Pre-Constructed Deck Review
Okay, this is a terrible deck. This one is as bad as the Zombie deck was good (see last weeks column). There are cards in here that I wouldn't even play in limited, much less in any constructed format. Even the ones I might consider in limited would be really iffy. This is probably one of the worst pre-constructed decks I've seen..
Let me give you the deck listing, and then we'll go over some of the cards:
The problems with the Morph Mayhem deck are the following:
Ugh, I just hate thinking about how poor this deck is, since it is a deck we carry in stock. I guess that's why we have the price so low. But if you'd like a more serious deck, check out the link at the bottom of this article to get a better idea of what else is available.
Just for kicks, I'll go over some of the okay cards in the deck:.:
Now for the WTH?!? cards:
So, the only *almost* interesting thing I see going here is Chromeshell Crab, Weaver of Lies and Master of the Veil. Since most of the creatures in this deck are crap, if you had enough mana, you could get a kind of combo going where you kept exchanging your poop for their game winners. Only problem with that strategy is, you'll never MAKE the late game with this deck, and if your opponent has any game winners, then they've already won, haven't they? Heck, you won't even make the MID-game, since this deck has little to no defense at all. White is well known for being defensive and for life-gain, neither of which are found in this deck with any consistency. Oh well. For Legions, I'll stick with the Zombies Unleashed or the Sliver Shivers decks, thank you very much.
Compared to other Pre-cons, I'd rate this one a 1 out of 5 as is, and 1 when modified since it's not really salvageable in the normal sense.
When I review Pre-cons, I usually recommend some cards that you can take out and replace with better cards. Unfortunately, the base on this deck is so bad, that you'd have to redo the entire deck to make it playable. Sorry, but I just won't waste your time. Anyhow, here are some general guidelines for tuning up Pre-cons:
Important! Be sure to keep your deck right at 60 cards. When you add a card, remove a less useful one from your deck. The smaller your deck, the more it increases your odds of drawing a good card.
Remember that you can also go outside of the cards used here by Wizards (highly recommended in this case). You can use the Pre-cons as a base for a deck, and then add some of your favorite stronger cards that you feel will be helpful. Remember not to stray too far away from the focus or theme of a deck (except in cases like this where there is no theme), as that will generally weaken it.
Most of all, have fun with it! Be constantly on the lookout for cards that you can add to your deck to make it better. If you are a good trader, you should be able to do it all for a small investment, and eventually have a much improved deck!
For those of you that are interested in the list of (better) Pre-cons, you can check them out here: www.ShuffleAndCutGames.com. That will give you an idea of the different decks available and their pricing. I'll review a new deck again soon, so...
Until next time...
Copyright 2001 Pojo.com
Gathering is a Registered Trademark of Wizards of the Coast.
This site is not affiliated with Wizards of the Coast and is not an Official Site.