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                            Type 1.5 Goblins 
						One point five, where the bad boys play. 
                        Aggressive decks go from big goofy creatures to
                        cutthroat assasains that lunge straight for the jugular
                        vien. This is my kind of environment. 
                         
                        _____ 
                        I've had my deck for about a year and have made many
                        adjustments.  
                        Originally it was mostly one and two drops but I found I
                        was much more 
                        successful with the bigger creatures.  It is for
                        1.5 format and I ask that you leave in the Goblin
                        Grenades.  They are great cards and are the focus
                        of my deck, which has been quite successful lately. 
                        Basically I try to get out a Lackey or Catcher to bring
                        in the big guns. Direct damage clears the way and the
                        grenades are just brutal.  Ashnod's Alter speeds it
                        up and in longer games can devastate opponents with
                        Disintegrate or Rolling Thunder.  I still think it
                        can get better though and with Planeshift out, maybe it
                        can.  
                        Thanks 
                         
                        4 Goblin Lackey 
                        3 Goblin Flunkies 
                        3 Goblin King 
                        3 Ball Lightning 
                        2 Goblin Recruiter 
                        2 Goblin Marshall 
                        2 Goblin Mutant 
                        2 Mogg Catcher 
                        21 
                         
                        4 Lightning Bolt 
                        4 Goblin Grenade 
                        4 Disintegrate 
                        1 Rolling Thunder 
                        13 
                         
                        2 Ashnod's Alter 
                        2 
                         
                        4 Mishra's Factory 
                        2 Balduvian Trading Post 
                        1 Keldon Necropolis 
                        1 Maze of Ith 
                        1 Shivan Gorge 
                        1 Hammerheim 
                        14 Mountain 
                        24 
                         
                        24+21+2+13=60 
                        _____ 
                         
                        Let me say this: This deck is fast, mean, and can pull
                        off some mean tricks. But, its not nasty enough for
                        my taste. Im gonna pull out some of the tricks and
                        add more brutality. 
                         
                        4 Goblin Lackey 
                        4 Mogg Flunkies 
                        4 Goblin King 
                        4 Ball Lightning 
                        4 Goblin Recruiter 
                        4 Goblin Mutant 
                         
                        4 Lightning Bolt 
                        4 Incinerate 
                        4 Goblin Grenade 
                         
                        4 Mishra's Factory 
                        1 Maze of Ith 
                        1 Shivan Gorge 
                        18 Mountain 
                         
                        This deck is all about pain.  While youre
                        putting Goblins into play for free, you should be
                        pointing burn at blockers and, as we say in the trade,
                        To Da Dome. 
                         
                        I thought about adding Cursed Scroll, but the deck would
                        actually lose some of its edge. I thought about Scent of
                        Cinder, but this deck wants cards on the board, trying
                        to overwhelm its opponent before he can flinch. 
                         
                        This doesnt suffer from overcommitting on the
                        board, it enjoys every minute. 
                         
                        Until the color Red is replaced by the kinder, gentler
                        pastel yellow, Make Mine Magic. 
                         
                        Kevin Williams 
                        Kevin@pojo.com 
                         
						 
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