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                            5 Color Dragon Today we're gonna get really expensive. I don't mean
                        decks costing $20 - $200, I mean EXPENSIVE. If this deck
                        doesn't keep someone from going to college, it'll be my
                        own fault. Why is this deck so expensive? Read on to
                        find out.-----
 Hey Kevin,
 
 I have built a deck centered on the Dragon Legends
                        of Invasion.  The fix has one rule: keep it
                        Extended.
 
 Creatures:  16
 
 1 Treva, The Renewer
 2 Dromar, The Banisher
 2 Crosis, The Purger
 1 Darigaaz, The Igniter
 3 Rith, The Awakener
 3 Birds of Paradise
 3 Blastoderm
 1 Sliver Queen
 
 3 Fires of Yavimaya
 3 Demonic Consultation
 3 Fact or Fiction
 3 Absorb
 3 Yawgmoth's Agenda
 3 Recoil
 2 Tsabo's Decree
 1 Necropotence
 
 3 City of Brass
 4 Adarkar Wastes
 4 Brushland
 3 Shivan Oasis
 3 Urborg Volcano
 2 Elfhame Palace
 4 Underground River
 
 Strategy: Less than a Sligh. Search out Phatty creature
                        or Necro, Get more big creatures, make opponent discard
                        all defense, attack, rinse and repeat. With Necro out,
                        one Absorb=3 free cards, and Yawgmoth's Agenda to reuse
                        them! Please make me a sideboard..
 
 Sincerely,
 Christopher
 -----
 
 Five colors. Dragon Legends. Extended. I would keep
                        track of how much these cards actually cost, but I don't
                        have the time. If you can find a price for all the
                        cards, email me, and I'll send you the OFFICIAL Mana Man
                        Award for Too Much Time on your hands
 
 .
 Christopher, I can't make you a sideboard because I don't
                        know your metagame. Here's a hint, don't use Light of
                        Day, Chill or Perish or else you'll keep half your
                        creatures from doing anything worthwhile.
 
 First step, remove all commons. That was easy. Now, let's
                        replace all the Invasion duals with true dual lands.
                        Since there will still be some mana problems, how about
                        using Grim Monolith and Mox Diamond to speed things up?
 
 I like the idea of Necropotence and Absorb, and while it
                        may be a near impossibility because of color screw, four
                        of your behemoths are White, so Scent of Jasmine is a
                        possibilitywait, that's common. Let's use Hero's
                        Reunion then. Two mana, seven life. I pulled the
                        Agendas; a deck can use only so much card abuse.
 
 And, since Fact or Fiction is the only normally priced
                        uncommon, let's use Coalition victory. You should be
                        able to pull off an easy win that way, but Dragon beats
                        is so much more fun.  Call it a back up plan.
 
 2 Treva, The Renewer
 1 Dromar, The Banisher
 2 Crosis, The Purger
 1 Sliver Queen
 3 Darigaaz, The Igniter
 3 Rith, The Awakener
 4 Birds of Paradise
 
 3 Grim Monolith
 4 Mox Diamond
 
 4 Demonic Consultation
 3 Coalition Victory
 4 Hero's Reunion
 4 Necropotence
 
 3 City of Brass
 3 Plateau
 4 Savannah
 4 Scrubland
 4 Badlands
 4 Bayou
 3 Underground Sea
 
 All I have to say is:
 
 Turn 1: Bayou, Birds of Paradise
 Turn 2: Mox Diamond, Plateau, Grim Monolith
 Turn 3: Anything.
 
 Until the crew of the Weatherlight goes on strike
                        demanding 20% fewer archenemies with unpronounceable
                        names, Make Mine Magic.
 
 Kevin Williams
 Kevin@pojo.com
 
 
 
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