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Land Ho!

This deck landed right in front of me. You would have gotten that horrible pun if I would have told you the kind of deck we are discussing - the fabled land deck. Not all land, mind you, that would be too tough. You always have to have support spells. But I digress, onwards my exploring brethren for the search must go on.

Hey I'm glad a new reliable Magic site has opened after the Dojo shut down. Anyway, here I have a type I deck that relies on uncounterable creature-lands to win; it works quite well, it handles easily most type
I/extended decks but still I have trouble with weenie decks, especially green Stompy. Can u help me? Keep in mind that I have no Power Nines ;-)

Land Ho!
Sacred Ground x 3
Wrath of God x 4
Powder Keg
Sylvan Library x 2
Mox Diamond
Pyroclasm x 2
Force of Will x 4
Arcane Denial x 4
Mana Leak x 2
Exploration x 2
Disenchant x 4

Mishra Factory x 4
Treetop Village x 4
Ghitu Encampment x 2
Faerie Conclave x 3

Savannah x 2
Tundra x 3
Plateau x 4
Tropical Island x 2
Volcanic Island
City of Brass
Gemstone Mine
Reflecting Pool
Strip Mine

P.S. excuse me for my bad english! Thanks

Valerio Ferrari

Bad English? Hardly, Valerio speaks better English than most American college graduate. From the south, anyway.

This deck wants some spells rather badly. Including the wonderful artifact Horn of Greed, and the best land fetcher in the game, Yavimaya Elder. I'm gonna drop the Powder Keg, since it will occasionally take out your own artifacts. The Mox Diamond will have to go, why would you want to discard a land when we can make a creature out of it? I'll skip some of the other comments and get straight to the deck.

4 Sacred Ground
2 Seal of Cleansing
4 Wrath of God
4 Enlightened Tutor
4 Swords to Plowshares

1 Joreal, Empress of Beasts
4 Exploration
1 Regrowth
2 Crop Rotation

4 Horn of Greed

4 Mishra Factory
4 Stalking Stones
1 Strip Mine
1 Dust Bowl
1 Kor Haven

4 Treetop Village
4 Savannah
7 Plains
4 Forest

This does not look like a deck that I would normally build. Notice that I have six single copies of cards. There is a reason for each one, however. Regrowth and Strip Mine are restricted, Joreal and Kor Haven are Ledgendary (and Joreal eats your cards), You only need one Dust Bowl with Crop Rotation, and you don't want to sacrifice too many lands. There are a lot of lands, 30 to be exact. Many of those lands are meant to be sacrificial, and most of the rest have another function. I decided to drop the Yavimaya Elders, there wasn't enough basic land to effectively support them. 

Here is the secret of the deck. Sacred Ground and Stalking Stones. Barring your own Wrath or a Swords to Plowshares, that makes a 3/3 colorless creature that cannot be killed. Add in Horn of Greed, and you will draw a card every time that it is killed. Back that up with Mishra's Factory and Treetop Village, and you have some serious offense.

I couldn't help noticing how much of a dramatic shift this was from your original deck, so I thought I'd provide a deck that would operate much more like the control deck you sent me.

1 Regrowth
4 Wrath of God
3 Powder Keg
2 Abundance
3 Sylvan Library
3 Mox Diamond
4 Impulse
4 Force of Will
3 Arcane Denial
3 Mana Leak
3 Disenchant

4 Mishra Factory
4 Treetop Village
4 Faerie Conclave

4 Savannah
4 Tundra
4 Tropical Island
2 Reflecting Pool
1 Strip Mine

This deck abuses the man lands and the Sylvan/Abundance combo. Really, you could switch the number of Sylvan Library and Abundance to double your chances of finding what you need, but that's optional.

There are so many land decks you can build. My brothers runs Scroll Rack/Yavimaya Elder with Sacred Ground/Natures Revolt for the kill. Be creative, keep your eyes out for possible cards, and most importantly, have fun.

Until Alexi drops Zephyrs to become a Pigeon Mage, Make Mine Magic.

Kevin Williams