stops 'working'. My
question is; can I tap the Howling Mine when I wish, or
do I need something like the Icy Manipulator to tap it?
A: You need something like Icy Manipulator to tap it.
Q: I've been reading articles about the large
tournaments and understand the formats except 1. What is
Rochester draft and what is a 'Swiss' round. (These may
be familiar terms for English-speaking players, but I'm
from the Netherlands).
A: Rochester Draft is a bit too complicated to explain
here. You can read the floor rules for a good
explanation, but it’s best to just watch one happen.
“Swiss” is a tournament style that allows all of the
participants to play all of the rounds of the
tournament, no matter their record. This is very similar
to what they use in chess tournaments.
You may hear the term “Modified Swiss” used, also. This
is a tournament where all of the players play a certain
number of rounds, and then a certain number of the top
participants (usually 8) go on and play single
elimination rounds to determine the winner.
Q: I thought I read in a ruling that changing the
creature type of a creature replaces all previous types
that creature had. So can a card like Mistform Mask or
Imagecrafter change a legend creature to a non legend,
and allow two legends with haste to attack the same
Q: If this does work, can the effect be perpetuated by
continually changing the creature type or will the
effect dissipate at a point causing one of the legends
to be removed?
A: When the effect expires at end of turn, the legend
that just became a legend again (the one you used
Mistform Mask or Imagecrafter on) would be sacrificed,
because he is the legend of the same name that has been
a legend for the shortest period of time. This is a
state-based effect, so you can’t play the Imagecrafter/Mask
ability again to save it in time.
Q: Can you sacrifice a creature to, for the sake of
example, Cabal Therapy and in response remove it form
the game with Astral Slide so the effect still occurs
but the creature does not die because the removing of
the creture resolves on the stack first?
A: No. It’ll be gone before you can even play the Slide
ability, as sacrificing the creature is the (flashback)
cost of playing Cabal Therapy.
Q: I have Pariah enchanted on Beloved Chaplain. My
opponent attacks with his creatures and I took all the
damage. Does my Chaplain die?
A: No. The damage retains all its properties
(specifically in this case, that it is damage coming
from creatures). So the damage will be prevented.
Q: My friend attacks with Gustclock Runner. I blocked it
with a Tireless Tribe. Just before Combat Damage is
dealt (After damage went on stack), I discard a card
making the tribe 1/5. Now, my friend says he wants to
untap his runner. Is this legal?
A: No. The only time that the Gustcloak creatures can be
removed from combat is immediately after they are
blocked (when the triggered ability resolves). If you
don’t choose to remove them then, then you can’t remove
Q: Hi, it came to question the fact about the cards that
include "all" in them and the creatures with protection,
example number one, i have a RG centaurs deck that
includes several creatures that can't be the target of
spell and abilities, but when i cast Overrun "all", they
get affected, on the other hand, a friend of mine has an
"Engineered Plague" deck, and when his cast them "all"
creatures of the chosen type gets -1/-1 and could and
should affect then, even with protection from black, am
i correct to assume this since it none of this cards
have the target clause? Or the fact that there is a type
to choose makes them a target?
A: Mantra #3. “A-L-L” does NOT spell “T-A-R-G-E-T.” So
the creatures will be affected by both Engineered Plague
Q: I had a question about Wirewood Savage. I cast an
illusion, and it has the ability: "(1) this becomes the
creature type of your choice until the end of the turn."
Can I use the illusion's ability in response to casting
it (naming "BEAST"), thus triggering the Wirewood
Savage's ability, and thereby draw a card?
A: No. When the Savage sees the illusion come into play,
it sees that it is not a beast, and so the ability won’t
ever go on the stack.
Q: White Knight is in my graveyard and I Animate Dead
it...how does this resolve? Does the Knight come into
play and lose the Animate Dead but has protection from
Black so it stays OR does the Knight come into play with
Animate Dead and Animate Dead stays with it OR does this
not work at all?
A: Animate Dead comes into play. You target the Knight,
and the triggered ability resolves, making Animate Dead
enchant the White Knight. The protection the Knight has
the removes the Animate Dead. This sets up another
trigger which will eventually put destroy the Knight
without possibility of regeneration.
Q: My opponent has a Megrim in play and taps a Cephalid
Broker targeting me...I have a COP's Black in play...can
I pay one colorless to prevent ALL 4 damage from the
Megrim(because both cards are discard as the same
action) OR do I need to pay 2(1 per card). My thinking
is that it's one "source" because both cards are being
discarded at the exact same time by the same ability.
-Greg the Goblin
A: Megrim will trigger twice, once per card discarded,
so you will need to pay 2 colorless mana to take no
damage from Megrim. They are separate sources.
See you Monday.
DCI Level 2 Judge