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 03.21.02 
                        - Since
                        I missed my article for last week, I thought I'd make up
                        for it by posting 2 deck fixed this week.  Both
                        these decks sent to me were versions of popular standard
                        builds that could use a boost from one of the most
                        overlooked artifacts from Odyssey... Millikin.  Milli"king"
                        actually serves 2 functions to improve BOTH these decks
                        in that it works as mana acceleration AND feeds
                        threshold!  
 The first deck is an attempt to build a sligh deck...
                        lets look at Casey's build.
 
 
 Greetings, sir.  I know you probably
                        won't be reading this, but I'd really appreciate it if
                        you would help me out with this Sligh deck I've created.
                         I've won most of the games I've played with it,
                        but I feel like there's something missing. So, here's
                        the list, and thanks for taking a look.
 
 4x Shock (standard ouch)
 4x Skullscorch (4 damage or Hymn.  Not bad)
 4x Volcanic Hammer
 4x Grim Lavamancer (not that I'll be able to get 4 of
                        these...)
 4x Urza's Rage
 4x Fiery Temper (since I don't have any discard in here,
                        I might take them out for something else)
 4x Firebolt
 2x Ghitu Fire
 1x Blaze (you know, in case of Haunting Echoes)
 1x Spitting Earth
 -
 4x Skizzik (I don't really have to explain this, do I?)
 1x Kamahl, Pit Fighter (It's a token white male! Haha.
                         But seriously, he's saved my ass on turn 6
                        before.)
 -
 3x Barbarian Ring
 20x Mountain
 ___
 Again, thanks for taking a look.
 
 Casey
 
 
 In my pathetic, sometimes demented world of magic
                        Sligh is all about early drops for early pressure and
                        then using burn to finish the opponent off.  Casey
                        has built more of a "burn" deck that I think
                        could use some creatures as a more efficient way to deal
                        more damage over the course of the game.  Here's
                        the mono-red deck I've been testing on Apprentice lately
                        with some success...
 
 4 Grim Lavamancer
 4 Mogg Sentry
 2 Raging Goblin
 4 Millikin
 4 FTK
 4 Skizzik
 
 4 Reckless Charge
 4 Firebolt
 4 Fire/Ice
 4 Urza's Rage
 
 17 Mountains
 4 Barbarian Ring
 1 Keldon Necropolis
 
 
 How does Millikin fit into this picture?  Well for
                        a mono-red deck there's 2 cards that are great fits for
                        an aggresive deck... those being Skizzik and Flametongue
                        Kavu.  The unfortunate side to these creatures is
                        that they cost 4 to cast which is too expensive for the
                        traditional sligh build that wants to apply early beats.
                         This is where Millikin will immediately shine as
                        it will allow you to play both these wrecking balls on
                        turn three.
 
 But that's not all, Millikin also has great synergy with
                        2 other cards that by themselves do not see eye to
                        eye... Grim Lavamancer and Barbarian Ring.  Lavamancer
                        wants to remove cards from the grave to deal damage
                        while Barbarian Ring needs ATLEAST 7 cards in the grave
                        to deal damage!  Millikin supplies the cards in
                        grave to be able to use both of these excellent cards.
 
 ++++++   +++++   
                        +++++  ++++
 
 My second deck-fix that involves Millikin is a B/R
                         deck heavy on removal and disruption via discard.
                         First the deck as it was sent to me...
 
 
 This is my red/black deck. My concept is simple,
                        eliminate early threats
 by direct damage and removal spells then wait until my
                        fatties come out. But
 somehow my deck doesn't work against fast decks like
                        goblin or white weenie.
 Can you suggest anything to make my deck better?
                        Thanks!!!
 
 Here's my deck:
 
 Lands
 9 Swamp
 7 Mountain
 4 Urborg Volcano
 3 Tainted Peak
 
 Creatures
 3 Flametongue Kavu
 3 Blazing Specter
 2 Phyrexian Scuta
 2 Skizzik
 2 Sengir Vampire
 2 Thundescape Familiar
 2 Nightscape Familiar
 4 Mesmeric Fiend
 1 Ichorid
 
 Spells
 4 Blazing Salvo
 4 Terminate
 4 Backlash
 2 Chainer's Edict
 2 Void
 
 
 More of a control deck than the mono-red deck above...
                        Millikin serves once again as a great accelerant for
                        high end spells like Blazing Spectre and Void.  Actually
                        my version runs Shower of Coals over Void because once
                        again Millikin will help achieve Threshold as well as
                        accelerate the casting of Shower!
 
 4 Duress
 4 Shock
 4 Millikin
 4 Chainer's Edict
 4 Mesmeric Fiend
 3 Pyre Zombie
 4 Urza's Rage
 4 Blazing Spectre
 3 FTK
 2 Shower of Coals
 
 4 r/b pain lands
 4 r/b tap lands
 3 Barbarian Ring
 6 Mountains
 7 Swamps
 
 
 Ideally you'd like to see early Duress/Mesmeric Fiend to
                        force thru a Blazing Spectre for an early win.  If
                        they are able to deal with the Spectre with a top deck
                        or you just don't draw him early all your removal in the
                        deck will buy you all the time you need.  Millikin
                        will also help with Flashback on Chainer's Edict and the
                        recursion of Pyre Zombie in the mid game.  This is
                        an excellent deck that functions well in any point of a
                        game versus most any opponent you will face... Kicked
                        Urza's Rage is yet another late game option this deck
                        has!
 
 Hope this helps... have fun! (Go Saluki's!!)
 Aaron
 
 
 
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