Name: DeQuan Watson
readers have gathered a lot of information about me
writings. For those of you that haven't though, this
should tell you a
I'm 23 years old and I own my own
business. Well, more accurately I own a
game store. The Game Closet, my store is one of the
premiere places to play
in the Texas. I play Magic on a pretty regular
basis. I help people build
decks and teach the game to people multiple times a week.
Owning a store is
neat, because it gives me another perspective to write my
articles from. I
can usually tell what the average player likes and can
judge some of the
tendencies of the average player a little better.
However, I know a decent bit about pro
level play as well. I myself have
played on the Pro Tour. I have multiple Top 8
finishes at Pro Tour
Qualifiers. I also have made Day Two at two Grand
Prix tournaments. I was
also invited to the Event horizons Invitational last year.
These are not
stellar achievements, but high enough to let you know I
have my head on
straight when talking about the game. I also spend lots of
time each week
talking to, e-mailing, or chatting with top level players.
I get to see
their perspective on a lot of things as well.
Between the two, I think I get
a good sense of balance of the game.
Most importantly, I still enjoy the
game for the sake of the game itself.
I like the time, the competition, and the general
interaction of players. I
plan to be playing it until it goes away...if it ever
MTG Fan Articles
Deck Tips &
Let's Do Some Reflecting
Well, I know
it's been a while since my last article. Let me
start by giving you all my apologies and letting you all
know that they will be much more frequent from here on
out (at least for the near future). I'm been
trying to do some work promoting my store and setting up
some events, o my time has been stretched real thin.
Anyway, I'm sure most of you are wondering how I felt
about regionals. First of all, let me say that I
went 4-2. Not a great record. However, I
would have been 5-0 minus an incident involving my
sideboard. As much as I want to dog the guy, he
did go on to win the tournament and he really isn't a
bad kid. I was going to write a Regionals report,
but what good is it going to be to you? I'd rather
just give some general ideas about how to fix Regionals
to make them better tournaments.
I have proposed some similar ideas in the past, so just
bear with me as I elaborate a little further.
"Regionals: The event that all long time players
need to go to so they have something to complain about
for the next 12 months." - DeQuan Watson
That's honestly how many older players felt, so I
figured that I might as well be the first to quote it.
Anyway, on to my solutions:
ALLOW MORE INVITES PER REGION
I don't think the idea of having a stated number of
invites per tournament is fair. Some regions had
less than 300 players while others in the Ohio Valley
had to face an attendance of 600+. This hardly
seems fair that both groups are playing for the same
number of invites.
The best solution to this would be to create some sort
of sliding scale for invites. Something like the
1-150 players = 8 invites
151-275 players = 10 invites
276-350players = 12 invites
351-425 players = 14 invites
426+ players = 16 invites
This scale may not be perfect, but I'm sure you guys can
see what I'm getting at. The problem with the
current system is that you can get a loss and a draw in
some areas and still just miss the cut for making the
Top 8. Also, not it's to the point that there no
elimination rounds in most regions, because the
tournaments are already too long. Why not give
away a few more invites, since we aren't going find out
who the true regional champs are anyway. What's
worse is that several people that win the current
coveted eight spots won't be attending regionals anyway.
INCREASE PRIZE SUPPORT
Let me start by saying that Event Horizons and Aussiefox
(organizers for the southern region) had great prize
support. There were trophies through 16 players
and they gave product prizes to the top 48 players.
That should become the standard at the very least.
So many regions are setting record attendance with
each passing year. There is obviously a much
larger amount of money going in and out of Regionals.
Why not give more of that money back to the
Admittedly, not many of the players gunning for a
Nationals slot are going to care too much about the
product. However, Regionals is the first big,
major tournament for a lot of players. It's also
one of the toughest tournaments every year. Placing
in the top 50 of Regionals these days is a decent feat.
SPLIT THE REGIONS
This I can't stress enough. The more I think about
it, the more I think it's necessary. Like I stated
earlier, Regionals are getting way too large. Attendance
is just out of hand. I'm not saying that
organizers can run the events, but we need to be
realistic. Once you get over 400 players, which
many regions did, the tournament gets insanely
difficult. More than one loss and you could
potentially be on your way out of the tournament without
a Nationals invite.
Further more, the only other tournaments on the planet
that have that kind of attendance or more are Pro Tour
and Grand Prix events. The big difference is that
the PT and GP events are multiple day events. Any
given region can have just as many people at their event
and it is being crammed into one day. That's a bit
of stress on both the players and the judging staff.
Also, the huge number of players, with no elimination
rounds, and all being crammed into one day, leads to
less use of metagaming. Regionals is such a huge
room full of random decks and casual players that
metagaming has VERY limited use on the big day. Don't
get me wrong. I'm not saying that metagaming is
useless, because we all know that isn't true. I'm
just saying it has a much lower impact. This just
means that a lot of your preparation is useless. This
discourages some good players from attending the event.
This is bad. Don't we want as many of the
good players as possible to turn out for Regionals to
make Nationals the event of the Nations best from each
OK, now that's over :)
Something I want to talk about is understanding the
difference between what I like to call the "Alpha
Male" of a playing group and a knowledgeable
player. Some players, whether they like it or not,
are pushed in the "alpha" role of their group.
This could occur for any given reason. You
might write articles online. You might have taught the
others how to play. You might have just been playing a
Alpha guys are the ones that players from within a game
group look to for information. I see a lot of this
owning a game store. I can usually identify which
player is the alpha. I have to continually point
out that a player just having the alpha status doesn't
make them knowledgeable on the game.
For a player to be knowledgeable, the player has to
first of all have a good understanding of the most
current rules. That's the biggest point. Many
players have been playing since Beta, but have no clue
of what is going on with the state of the game in this
day and age.
Also, a player's information is most likely only
reliable for formats that they regularly participate in
or keep up with. If I am preparing for a
tournament, or want some deck criticism, I won't go to
one of our regulars that is mainly into casual play.
However, if I am curious as to what is a fun card
for a particular deck I'm working on, I will most
definitely go to the casual player for ideas. Basically,
all I'm telling you here is that the information offered
to you is relative to the player. Just be wary.
Here's another word to heed, don't take the information
from your alpha as gospel. No player is the end
all be all of information. That's what is so great
about the game of Magic. However, many players are
great beacons of knowledge. Learn to
differentiate. I'm not saying that every player
needs to have credentials, but there needs to be some
reason to listen to them. Be it lots of net
research, working at a game store, or even just solid
tournament performance in the past.
I want to say that I've never really liked Rizzo's
writing. However, he was good for the game and he
had some creative things to say. However, I do
have to say that I agree with Gary Wise's sentiments
about Rizzo and Wakefield not being true icons or good
examples for the game because they quit. They were
basically saying that it was impossible to balance Magic
and life, so they needed to quit playing the game.
It's almost like turning a good example into a bad
example. However, I will say that Rizzo, just like
Wakefield, have definitely made their mark on the Magic
community through use of their internet writings. I
hope that Rizzo does well on his future endeavors,
whatever they may be.
Last but not least, I want to cut a promo...everyone
should attend our cash tournaments on Sundays! :) $10
entry fee and cash to the top 4 !
Oh wait...there is one more thing. I want to thank
you all for voting for me in the CCGprime.com Writer's
War. Hopefully when you read this I want be done
yet. So please visit our site often and keep
Well, until next time,