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                        Pojo's Magic The Gathering 
                        Judge's Corner
						 
                        A
                        Divine Chorus
						 
                        Q: My friend had an 
                        Angelic Chorus and a Divine Sacrament in play and had 
                        threshold. He then brings a (white) 5/5 creature into 
                        play. Does he get 5 life or does he get 7? 
                         
                        A: 7. 
                         
                        --- 
                         
                        Q: When does the +2/+2 come into effect on the card? 
                         
                        -Michael D. 
                         
                        A: The creature comes into play with the +2/+2. So it 
                        will be a 7/7 when it enters play. 
                         
                        --- 
                         
                        Q: I've been a little confused about tournament 
                        protocol, and figured you might be able to help. I win 
                        the roll and my opponent draws and looks at his hand 
                        before I do. He gets excited and exclaims, "This hand is 
                        lights out for you!" Am I within my rights to require 
                        the opponent to reshuffle? How EXACTLY does this work? 
                         
                        A: To your question, no. After decks have been presented 
                        and passed back, you can draw your hand at any time.  
                         
                        Even if you are the person who won the roll, and you 
                        look at your hand before saying anything, it is assumed 
                        that you are playing first. 
                         
                        --- 
                         
                        Q: Do dual lands satisfy the requirements for Coalition 
                        Victory? I think that they do since the card talks about 
                        "a land of each basic type" not "a basic land of each 
                        type". My logic is that "each basic type" of land 
                        includes Forest, Island, Plains, Mountain, and Swamp and 
                        duals count as each. What's your take? 
                         
                        -tchurrle 
                         
                        A: Duals count for both types for Coalition Victory. To 
                        figure out if the win condition has been met, ask these 
                        questions: Do I control a white creature? A blue 
                        creature? A black creature (and so on)? Do I control a 
                        plains? An island? A swamp (and so on)? If the answer is 
                        "yes" to all the questions, you win. (Invasion FAQ) 
                         
                        --- 
                         
                        Q: If I discard 2 cards to use the Anurid Brushhopper's 
                        ability to remove him from the game, AND I have a 
                        Wirewood Savage in play, do I get to draw a card when 
                        the Brushhopper comes back into play? The Brushhopper is 
                        a beast, and the Savage's ability states you may draw a 
                        card whenever a "beast comes into play". Is returning 
                        the Brushhopper to play, the same thing as "comes into 
                        play"? 
                         
                        -Stuart S. 
                         
                        A: The Brushhopper is coming into play, so you will draw 
                        a card. 
                         
                        --- 
                         
                        Q: My friend and I were playing a game. The board 
                        presented a problem however. My friend wanted to mana 
                        burn as an instant. However, I said that tapping mana is 
                        slower than an instant and wanted to cast shock as an 
                        instant targeting myself. I am not sure as to the 
                        relative speeds of light and tapping mana. 
                         
                        A: The answer is 42. 
                         
                        But seriously, mana burn only occurs at the end of a 
                        phase. So if you had a Shock to kill yourself and your 
                        friend could only mana burn, then you would lose (or 
                        however you want to say it) every time. 
                         
                        --- 
                         
                        Q: Ascending Aven has the ability to be cast as a 
                        morphed creature and can unmorph for {2}{U}. But how can 
                        it resolve if I have to play it face-down? Does tapping 
                        the mana for it then cause me to mana burn?  
                         
                        -Devon E. 
                         
                        A: Morph allows you to cast a creature with morph face 
                        down by paying {3} instead of its mana cost. You won't 
                        mana burn … the only thing that changes is what you pay 
                        to put it on the stack ({3}) and how you put it on the 
                        stack (face down). 
                         
                        --- 
                         
                        Q: I was looking through the rulings for Recurring 
                        Nightmare and found this: 
                         
                        "Because of the way the timing rules work, you can cast 
                        Recurring Nightmare and then use it before your opponent 
                        can use an instant like Disenchant on it, but only if 
                        you do so when the stack is empty just after it enters 
                        play. [D'Angelo 1999/06/01]" 
                         
                        It seems to me that Recurring Nightmare would then be 
                        indestructible, since I would only cast it when I'm 
                        ready to use it. Since my opponent can't disenchant it, 
                        the only thing that could stop it is a counter. Is this 
                        right? 
                         
                        -Fernando 
                         
                        A: You are correct. 
                         
                        --- 
                         
                        Q: I've recently noticed the potential brokenness of the 
                        card entitled "Entrails Feaster." Can this card target a 
                        creature in an opponent's graveyards as well? I.e. he 
                        has a Wonder in his graveyard. Can I take it out of his 
                        graveyards to increase my creature's power and toughness 
                        by 1? 
                         
                        A: Entrails Feaster 
                        {B} 
                        Creature -- Zombie Cat 
                        1/1 
                        At the beginning of your upkeep, you may remove a 
                        creature card in a graveyard from the game. If you do, 
                        put a +1/+1 counter on Entrails Feaster. If you don't, 
                        tap Entrails Feaster. 
                         
                        Since it says "a graveyard," not "your graveyard," yes, 
                        you can remove a creature from your opponent's 
                        graveyard. 
                         
                        --- 
                         
                        Q: If so, can I do this in fighting phases? 
                         
                        -Michael T. 
                         
                        A: I don't know what you mean by that. The only time you 
                        could do this is during your upkeep, since that's when 
                        Entrails Feaster's ability is played. 
                         
                        --- 
                         
                        Q: I have a specific question on sacrificing. I have 
                        both Nova Cleric and Starlit Sanctum in play. If I use 
                        Nova Cleric's ability "{2}{W}, Tap, Sacrifice Nova 
                        Cleric: Destroy all enchantments", can I still use 
                        Starlit Sanctum to either gain life or deal damage to 
                        target player on account of that Nova Cleric being 
                        sacrificed? 
                         
                        -Michael J. 
                         
                        A: No. Since you have to sacrifice the Nova Cleric to 
                        pay the cost of its ability, it can't be sacrificed for 
                        anything else as well.  
                         
                        --- 
                         
                        Q: I have a Rotlung Reanimator in play. I then use 
                        artificial evolution on it, changing all instances of 
                        cleric into zombie. I also have a Nantuko Husk in play. 
                        Can I then sacrifice a zombie to bring another zombie 
                        into play and then sacrifice the new zombie to bring 
                        another zombie into play and then sacrifice it again? Am 
                        I allowed to repeat this process as many times as I 
                        like? 
                         
                        -Mike C. 
                         
                        A: Yes. 
                         
                        --- 
                         
                        Q: I was reading over Necropotence the other day, and 
                        thought of a combination with 2 other cards, but I'm not 
                        sure if it works right. Here's my combination: First 
                        turn, play a Swamp, Dark Ritual, Necropotence and Lotus 
                        Petal. Pay 19 life and draw 19 cards. During your end 
                        step, before you discard, as an instant, sack Lotus 
                        Petal and add Red to your mana pool and cast Firestorm. 
                        Discard those 19 cards plus 1 in your hand to kill your 
                        opponent for 20 LIFE!  
                         
                        My friend gave me this combo idea. Now my question. Is 
                        this legal? And will it work? 
                         
                        -Kevin N.  
                         
                        A: That won't work. If you want to cast a 20 point 
                        Firestorm, you have to have 20 different targets. There 
                        are probably only 2 available targets at this point in 
                        the game (you and your opponent), so the most you could 
                        Firestorm for would be 2. 
                         
                        --- 
                         
                        Q: I was in a 1.5 today (10-2-02), and I witnessed a 
                        couple of illegal plays. A friend of mine was playing 
                        with Argothian Enchantresses against a man who was 
                        playing blue-green. He knew that the Enchantresses have 
                        been errata-ed, but his opponent played it the way it 
                        was written, and this resulted in lots of countermagic 
                        and few drawn cards for my friend. The ruling made when 
                        an argument ensued was in his opponent's favor.  
                         
                        I would like you simply to post the errata of Argothian 
                        Enchantress, Urza's Saga rare for me.  
                         
                        -Will 
                         
                        A: Argothian Enchantress 
                        {1}{G} 
                        Creature -- Enchantress 
                        0/1 
                        Argothian Enchantress can't be the target of spells or 
                        abilities. 
                        Whenever you play an enchantment spell, draw a card. 
                         
                        --- 
                         
                        Q: My friend and I were playing a game and we got into a 
                        situation that we both think we were right, he have 2 
                        Nether Sprit in his graveyard and says that he will 
                        bring back both of them in the same time, but I say when 
                        beginning for your upkeep happens the first Nether Sprit 
                        will check if there is another creature in his 
                        graveyard, since your 2nd Nether Sprit also consider as 
                        a creature then ability won't check out, then your first 
                        Nether will stay in his graveyard. Similarly for the 2nd 
                        one. Am I right or wrong?  
                         
                        A: You are correct. 
                         
                        --- 
                         
                        Q: If my friend uses Animate Dead on a Laquatus's 
                        Champion, so I say I'll let the Animate Dead resolve, 
                        and you'll get your creature, and he gets his creature, 
                        then in response to the Champion's come into play 
                        ability, I Disenchant the Animate Dead. What happens? 
                         
                        A: The Disenchant resolves, killing the Animate Dead, 
                        and then the Champion goes to the graveyard. The 
                        Champion's leaves play ability triggers, and resolves 
                        before the comes into play ability. The Champion knows 
                        who it targeted in the first ability when the leaves 
                        play ability resolves, so first that person gains 6 
                        life, then, when the comes into play ability resolves, 
                        that person loses 6 life. So he or she is at the same 
                        life total he or she was before the Champion came into 
                        play. 
                         
                        --- 
                         
                        Q: There can only be one stack resolution in the 
                        beginning of upkeep right? 
                         
                        A: No. If you are asking about beginning of upkeep 
                        triggers, those only happen once. But the stack from 
                        beginning of upkeep triggers is just like any other 
                        stack - the abilities resolve one at a time, and the 
                        stack can be added to at any point. 
                         
                        --- 
                         
                        Q: I was invited to judge one of the local booster draft 
                        tournaments and one of the players keeps walking around 
                        when the 20 minute deck constructed time is up, and he 
                        also have another pile of cards that on his table which 
                        is not part of the tournament. Well...I wasn't paying 
                        attention until the store owner pointed it out to me and 
                        asked me to check his deck. (I'm not a DCI judge yet but 
                        this is what I did just see if it's right.)  
                         
                        1. I gave him a Major GP penalty for the not completing 
                        the deck in time  
                         
                        A: You probably mean a Procedural Error penalty. For 
                        this, I would go with a PE-Minor, especially at low REL, 
                        which your tournament would have been. 
                         
                        --- 
                         
                        2. Another Major GP penalty for another pile cards on 
                        his table, which I considered as cheating. 
                         
                        A: Stop right here. If you think he was cheating, then 
                        the only penalty to apply is cheating, which is a DQ 
                        without prize at any REL. Make sure to also write a 
                        summary of why the DQ without prize was given (if the 
                        tournament was sanctioned) to dci@wizards.com for 
                        further investigation. (There was another address that 
                        it was supposed to go to, but there's been so much 
                        reorganization in the DCI lately. If you send it there, 
                        it'll get to the right person.) 
                         
                        --- 
                         
                        3. Surfing around, looking at other people's decks also 
                        consider as cheating - another Major GP penalty. 
                         
                        A: Here, you are incorrect. Scouting is allowed, and 
                        there is no penalty. 
                         
                        --- 
                         
                        Q: Since he has 2 Major GP penalties that will cost the 
                        game going unfairly so within these reason I gave him a 
                        DQ without price. Can you tell me if I did anything 
                        wrong? 
                         
                        -bahamut o. 
                         
                        A: I've written my interpretations above. If he was 
                        cheating, DQ without prize. If you just think he was 
                        being sloppy, you should just put it all in one penalty, 
                        probably a Procedural Error - Severe, which would be a 
                        game loss. 
                         
                        --- 
                         
                        Tournament Report - FNM - Orange, CA - 11/1/2002 
                         
                        Well, it's time for the new Type 2. I was going to 
                        borrow some cards for my deck, but Scott ended up not 
                        going to the show on Friday, so I had to fall back to my 
                        U/G build. I'll give you the deck list I played, but I 
                        don't want to see anyone copying this card for card. If 
                        you want a deck to copy card for card, see the end of 
                        the article, when I discuss the changes I would make, 
                        or, better yet, go find another deck list. Or even 
                        better still, go look at the Sideboard, and copy a deck 
                        that did well at States. There are a lot of U/G builds 
                        out there, and I suck at deck building.  
                         
                        Having said that, here's the list I played: 
                         
                        U/G madness, V8.0 
                         
                        4 Arrogant Wurm 
                        4 Basking Rootwalla 
                        4 Merfolk Looter 
                        4 Wild Mongrel 
                        3 Wonder 
                         
                        4 Aether Burst 
                        4 Careful Study 
                        4 Circular Logic 
                        2 Counterspell 
                        2 Read the Runes 
                        3 Roar of the Wurm 
                         
                        2 Centaur Garden 
                        4 City of Brass 
                        7 Forest 
                        10 Island 
                         
                        Sideboard: 
                        2 Counterspell 
                        2 Krosan Reclamation 
                        4 Naturalize 
                        4 Phantom Centaur 
                        3 Sylvan Safekeeper 
                         
                        Again, do not copy the above list card for card. It's 
                        just the piece of crap I put together for the 
                        tournament. 
                         
                        A little joke in my naming of the deck … AOL is up to 
                        version 8 now, and this deck is a lot like AOL. It's 
                        great if you don't know what you are doing, because the 
                        deck is "So easy to use, no wonder it's #1." It's also 
                        very good, because you can put some crap in it, and it 
                        will still perform well. One more way it is like AOL is 
                        for veteran players. Veteran players, these days, can 
                        play many more better decks than this. The similarity to 
                        AOL is that if you know anything about the internet, 
                        you're better off using another ISP, with all the crap 
                        they put in AOL these days. 
                         
                        Anyway, to the tournament night. There were a lot of new 
                        players there, and the tournament reached its capacity 
                        well before the 6pm start time. If we had room, and time 
                        for another round, we probably would have had about 
                        15-20 more than the limit of 31 in the tourney. 
                         
                        I play a couple of games against one of the new players, 
                        and help her with her deck. She built a deck with all 5 
                        colors, and I rebuilt it for her with other cards she 
                        had, only going mono-white. It wasn't a strong 
                        mono-white build, but it was the best with what she had 
                        and with her style of play. 
                         
                        At the sight of the new players, one of the regulars 
                        (Ryan) comes up to me, and makes the comment about there 
                        being a lot of new players. I make a comment related to 
                        how easy our round 1 should be then. 
                         
                        And then the pairings are read out… 
                         
                        Round 1 - Theo T. - B/W Crypt Rats/Spirit Link 
                         
                        Game 1 - He wins the roll, 14-7, and chooses to play. He 
                        gets stuck on 2 plains, with all black cards in his 
                        hand. I go turn 2 Dog, turn 3 pitch Wonder and Arrogant 
                        Wurm to Dog, madness the Wurm, and swing (16), turn 4 
                        pitch and madness another Arrogant Wurm (9), turn 5 
                        swing for the kill. 
                         
                        I open my sideboard, and say, "****, that's what I 
                        forgot. Compost!" 
                         
                        Sideboard: In: 4 Phantom Centaur, 3 Sylvan Safekeeper. 
                        Out: 4 Aether Burst (I hadn't seen anything from the 
                        deck, and his deck would almost make me pay for boarding 
                        these out), 2 Read the Runes, 1 Roar of the Wurm. 
                         
                        Game 2 - He plays first. I have to mulligan a no land 
                        hand, and keep a 6 card hand of Island, Dog, 3 Walla, 
                        and Safekeeper. I miss the land drop turn 2, while he 
                        misses it turns 3 and 5. Turn 3 I play the Dog, he plays 
                        Overeager Apprentice. Turn 4 I madness out the 3 Wallas 
                        (he Spiritualizes as a Fog), and cast the Safekeeper and 
                        a Looter I drew. Then he plays Crypt Rats. 
                         
                        =\. 
                         
                        He pitches a card, sacs the Apprentice, and blows the 
                        world up. Fortunately, I have a Centaur as the only card 
                        in my hand, and draw the 4th land the next turn to cast 
                        it. He casts an Infected Vermin, and Spirit Links it. He 
                        also drops a Castle sometime in here. 
                         
                        OK, so who's been playing a little too much multi-player 
                        these days? 
                         
                        I fortunately have a Centaur Garden, and am able to 
                        outrace his life gain. During his last turn, I think, 
                        "Cast something, darn it." I have 6 cards in my grave, 
                        and need threshold for the Garden. He does, and I Logic 
                        it. I mistakenly cast a Safekeeper on the last turn, 
                        giving him an extra point of life for the Spirit Link, 
                        but the Garden lets the Centaur finish it. 
                         
                        Games: 2-0, Matches: 1-0 
                         
                        I tell many people about the deed the Rats did. 
                         
                        Before the game, Sean (Cashman) is sitting next to me, 
                        and tells me he's playing a deck Wizards built for him. 
                        I remark that we may be playing the same deck. He asks 
                        what I'm playing, and I show him the Centaur Garden on 
                        the bottom of the deck. He tells me that we are not, and 
                        he's playing a version of my deck tomorrow. He comments 
                        on the presence of 6 pain lands (4 City and 2 Garden), 
                        and thinks that is too much pain. I comment that I don't 
                        think 5 points of pain matters to this deck. It will 
                        either win before it matters, or I would lose anyway. 
                         
                        Sean ends up playing against a mono-red deck, which is 
                        the worst possible matchup for his deck - a Wizard deck. 
                        The only thing I see is Sean's opponent cycling Slice 
                        and Dice, and getting like 4 for 0 off of it. 
                         
                        Jeff (Dollarhide) comes up to me, and shows me the deck 
                        he's playing. Sean built it, and it is a beast deck, 
                        with 3 or 4 Patriarch's Bidding in it. I just shuffle 
                        by, and Sean comments on how I am the first person not 
                        to think it is a strange card in there. I comment on how 
                        it is November, and a lot of new ideas, both very good 
                        and bad, come out and are tried, and so who am I to say 
                        whether it is good or bad. 
                         
                        Anyway, the second round pairings are read out, and I 
                        find my free ride is at its end. 
                         
                        Round 2 - Justin Z. - B/G 
                         
                        Justin is a very good player, and I comment on how I 
                        think that this is the toughest match this round. 
                         
                        Game 1 - I win the roll, 6-5, and play first. We each 
                        drop an early Mongrel, and I attack. He blocks, and we 
                        end up pitching cards, one at a time, to fight the 
                        battle. I end up pitching 3, including a Roar, and he 
                        pitches 2 before giving up. He comments on how much 
                        better my pitches are than his. I very quickly take 
                        control at that point, as I have his life going 
                        20-16-8-0. 
                         
                        Sideboard: In: 4 Phantom Centaur. Out: 2 Read the Runes, 
                        2 Merfolk Looter. 
                         
                        Game 2 - He goes first. I have to mulligan my second no 
                        land hand of the night, and my 6 card hand wasn't much 
                        better, as I was unable to do any damage to him. 
                         
                        Sideboard: In: 3 Sylvan Safekeeper, 1 Merfolk Looter. 
                        Out: 4 Phantom Centaur. 
                         
                        Game 3: I go first. We each take a mulligan, mine being 
                        my third no land hand. I drop Walla first turn, and 
                        Merfolk Looter second turn. He makes a crucial error of 
                        letting me get one use out of the Looter by Smothering 
                        it on my turn, and I Loot away a Wonder. He casts Living 
                        Wish on turns 3 and 4, getting Silklash Spider and 
                        Silvos, Rogue Elemental. He tries to cast the Spider on 
                        turn 5, and it's an auto-counter, as I have Circular 
                        Logic. Turn 6 he casts Silvos.  
                         
                        Here is the dilemma. Let's see how you do. You have 
                        Counterspell and City of Brass in hand, and 2 Islands 
                        untapped and available to cast the Counterspell. You 
                        have Basking Rootwalla and Sylvan Safekeeper in play and 
                        Wonder in the grave (so your creatures fly). He has 3 
                        cards in hand after casting the Silvos. He has 4 Forest 
                        and 2 Swamp in play, and nothing else. You are at 16, he 
                        is at 7. Do you counter the Silvos? 
                         
                        What I did and my reasoning follows the gratuitous blank 
                        space. 
                         
                         
                         
                         
                         
                         
                         
                         
                         
                         
                         
                         
                         
                         
                         
                         
                         
                         
                         
                         
                        I don't counter the Silvos. He has to do something else 
                        to beat me, since I can pump the Walla each turn and 
                        attack for 8 over 2 turns. So unless he can play 2 cards 
                        next turn, both of which change the situation (and not 
                        Smother, due to the Safekeeper), I still win by letting 
                        the Silvos come out. 
                         
                        Turns out he taps 4 mana (including both Swamps) next 
                        turn to try to cast a Ravenous Baloth. He doesn't have 
                        anything else, so I win. 
                         
                        Games: 4-1, Matches: 2-0 
                         
                        Round 3 - Robert W. - MBC (Mono Black Control) 
                         
                        I am surprised and pleased to see Robert up here, as it 
                        means he has also won 2 matches. I also like the match, 
                        as I can only recall losing 1 match to him. 
                         
                        Game 1 - I win the roll, 10-6, and play first. Turns out 
                        he has a rogue build of MBC, as he casts turn 1 Blood, 
                        and turn 2 Wretched Anurid. (That is the only creature I 
                        see all match from him, so that's what makes me think it 
                        is more MBC than something else.)  
                         
                        I pitch Arrogant Wurm to Mongrel, and madness it. He 
                        takes control for a bit, but just runs out of steam, as 
                        I eventually cast enough creatures to kill him. 
                         
                        Sideboard: In: 4 Phantom Centaur. Out: 2 Read the Runes, 
                        1 Careful Study, 1 Merfolk Looter. 
                         
                        Game 2 - He plays first, but takes a mulligan before we 
                        start. Not even an Anurid comes out to play, as his life 
                        goes 20-18-15-13-8-2-0, all by attacking. Sorry, but I 
                        don't have any more information on this game. 
                         
                        Games: 6-1, Matches: 3-0 
                         
                        Round 4 - Ryan Ott - Suicide black 
                         
                        He likes his chance in the match. I don't doubt that it 
                        will be a tough match for me. 
                         
                        Game 1 - I win the roll, 19-15, and play after we each 
                        take a mulligan. I had land, it just wasn't aggressive 
                        enough, since I knew what he was playing. 
                         
                        Both games were real knockout battles. He takes a few 
                        points from an Anurid, and also has a Shade out. I, 
                        however, get the Dog/Wonder draw, and am able to beat 
                        him in the air. I end up killing him with a Roar token. 
                         
                        Sideboard: In: 4 Phantom Centaur. Out: 2 Read the Runes, 
                        2 Merfolk Looter. 
                         
                        Game 2 - He makes a mistake by waiting one turn to cast 
                        Braids. If he had cast it on turn 4, it would have been 
                        tough for me. But he waited until turn 5, and that gave 
                        me too many options, as I eventually drop a Phantom 
                        Centaur, and win the race again. 
                         
                        Games: 8-1, Matches: 4-0 
                         
                        To be fair to Ryan, he had 2 really horrible draws, and 
                        this deck just punishes sub-optimal draws. 
                         
                        So, who is the other 4-0, you ask? Well, it turns out 
                        that in addition to the 4-0, Joshua Durick is at 3-0-1. 
                        So me and the other 4-0 talk it over, and we decide to 
                        draw, and if one of us is knocked to third, the winner 
                        of the games we play for fun will get the foil. 
                         
                        Yeah, yeah, this is all fine and good, you say, but who 
                        is the other 4-0? 
                         
                        Round 5 - Darcee - "Hi, my name is Tim, and I'm a 
                        goblin." 
                         
                        Intentional Draw. 
                         
                        Games: 8-1, Matches: 4-0-1 
                         
                        Yes, that Darcee. Her deck is really good, and before 
                        and during round 4, we were saying how she was going to 
                        win that round. I think she had a good chance to take 
                        our match too, but she offered the draw, and who am I to 
                        decline it? 
                         
                        We played 3 games pre-sideboard, and I swept them all 
                        (!). Then we sideboard for 3 more games. I make a 
                        mistake of being to active with a Safekeeper game 4, and 
                        she takes control. Game 5, she is able to kill off 2 
                        Dogs and an Arrogant Wurm, after casting Firecat Blitz 
                        for 3, with 2 Goblin Sharpshooters out. I even had 4 
                        cards in hand for the Dogs, too. 
                         
                        Game 6 I am able to squeak out a win. She casts a 
                        Sparksmith turn 2, but I untap, pitch Wonder to the Dog, 
                        and Aether Burst the Sparksmith. I then have the Logic 
                        for when she tries to recast it. 
                         
                        The tournament finishes, and I'm in first, and Joshua 
                        bumped Darcee down to 3rd (by 2.667%). So we split our 
                        packs, and go home. 
                         
                        Now, the changes. Read the Runes is crap. Deep Analysis 
                        is so much better for this deck. I also would like to 
                        put back the Aquamoebas, and have 3-4 Compost in the 
                        sideboard. So let's see what a revised deck list would 
                        look like … 
                         
                        U/G madness, V8.1 
                         
                        2 Aquamoeba 
                        4 Arrogant Wurm 
                        4 Basking Rootwalla 
                        3 Merfolk Looter 
                        4 Wild Mongrel 
                        3 Wonder 
                         
                        4 Aether Burst 
                        4 Careful Study 
                        4 Circular Logic 
                        2 Counterspell 
                        2 Deep Analysis 
                        3 Roar of the Wurm 
                         
                        1 Centaur Garden 
                        4 City of Brass 
                        7 Forest 
                        10 Island 
                         
                        Sideboard: 
                        4 Compost 
                        2 Krosan Reclamation 
                        4 Naturalize 
                        3 Phantom Centaur 
                        2 Sylvan Safekeeper 
                         
                        Now, we'll see how that goes another time. 
                         
                        See you Thursday. 
                         
                        Bill Guerin 
                        PojoMagicJudge@hotmail.com 
                        DCI Level 2 Judge 
  
						  
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