'  

Home

Card Price Guide

MTG Fan Articles
Single Card Strategy 
Deck Tips & Strategies 
Tourney Reports 
Peasant Magic 
Featured Articles

Featured Writers
The Dragon's Den
Rumblings From The Ass
The Heretic's Sermon
Through The Portal

Deck Garage
Aaron's School

Community
Message Board 
Chat
Magic League

Contact Us

Pojo's Book Reviews

Links

 


Role Model Duplicity

Imaging to be able to attack with 3 or 4 4/4 creatures by turn 4 that can't
blocked!
Whoow!
My thoughts exactly when i read trough the spoilerlist of the new horizons
cards.
The (probably obvious) combo that realizes this is goblin role
model/duplicate chaos.
the duplicate chaos on a goblin role model makes all your creatures and the
creatures of your opponent exact copies of the goblin role model(4/4
creature that can't block), so you can attack with a number of 4/4 creatures
while your opponent can't block!

The mono-red deck around this combo i came up with is the following:
land (26):
18 mountain
4 earthen armor 2cc, terraform
4 earth flame 2cc, terraform

creatures(20):
4 raging goblin 1/1 1cc
2 blacksmith automaton 1/1 1cc (artifact creature)
4 tribal elite 2/2 2cc
4 crimson knight 2/2 2cc
2 glory replicant 2/2 2cc (artifact creature)
4 goblin role model 4/4 3cc

burn spells(11):
3 static electricity 1cc, 2 damage
4 swirling fire XR, X damage
4 electrocute 3cc, 3 damage(of which 1 uncounterable)

combo spells(3):
3 duplicate chaos

general idea:
first turn: lay land, play creature, attack if raging goblin
second turn: lay land, play 1 or 2 creatures and attack
third turn: lay land, play goblin role model, attack
fourth turn, lay land, play duplicate chaos, attack with 3 4/4 creatures
burn spells are for destroying opponent creatures or the kill blow by turn
5.

some additional thoughts:
-there are 26 lands because you want to play a land every turn the first few
turns, the terraform lands come in handy after you already have the 4 lands
down.
-maybe substituting the 2 replicants by 2 blacksmith automatons whould be a
good idea to raise the possibility to have 4 creatures by turn 4 when you
play the duplicate chaos, because you can play 2 creautures in turn 2.
-other noteworthy creatures to substitute the artifact creatures whould be:
the shapeshifter limris (3cc): when your opponent is able to come up with a
giant creature of his own
the lightning cat (4cc): when the combo doesn't work
- i'm a bit in doubt of the static electricity because it's a swap spell, it
is maybe best only used as the finishing blow
- maybe a fourth duplicate chaos?

Weak points:
-when you see the opponent playing mono-white, be pretty afraid of the
faerie guardian
- seeing your role model being terrored by a vengeance or unholy demolition,
for this reason you might consider
- be weary for a foglike effect (eg dense fog) when you plan your fullblown
attack
- play wisely against a counterhappy blue mage

What do you think about this deck idea?

Kind regards,
Peter Cokelaere
petercokelaere@hotmail.com

 

 

Pojo.com

Copyright 2001 Pojo.com



Magic the Gathering is a Registered Trademark of Wizards of the Coast.
This site is not affiliated with Wizards of the Coast and is not an Official Site.