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Aburame Shino's Corner
to Creating a Rogue Deck Part 2
Welcome back to Aburame Shino's Corner. If you read
last week's Article on rogue deck building, I
explained the art of exploiting weaknesses in Tier 1
decks. Now that you know how to do that, let's begin
my next explanation.
2. Choosing the proper colors to use to exploit
Finding out what colors best beat a deck isn't
always as simple as running
Boil to defeat Mono-Blue
Control, or using
Zodiac Monkey to Forestwalk over
in the Mirror Match. Sometimes the best colors to
defeat your opponent do not come out as clear, and
it takes some time to find the correct colors to
exploit weaknesses. Also, even though you think a
color will be good against a Tier 1 deck, that
doesn't necessarily mean your assumption is right.
Let's set up a quick simulation to test your skills.
Let's say you've been using a Mono-Red Burn deck at
your local tournament, and you do incredibly well.
However, your Metagame is incredibly Meloku heavy
and that's the one card in the format that you've
been having troubles against. Everytime you try to
Char the card the opponent uses
Eiganjo Castle to
make the Char not work, and whenever you use
Pyroclasm to get rid of the tokens he just makes
more, making your efforts futile. Outside of
double-burning the Meloku to kill it, what do you
think the best way to deal with Meloku would be?
Take a minute to think of something.
When I was finished thinking about ways to beat
this, I came up with two cards that could beat the
destructive power of Meloku, both of them not even
staying in the red color. The first one is Night of
Souls' Betrayal. Using Night of Souls' Betrayal will
turn the opposing Meloku into a 1/3, and make it so
that none of the tokens will stay in play without
some help from a creature pumper like
Anthem. The second card I came up with, and would
probably be a better choice if you wanted to go
rouge, would be Reverence. Not only would nobody see
it coming, but it would also keep the tokens and Meloku from attacking, plus give you the color White
that lets you use cards such as
While it doesn't keep the tokens from blocking,
you're playing Burn, so it shouldn't matter as you
can throw damage at their face.
When you're thinking of cards that will defeat your
opponent, try not to stay in the same color-scheme
that you wanted to. Just because you can stay within
a certain color scheme doesn't necessarily mean that
you should. Limiting yourself to colors that won't
help you beat your meta will stop you from making
your deck as good as it can possibly be.
This concludes my second article. If you have any
criticism, thoughts, or just want to talk to me, you
can contact me at
OrconStores@yahoo.com, or by AIM