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                            Deck of the Week 
						
                            Warp Wash v 1.0 
						
                            by Aaron Teare 
                        Well week two of my testing
                        reinforced what I already knew, R/B kicks all form of
                        hind-end in Invasion Block Constructed. 
                        I spent the early portion of the week reveling in
                        the magnificence of my near-perfect record, toying with
                        silly unfocused decks that I ate for lunch. 
                        Just when I thought I had engineered the deck
                        that would define the environment… R/B reared its ugly
                        head once again.  IBC is all about discard since it is the only playable form
                        of disruption available. 
                        While Land Destruction is MIA in this block, tons
                        of playable discard more than makes up for the loss. 
                        R/B decks abuse discard disruption by combining
                        it with loads of aggressive creatures and just a smidge
                        of Direct Damage that doubles as removal. 
                        But alas, I’m getting ahead of myself. 
                        Let me fill you in on what I played this week…
                        
                         
                        I was playing a very fun, very evil
                        version of Warp Wash that runs all the playable bounce
                        of blue along with the black enchantment Warped Devotion
                        to truly abuse said bounce. 
                        Warped Devotion and Wash Out is obviously where
                        the deck name cames from, and believe me this combo is
                        worthy of having a deck built around it. 
                        As I recall, Wrath of God and Mind Twist are
                        awful good cards.  Often
                        times the opponent must feel like he’s been on the
                        receiving end of both these spells simultaneously when
                        Wash Out strikes with a Devotion on the board. 
                        Here’s the lowdown… 
                        Warp Wash version 1.0 
                         
                        
                        4 Ravenous Rats 
                        3 Waterspout Elementals
                        
                         
                        4 Recoil 
                        4 Repulse 
                        4 Undermine 
                        4 Warped Devotion 
                        4 Probe 
                        4 Opt 
                        3 Wash Out 
                        2 Yawgmoth’s Agenda
                        
                         
                        4 Salt Marsh 
                        10 Swamps 
                        10 Islands
                        
                         
                        As fun as the decks main combo
                        is… it’s not what makes the deck work at all. 
                        The main focus of the deck is outdrawing the
                        opponent via Opt, Probe, and Repulse. 
                        Running 4 of each of these guys allows you to
                        disrupt your opponent and at the same time helps you
                        find your trump card… Yawgmoth’s FRIGGIN Agenda. 
                        I cannot express how busty this card is with mere
                        words, play it for yourself (if you haven’t already)
                        and find out what I mean. 
                        The ability to recycle all that card drawing via
                        Agenda is nuts… most games ended with my opponent
                        having no cards in play, no cards in hand, and me being
                        forced to discard ‘cause I was drawing too many cards. 
                        Well enough bragging (I’ll be eating humble pie
                        in a sec) lets get to the matches!
                        
                         
                        B/W/U Counters-n-stuff
                        Main Cards: 
                        Undermine, Absorb, Exclude, Dromar’s Charm,
                        Armored Gaurdian, Fact or Fiction
                        
                         
                        Again I want to state my dislike
                        for a deck that tries to “force” Undermine and
                        Absorb together into one deck. 
                        All Warp Wash had to do is ride its discarding
                        and card drawing to victory both games versus this
                        passive deck.  Countering
                        his Fact or Fictions made it all too easy for me to drop
                        the Agenda and just plain win. 
                        At that point just 1 Rat can be a road to
                        victory, although Waterspout Elemental is a champ as it
                        acts as the 4th, 5th, and 6th
                        Wash Out and is a beefy flier ta boot!
                        
                         
                        Results: 2-0 Warp Wash 
                        G/R/b mystery mix
                        Main Cards: 
                        Thornscape Familiar, Red and Green Battlemages,
                        Shivan Wurm, Terminate, Urza’s Rage
                        
                         
                        Thornscape Familiar is an excellent
                        card for green as it’s a grizzly bear and mana
                        acceleration combined. 
                        (too bad the rest of green’s card pool got the
                        shaft)  Game
                        one he was able to ride this familiar for plenty of
                        early damage and followed it up with a few black kicked
                        Thunderscape Battlemages for a victory 1 turn before I
                        could take control. 
                        Game’s two and three looked much better for me
                        as my Rats showed up to slow down his early Familiar
                        beats, not to mention he learned on more than one
                        occasion that Repulsing Rats after damage is on the
                        stack spells mucho card advantage for me. 
                        Once in control of the board, Undermines did a
                        total of 15 damage to the opponent thanks to Agenda…
                        ‘nuff said.
                        
                         
                        Results: 
                        2-1 Warp Wash
                        
                        
                        
                         
                        5 Color Bombs-Away
                        Main Cards: 
                        Harrow, Elfhame Sanctuary, Tribal Flames, Exotic
                        Curse, Global Ruin, Collective Restraint
                        
                         
                        Personally, these decks get a
                        little too “cutesie” for my taste. 
                        While certainly the above cards look powerful
                        when 5 different basic land are on the board, developing
                        this scenario offers ZERO disruption and ZERO defense
                        against the opponent early on. 
                        Probe did a nice job of stripping the “bombs”
                        out of the opponents hand the turn before they were
                        ready to use them. 
                        Also Recoil’s ability to target lands comes in
                        handy during this matchup as 5 color decks only run 1 or
                        2 of each off color land. 
                        Get those lands into the grave and you’ve
                        effectively countered all the corresponding spells of
                        that lands color as they now have no way of casting
                        them.  This
                        strategy also weakened the all around usefulness of the
                        other cards as they want to have at least one of each
                        basic land in play! 
                        I must say the potential 10 point swing in life
                        totals created by Exotic Curse certainly gave me a
                        scare, but in the end…
                        
                         
                        Results: 
                        2-0 Warp Wash 
                        
                        
                        
                         
                        R/B/g
                        Main Cards: 
                        Rats, Thunderscape Battlemage, Blazing Spectre,
                        Lava Zombie, Addle, burn
                        
                         
                        Well kids, I’d like to say I put
                        up a good fight against this deck, but I can’t. 
                        I’d like to tell you how I almost won a game,
                        but that’d be a lie. 
                        What I can tell you is how close I came to
                        writing WOTC for an emergency ban on Thunderscape
                        Battlemage!!  Talk
                        about some goodness, let me spell it out for you. 
                        Opponent taps 5 lands, teasing me into thinking
                        it’s only a black kickered Battlemage. 
                        Then he drops Darigaaz’s Caldera and taps it
                        for green.  This
                        DOUBLE kicked Battlemage then proceeded to take out my
                        Warped Devotion I had in play, 2 cards out of my hand,
                        and then provides him with a grey ogre as a road to
                        victory.  That
                        play alone won him game one, game two wasn’t much
                        better as two Blazing Spectre’s stripped my hand clean
                        in a heartbeat.  This
                        is just plain an awful matchup for Warp Wash. 
                        Spectre, Rats, Battlemage… they all are immune
                        to bounce!!  I think what is most scary about this deck is that on top of
                        all the discard, all the beats, and all the direct
                        damage… the deck also boasts enchantment removal!
                        
                         
                        Results: 
                        2-0 Opponent
                        
                        
                        
                         
                        R/B
                        Main Cards: 
                        Rats, Addle, Spectre, Void, Yawgmoth’s Agenda,
                        Lava Zombie, burn
                        
                         
                        L 
                        See the above match up, only worse.  Addle
                        is a great way to strip the early bomb out of the
                        opponents hand, not to mention it sets up really good
                        Voids.  Game
                        one he was able to turn Void into a Mind Twist by
                        calling “5” and taking 2 Waterspout Elementals and
                        my Yawgmoths Agenda! 
                        Game two has me sobbing as he Addles away my
                        Agenda (again!?!) and then adds insult to injury by
                        dropping one of his own.
                        
                         
                        Results: 
                        2-0 Opponent
                        
                        
                        
                         
                          
                        Welp, post game comments are gonna
                        look suspiciously like last weeks as there’s a bunch
                        of Tier 2 decks out there with R/B seriously trouncing
                        all of them.  I
                        don’t wanna dis’ my Warp Wash design, I still think
                        the abuse of card drawing and Agenda is a great engine. 
                        Blue’s abundance of bounce along with Warped
                        Devotion works well versus many decks as shown by my
                        first three matches. 
                        Heck, Warped Devotion all by itself punishes
                        anyone using Gating, not to mention the very popular
                        Dragon Lair tri-lands! 
                        All this is just not enough tho against the
                        disruption, aggresion, and direct damage that’s
                        available in IBC.  So
                        instead of moaning about it any further, I’m gonna
                        figure out how to do something about it. 
                        In my opinion the best way to defeat a deck is to
                        understand how it works… so this week I’m going to
                        indeed play my own variant of a R/B deck and report back
                        to you guys and let you know what I find. 
                        Who knows, I may even find its weakness!! 
                        (although I don’t see how, R/B decks that run
                        enchantment removal is a freak of nature… a FREAK I
                        say!!)  J
                        
                         
                        Hope this helps… have fun! 
                        Aaron Teare 
						  
						 
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