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John Shultis on Magic
Precon Recon
Doom Inevitable

Welcome to another week of Precon Recon. I would like to apologize for not posting last week, it was a rough week. But I am back on track now! This time around I am going to take a look at the Doom Inevitable deck from Mirrodin Besieged since it features a card we reviewed earlier this week, the Psychosis Crawler. For the original deck list, check out this link: http://www.wizards.com/Magic/TCG/productarticle.aspx?x=mtg/tcg/mirrodinbesieged/themedeck#deck3

Let’s take a look at the cards we could really use to take the deck over the top, but may not be able to get our hands on easily. This decks front man is the Psychosis Crawler, but really, it has no way of forced draw on a massive scale. Cards such as Consecrated Sphinx and Blue Sun’s Zenith would really help the deck run faster and hit harder. If you can get your hands on those cards, I strongly suggest getting them in here. In fact, if you land multiple Blue Sun’s Zeniths, I would replace the other card draw cards in the deck for them. Another rare that could greatly aide the deck is the Black Sun’s Zenith. Use the Steel Sabotage to return the Psychosis Crawler to your hand to save it from the -1/-1 counters, and then use the Black Sun’s Zenith. But of course, you may not be able to get your hands on such powerful spells. So now I will show you adequate cards to get this deck up and running at a more competitive speed.

Let’s start with what needs to come out. Caustic HoundPsychosis Crawler simply costs too much, and hurts you as well as your opponents. The lone Barony Vampire really doesn’t serve a purpose, so he should also come out. The Armored Cantrix also costs too much for what it actually does, so should be removed as well. While the Phyrexian Ragers do help with card draw, it does hurt you in the process. So I think they should be removed. The Horrifying Revelation serves no purpose, so should come out. While Mind Control is fun to play keep away, it really isn’t what this deck should be built around, so I suggest removing it. Seven cards out, doesn’t seem like much room to send this deck over the top, but I beg to differ, just look at what we will be adding.

The best thing is that this deck doesn’t need much in the way of additions. It actually was a sound deck prior to our adjustments. The first easy adjustments are that we add in another Steady Progress, another Spread the Sickness, and another Steel Sabotage. That leaves four cards to add. I feel that the deck could use some more stalling cards that allows the deck to get its bigger cards, such as the Psychosis Crawler. The most obvious choice to me is the Guard Gomazoa from Rise of the Eldrazi. Adding two should increase the defense of the deck. That leaves only two cards. The best removal spell in the game so far, Go For the Throat. Two Go For the Throat’s should be an adequate amount of removal to keep the opponents creature off of your back while getting out your cards. These spells should aSkinwingllow you to strike at the most opportune time.

And there you have it! This deck will play quite well, but as I mentioned, trying to add some of the rares will definitely amp this deck. The main kill spell is the Psychosis Crawler. Combined with a Skinwing, you can deliver a lethal blow in the air, since your removal spells should help keep the sky clear.

Join me again next week for another Precon Recon. Next week I am going vintage, and taking a special look at the new Dual Deck, Knights vs Dragons, giving the dragon side a make over that suites their majesty. It is sure to be a fun article.

So until next time, keep healthy and keep gaming!





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