all the good cards (blastoderm, burst) leaving standard,
must find a
strategy for fires (and spiritmonger is too hard to get,
so don't try it!) I went with burn/biggies, and
maybe it can use some work. I like it, though!
2 Krosan Beast
1 Shivan Wurm
4 Llanowar Elves
2 Spined Wurm
2 Howling Kavu
4 Horned Kavu
1 Shivan Dragon
1 Molimo, Maro-Sorcerer
1 Thorn Elemental
1 Raging Kavu
2 Flame Burst
3 Scorching Lava
1 Fires of Yavimaya (my only one)
1 Planeswalkers Fury
1 Planeswalkers Favor
1 Early Harvest
1 Natural Emergence
4 Hull Breach
Strategy? Get a big guy and/or Fires early, and
achieve Threshold to finish
with Krosan Beast/Overrun or either Shivan.
Avatar of Killing
Avatar of Killing huh? I'd say more like Avatar of
I'm kidding of course, but this deck is a perfect
example of a deck that needs some help in deck building
Lets start with the mana base...
I changed my mind... I'm gonna rant first.
God Dark Ritual is GONE!!
Finally, Green is the color that has the only
playable form of mana-acceleration. This is as it
should be! Giving other colors access to mana
acceleration like Moxen and Ritual has been the main
reason why Green's been kicked around like the Redheaded
stepchild in Magic for such a long time. This is a
very healthy time for the game... Jaime Wakefield has
gotta be smiling somewhere.
Having said that, you MUST play with a full compliment
of Llanowar Elves and Birds of Paradise. Also, 18
lands is not enough even after adding the Birds. I'd
run 22 lands for a total of 30 mana sources. An
excellent land for the deck would be Keldon Necropolis
as it'll turn all those late game Elves and Birds into 2
points of COLORLESS damage that can be thrown at the
opponent or creatures. (even Pro-Red ones!)
As far as the consistency crack... Mr. Avatar's deck has
WAAAY too many cards of only one copy each in his deck.
Why the lone copy of Chlorophant for
example? Only running one copy means you'll rarely
see it when you want it. Take all those crap rare
singles out and replace them with multiple copies of
good cards like Wild Mongrel. Running 4 copies of
him in your deck means you'll be able to count on seeing
him as often as possible. When you build your
whole deck like this and practice with the deck you soon
start to get a good feel for how the deck will operate
in any given matchup.
Also, where the heck is FTK?!?! You can't give me
that "oh its too expensive" excuse 'cause it
ain't even rare! Flametongue takes out creatures
of up to 4 defense... and then on consecutive rounds
attacks the opponent for 4!!
Here's what I'd like the deck to look like:
4 Birds of Paradise
4 Llanowar Elves
4 Wild Mongrel
4 Kavu Titan
4 Call of the Herd
4 Flametongue Kavu
3 Thornscape Battlemage
2 Shivan Wurm
3 Urza's Rage
2 Ghitu Fire
4 Karplusan Forests
2 Keldon Necropolis
Look at all the interaction with Shivan Wurm. This
monster has so many excellent creatures to gate like
BOTH the Kavu's. Not only does Thornscape
Battlemage deal GREEN damage (once again dealing with
Pro-Red) but with a Bird on the board it can take out
enchantments as well! This thing can potentially
generate 3-1 card advantage... and then you return it to
your hand with Shivan Wurm so you can do it AGAIN!!!
Hope this helps... have fun!