|  Mono Red
 Although it could probably use a little tuning andsome work on the sideboard, I think you'd be
 hard-pressed to find a deck that can beat this.
 4x Spark Elemental4x Crimson Knight
 4x Tribal Elite
 4x Cyborg Replicant
 4x Lightning Cat
 3x Dragon of the Appocalypse
 4x Static Electricity
 4x Earth Flame
 4x Electrocute
 3x Swirling Fire
 22x Mountains
 S.B.3x Crystal of Normalcy
 3x Duplicate Chaos
 3x Fracture
 4x Kithsaran Runner
 2x Eye of NoD
 Spark Elemental - This guys a Jackal Pup withbasically no drawback in this deck save that you can't
 play two at the same time. Probably the best T1 play
 in the set.
 Crimson Knight - First Striking Bear. Solid. Tribal Elite - This guy is pretty savage. It is a 2ccStone Rain or a hasty bear. Excellent early-game
 tempo card.
 Cyborg Replicant - Colorless bear that willoccasionally be able to take advantage of
 creature-type specific effects. Good for attacking
 through pro-red.
 Lightning Cat - Let's face it, except for some
                        unusualcircumstance, this is basically a sorcery-speed
 Lightning Blast. That being said, it is still one of
 the more efficient burn spells in the set and is able
 to deal effectively with annoying 4 toughness
 creatures (of which there are a number in the set).
 This might be replaced by one of the 4/4 goblins,
 though (leaning toward the 2R one).
 Dragon of the Appocalypse - 7/4 flier or Jokulhaps
                        for5 is not much of a choice for your opponent. Either
 way you win.
 Static Electricity - It's Lightning Bolt. If youropponent is foolish enough to "swap" it back
                        to you,
 so much the better.
 Earth Flame - Early/mid-game they are lands. mid-lategame they are Shocks.
 Electrocute - Arc Lightning...sort-of. Swirling Fire - What more can be said other than thatthis is Fireball on crack.
 The Sideboard -- Crystal of Normalcy -- the only rares in the deck (ifmemory serves) are the Dragons. In certain matchups
 it should pay to swap them out for Crystals.
 Duplicate Chaos -- not completely sold on this, but
                        itseems to be a flexible answer for decks sporting
 otherwise difficult to handle beasties (i.e. pro-red,
 giant monsters, etc...). Uh, what happens when two of
 these are in play on different creatures?
 Fracture -- a nod to the artifacts in the set,although it doesn't really seem that these would be
 necessary. They could be sided in as poor Impulses
 for matchups where you really need to get to a Dragon.
 Kithsaran Runner -- I guess this is red's U/W-hoser alittle on the expensive side, though.
 Eye of NoD -- For Elves and Merfolk? Maybe, thoughthey shouldn't really be a problem. May be better
 served as a backup for creatures that are too big to
 burn away (like Angels or Walls).
 Another way to go might be to have the 4th Dragon and4th Fire in the board.
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