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Well, not quite. But please bear with me and the rest of the internet as we get used to having a new lineup in the base set. To make up for any mistakes, let me post a truly wacky deck.


4 Urza's Guilt
4 Megrim

Yes, this is the core. With one of each, it does 10 damage. Yes, when the deck goes off it goes off HUGE. But more on this later. Notice that Guilt can help you find the next one.

4 Impulse
4 Brainstorm
3 Frantic Search
3 Prosperity

Prosperity is amazing in this deck, sometimes acting as Guilt's 5-7. If they weren't so expensive to cast I'd use more. 

3 Caltrops
4 Bottle Gnomes
3 Sapphire Medallion (use Nightscape Familiar for a common substitute.)

The rest is land. I'm running Rootwater Depths, Peat Bog, and Bad River among Islands and Swamps. Painlands are bad for this deck, since once you hit 8 life, you can't combo them out without making it a draw. Salt Marsh isn't good cos you can't get mana out of it when you play it.

Barring Bottle Gnome beatdown, the max damage this deck can do is 96 + whatever Prosperity/Megrim brings, but this is based on 4 Megrims on the board.

What does this deck roll over to? Anything with Counterspell, Disenchant, burn or superfast creatures. It's definitely casual, but it's fast becoming my "signature" deck because it's so much fun to play.

Anyway, on to the article.

Straight out of Planeshift comes one of my favorite cards, Warped Devotion. This is one of the more interesting cards in the set, since it isn't Gold or able to be Kicked with an allied color mana, but because it is a blend of strategy. Think about it. Discard is a distinctly Black strategy, and bounce is a dedicated Blue trick. In many ways, it's like Flametongue Kavu, Reviving Vapors, Terminate, or Armadillo Cloak. Most of those cards have found good uses, so Warped Devotion ought to have good applications.

Hey, I was just going through some packs of Planeshift when I came across Warped Devotion. I knew that it had potential so built a deck around it. It did pretty good but had problems with U/W control. 
Please help! 

4 Warped Devotion 
4 Dark Ritual 
2 Yawgmoth's Agenda 
4 Waterfront Bouncer 
2 Avatar of Will 
4 Recoil 
4 Wash out 
4 Rushing River 
4 Undermine 
4 Fact or Fiction 
4 Underground River 
4 Salt Marshes 
8 Island 
8 Swamp 

This is a fairly standard version of what has been dubbed Warp Wash, but there are some changes I would like to suggest. Fist, the Waterfront Bouncers need to go. They force you to discard, which is exactly what your opponent needs to be doing. Withdraw is good against creature decks, but Boomerang will help you disrupt U/W's mana. Since we have two candidates, I would recommend taking out Rushing River. They are much more of an IBC card than a Type Two card.

Undermine has it's biggest strength against cards like Armageddon that are an effect that you cannot bounce. Permanents are no problem because you can bounce them, but effects that change the entire shape of the game are not too good for you. I would suggest pulling them for Plague Spitter to help out against Fires and Rebels while allowing you to have another creature against U/W.

I pulled Dark Ritual because it doesn't help out as much as it should. It allows you to cast a first turn Spitter or Devotion, but that doesn't help much. The Agenda should be played once you have a decent sized graveyard, and by that time you shouldn't need Dark Ritual to cast it. That in mind, I dropped them for Opt to help smooth out the mana. Since you probably still want to accelerate your mana, Star Compass will be superior to Sky or Charcoal Diamond in most cases. If Ponza is big in your area, play two Sky and one Charcoal. If you don't like them at all, add two lands and a Withdraw.

The toughest part of this deck is the Sideboard. Submerge is a good bet against Green allowing you to cast Warped Devotion and begin bouncing on the same turn. Misdirection for counters maybe some straight discard too. Cursed Totem, Perish, Chill and all the usual suspects fit well.

4 Warped Devotion 
2 Yawgmoth's Agenda 
4 Plague Spitter
4 Recoil 
4 Boomerang
2 Avatar of Will 
4 Wash Out
3 Withdraw
4 Fact or Fiction 
4 Opt

3 Star Compass
4 Underground River 
4 Salt Marshes 
7 Island 
7 Swamp 

Does Warped Devotion gain anything from Extended? You bet it does.

3 Warped Devotion 
4 Duress
3 Recoil 

3 Man O' War
2 Capsize
2 Morphling
4 Tradewind Rider
3 Ophidian
4 Force of Will
4 Impulse

3 Sapphire Medallion
3 Powder Keg

4 Underground River 
4 Underground Sea
10 Island 
4 Swamp

I couldn't tell you how good this it, or what other cards it needs, or how well it plays to the metagame. There is not questioning the power of most of these cards. There aren't any decks that should come as a huge surprise to the Extended metagame.

Until Merfolk of the Pearl Trident and Mon's Goblin Raiders sue for more powerful power and toughness, Make Mine Magic.

Kevin Williams