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 1.08.01 
                        Have
                        you ever wondered what it would sound like if Britney
                        Spears and Megadeath worked together on a song? 
                        Well now we know! (The
                        Way You Like It, by Adeama) I
                        was thinking of doing an article about Magic Online (MO),
                        and a friend recommended I go ahead and do it, so I
                        shall. 
                        For those who aren't familiar, Magic Online is
                        the new software Wizards plans to release this spring. 
                        It allows for online play, drafting, and
                        collecting. I'm
                        certainly not the first to discuss this software, by any
                        means. 
                        I read several, and they all seemed to talk about
                        it as if playing Magic in this venue was some
                        life-changing, mind-boggling experience. 
                        So I became a beta tester, and to be honest, I'm
                        unimpressed MO
                        is plagued by lag. 
                        Often I stare at the screen frustrated as I wait
                        for the computer to acknowledge that I have asked it to
                        play the Island in my hand. 
                        Folks, I have a cable modem. 
                        There's no reason for this. 
                        Sometimes it will operate speedily, and at those
                        times I can actually act faster than I do in a
                        conventional game, because I don't have to actually say
                        the names of the cards. 
                        At those times, if I already have planned out
                        exactly what I want to do for that turn, it can even be
                        exciting. 
                        Often though, too often, I want to go downstairs
                        and get myself another glass of water while I wait for
                        my opponent's triggered effects to resolve. There's
                        a related issue. 
                        Getting kicked off the service entirely, or being
                        unable to connect in the first place, is rather common. 
                        The other night I was kicked off during three
                        different games. 
                        I appreciate that reconnecting allows the
                        resumption of the game, exactly where we left off, but
                        waiting for the reconnect is incredibly frustrating. 
                        And that's not to mention the times when I'd be
                        kicked off and unable to reconnect. I'm
                        used to playing Apprentice, and not having the cards
                        available for the deck I want to build is a great
                        annoyance. 
                        I understand that if all cards were available in
                        unlimited amounts there would be no purpose for trading. 
                        I don't even like trading, so I'd be more than
                        willing to sacrifice that aspect of the software. 
                        The trade window was done pretty well, though. 
                        I think if you like trading odds are you'll like
                        the way this software handles it. In
                        the limited casual room the games are rated. 
                        In the constructed casual room they are not. 
                        Sure, the constructed games are free and limited
                        are not, but why do I have to join a tournament to have
                        a constructed rating? 
                        I most definitely prefer constructed, and I'd
                        like the idea that my games were having some
                        longer-lasting effect than the immediate win or loss. 
                        My MO rating isn't very important to me, but it
                        would still be nice. The
                        individual timers are a very clever idea and at first I
                        liked them a lot. 
                        It's a pretty complicated issue, though. 
                        First, let me explain. 
                        When one is playing in a draft or tournament, the
                        games have a 40 minute time limit that is done the same
                        way it is in conventional tournaments. 
                        If the limit expires, there are 5 more turns in
                        the game, then the match is over, and quite possibly a
                        tie (unless it's the second game and the first had a
                        winner). 
                        However there are two additional timers, one for
                        each player. 
                        Whenever the game is waiting for a particular
                        player to make a decision, that player's time is
                        running. 
                        If a player's individual clock expires, that
                        player loses the match. 
                        The amount of time remaining carries over from
                        duel to duel. 
                        This is good because it eliminates the strategic
                        advantage to stalling, which is cheating. 
                        There's a downside to this though. 
                        There exists a feature in the game that most
                        players use, that allow one to skip over many decisions
                        if one is tapped out. 
                        When that is combined with the fact that
                        aggressive decks tend to play their spells during their
                        turn, sometimes even their first main phase, and one
                        sees that it the game will save you the time it takes to
                        click the OK button every time you have priority,
                        therefore disproportionately saving time on your clock,
                        if you're playing an aggressive deck. 
                        Also, control decks, particularly those heavy in
                        permission, need to pay attention to what their opponent
                        is doing before clicking OK and allowing the game to
                        continue. 
                        This also takes time off the clock. 
                        But the worst part about it is that it penalizes
                        those who stop to think. 
                        Perhaps you've decided to try a new deck out. 
                        You're not familiar with the deck so you'd like
                        to consider how you play the deck carefully. 
                        Well now you're in danger of losing to the clock,
                        and I'd rather not punish people for trying new
                        strategies. 
                        Perhaps you're playing a deck that simply
                        requires more thought. 
                        You've filled it with cards that pose interesting
                        decisions to be made. 
                        This could be a new form of beatdown, it could be
                        a control deck, or it could be a combo deck. 
                        In any case, I don't like the idea of punishing
                        people, even if only lightly, for playing
                        thought-provoking decks. 
                        After all, isn't complicated strategy what this
                        game's all about? 
                        What it will probably have the greatest impact on
                        however, is not an individual deck but an individual. 
                        Some players don't trust their own gut reactions
                        so they stop to logically argue with themselves the
                        virtues of a particular choice. 
                        I don't see anything wrong with this, and believe
                        that it tends to be something that improves players'
                        abilities, and so should not be discouraged. I
                        do have something nice to say. 
                        One of the greatest annoyances I have outside
                        tournaments, on Apprentice in particular, is opponents
                        who believe they understand the rules when in fact they
                        do not. 
                        I hate arguing about the rules, especially when I
                        know I'm right and I know there's no way the opponent
                        will believe me. 
                        Somehow I thought that by becoming a level 2
                        judge my opinion on rules issues would somehow be a
                        little more respected than what it was, but that is
                        simply nowhere close to the truth. 
                        On Magic Online, the computer handles the rules
                        issues, and does it pretty well. 
                        When my opponent doesn't understand the rules, my
                        opponent is punished because they make the wrong
                        decision, and what's more important to me, I'm not
                        punished by having to switch to the rules as understood
                        by Player X. However,
                        why is it that I cannot click on the card in hand to
                        announce it, then play mana abilities to pay its mana
                        cost? 
                        If one clicks on the card while the appropriate
                        mana is not yet in the pool, nothing happens. 
                        Tap the lands, then click on the spell. 
                        Either way is legal in Magic, but MO only allows
                        for the old-fashioned way of doing it. This
                        next issue is rather minor. 
                        As a Meddling Mage comes into play, it's
                        controller sees a list of cards. 
                        As a matter of fact, that player sees a list of
                        every card considered to be a part of Magic: the
                        Gathering. 
                        One clicks on the card one wishes to name for
                        Meddling Mage's ability, then clicks select. 
                        Sounds simple enough, but it's far too cumbersome
                        trying to find the appropriate card on the list. 
                        I typically click on a card, then press the first
                        letter of the card I'm looking for on my keyboard to
                        jump to the first card that begins with that letter,
                        then begin to scroll down. 
                        This takes much longer than it would if it were
                        set up like the "Find Card:" field of
                        Apprentices Deck Editor. So
                        will I pay to play the game? 
                        Probably not. 
                        I've decided that I will probably play if a point
                        costs less than five cents, because it will be something
                        fun to do in my spare time, better than watching
                        television, and it will help to improve my Magic playing
                        skills. 
                        After all, practice makes perfect. 
                        Any more than that and it's a waste of money. 
                        I think Gary Wise said it best when he said
                        Apprentice is a way to practice Magic while Magic Online
                        is a way to put what you've learned into practice. 
                        The fact of the matter is that there's no reason
                        for that, because I already have a way to put it into
                        practice. 
                        That is, I can drive up to a local card shop,
                        spend the money I would've spent on MO on physical
                        cards, build a deck or draft, and play with people I've
                        met there or friends of mine I brought along. 
                        I can go to a PTQ and experience a level of
                        competition MO will never compare to. 
                        Sure, MO is more accessible, but when it comes
                        right down to it, playing online just isn't as much fun. A&J Only
                        three people have ever played in this format. 
                        This is a format a friend of mine, Andy Chapman,
                        and I created for playing on Apprentice. 
                        The legal sets are Portal, Portal: Second Age,
                        Portal: Three Kingdoms, Unglued, the cards from the
                        Duelist Invitationals' Duplicate Limited (D1, D2 in
                        Apprentice), those cards listed as promotional on
                        Apprentice, and cards we created specifically for this
                        format. To
                        handle Unglued we made two rulings. 
                        First, when a card involves a player saying
                        something, it's now involves the typing equivalent. 
                        This means that if I play Censorship and choose
                        "I" and then type this sentence in the text
                        box Censorship will trigger three times and I will take
                        6 damage. 
                        Second, if a spell or ability would require a
                        player to do something that isn't easily represented by
                        Apprentice, that spell or ability may not be played. 
                        This means that while Soldier of Fortune's
                        ability may be played (though I don't believe he's in
                        the format one could still get a hold of him through a
                        Chaos roll, getting to that in a minute) because
                        Apprentice can easily do the equivalent of shuffling
                        your deck, Blacker Lotus' ability may not be played
                        since tearing a card cannot be represented on
                        Apprentice. 
                         All
                        games in A&J are played in Chaos mode, which means
                        at the beginning of each turn except the first turn of
                        the game, before the untap step, there is a "Chaos
                        Phase". 
                        At the beginning of the chaos phase, the active
                        player rolls the Chaos die. 
                        There is no stack in the Chaos Phase so spells
                        and abilities may not be played unless the Chaos roll
                        says so. 
                        The Chaos die is a built-in feature of
                        Apprentice, and it has 200 effects, from which it
                        chooses randomly. 
                        There is also a Persona Die, an EnchantWorldLand
                        Die, and a Wackyland Die. 
                        You roll on those only if you are instructed to
                        do so. Whenever
                        a player wins a game in J&A he (no she has ever
                        played J&A) designs a card and tells his opponent
                        about it. 
                        No player-designed card may be played against a
                        player which did not know of that card at least 24 hours
                        prior (this is to handle the occasional third player). Banned: Bronze
                        Calendar  We
                        didn't want to have to deal with typing in a way that we
                        do not normally type. 
                        It's a very gray area, and neither of us really
                        like the card much anyway. Restricted: Every
                        player-created card. This
                        is to keep an accidentally overpowered card from getting
                        too out of hand. Watch
                        list (for banning): 1996
                        World Champion Lajiskin Notice
                        I said cards listed as promotional, not necessarily
                        cards that actually were promotional. This
                        format is a lot of fun but shouldn't be taken too
                        seriously as the Chaos roll keeps it from being overly
                        fair. 
                        I recommend this format for any of those now
                        geographically separated from an old Magic buddy, as
                        Andy and I now are. 
                        Although I think it would be more fun for you to
                        create your own cards, here's the cards we've created
                        just in case you were curious: Cards
                        I've created: Price
                        of Disgrace 2U _____________________________________ Complex
                        Charm U _____________________________________ Schizzao,
                        the Eternal 1GG 1/1 _____________________________________ Flurry
                        of Panic 4R _____________________________________ Sheep
                        Go to Heaven... W _____________________________________ Timid
                        Potency B Cards
                        Andy created: The
                        Ultimate Knight 7 _____________________________________ Green
                        With Envy 2GUU ______________________________________ Personal
                        Protection Plan 4WW _____________________________________ Standing
                        on Rock   
                        U May you find what you seek. John B. Turpish 
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