|   
						
Pojo's MTGMTG Home
 Message Board
 News & Archives
 Deck Garage
 BMoor
Dolf
BeJoSe
 
 Columnists
 Paul's Perspective
 Jeff Zandi
 DeQuan Watson
 Jordon Kronick
 IQ
 Aburame Shino
 Rare Hunter
 Tim Stoltzfus
 WiCkEd
 Judge Bill's Corner
 
 Trading Card
 Game
 Card of the Day
 Guide for Newbies
 Decks to Beat
 Featured Articles
 Peasant Magic
 Fan Tips
 Tourney Reports
 
 Other
 Color Chart
 Book Reviews
 Online Play
 MTG Links
 Staff
 
 
 
 
 
					
					Space for Rent!
 
 |  | 
					
					Paul Hagan's Magic The Gathering Deck GarageCasual (?) Mono-White Soldier deck - 3.18.05
 
					Hey y’all, and welcome to 
					(a somewhat late edition of) the deck garage! Hope y’all are 
					enjoying Spring Break, or if it isn’t here yet, I hope you 
					will. Well, since I don’t other have anything else to say, I 
					guess we can get right to the e-mail…
 LANDS: 20 plains
 
 CREATURES:21
 
 2 deftblade elite
 2 daru warcheif
 4 glory seeker
 4 frontline strategist
 1 jareth,leonine titan
 1 honor guard
 1 longbow archer
 1 oracle's attendants
 1 crossbow infantry
 2 noble templar
 1 gerrard capashen
 1 windborn muse
 
 ENCHANTMENTS:11
 
 2 mobilization
 1 knighthood
 4 paficism
 1 gerrard's battle cry
 2 kirtar's desire
 1 entanglement
 
 INSTANT/SORCERY:8
 
 4 holy day
 2 awestrike
 2 piety charm
 
 What we have here is the groundwork for a White Weenie / 
					Soldier deck, and I’m guessing by the presence of a couple 
					of the cards and the lack of sideboard that this deck [from 
					Unknown Contributor – send me names, folks! ] is Casual. 
					Working from there, I want to make sure we have all of the 
					best soldiers. Thus, I go to my favorite search engine and 
					turn up…
 
 Catapult Squad*
 Intrepid Hero
 Soltari Foot Soldier
 Soltari Trooper
 Whipcorder*
 
 The cards with asterisks next to them are cards that I feel 
					necessary to have in any soldier deck – Catapult Squad for 
					its amazing removal ability, and Whipcorder for the amount 
					of control is supplies. Intrepid Hero is probably a 
					sideboard card at best, but I felt it might be good to 
					mention it here. The two Soltari creatures are decent 
					options for Shadow, but I’m not positive they belong in the 
					deck – honestly, the best Soltari are clerics. I’m going to 
					try and keep things as high-quality as possible though, so…
 
 +4 Catapult Squad
 +4 Whipcorder
 
 Looking over the rest of the deck for Top-Tier creatures 
					that I want to include a full set of, I see Longbow Archer. 
					The Archer seems a little too good to pass up, so I’m going 
					to up the count on him to four.
 
 +3 Longbow Archer
 
 Now that we have a good set of decent 2-drops, I think it is 
					probably OK to get rid of a couple of the sub-optimal cards 
					to make room for them. The first to go is Glory Seeker. It 
					has no abilities other than being a 2/2 for 2, and we 
					already have plenty of those.
 
 -4 Glory Seeker
 
 The next cards to go are a lot of the 1-ofs. Jareth, Leonine 
					Titan is just too expensive for what we are trying to do 
					here, as is Gerrard Capashen. I’d prefer to keep the casting 
					cost on everything in the deck at three or below as well, 
					meaning Windborn Muse and Oracle’s Attendants are heading 
					out, too.
 
 -1 Gerrard Capashen
 -1 Jareth, Leonine Titan
 -1 Oracle’s Attendants
 -1 Windborn Muse
 
 I need to knock out a few more cards to make sure we have 
					enough room, so out go Honor Guard for not having a big 
					enough power for his casting cost, and Noble Templar can go 
					as well, since we don’t really need to hunt down a *lot* of 
					land, and he is otherwise too expensive.
 
 -1 Honor Guard
 -2 Noble Templar
 
 Now that we’ve finished clearing room for the automatic 
					inclusions earlier, we can start to adjust the rest of the 
					deck. I debated on whether Deftblade Elite or Soltari 
					Footsoldier was better for quite a while, but I think that 
					the ability to close out a game because of an opponent’s 
					lack of Shadow outweighs the combat tricks available with 
					Deftblade Elite. I’d like to run a full set, so I’m also 
					cutting Knighthood and Gerrard’s Battle Cry. Both cards 
					require a bit of an investment in mana for good effect, and 
					you don’t like seeing multiples in your opening hand. Show 
					me a card with both of these traits, and I’ll show you a 
					card that is holding the deck back.
 
 -2 Deftblade Elite
 -1 Gerrard’s Battle Cry
 -1 Knighthood
 +4 Soltari Foot Soldier
 
 I’m not completely comfortable with only have twenty-one 
					creatures in this deck, especially since it has to rely on a 
					horde of small creatures overwhelming any larger, better 
					quality creature that our Unknown Contributor’s opponents 
					might play. I also can’t pass up playing the best white 
					weenie creature I can think of either – Mother of Runes. 
					Much like Soltari Foot Soldier, Mother of Runes can help 
					break a stalled game open using her protection-granting 
					ability. To make room, I’m going to get rid of Crossbow 
					Infantry, Entanglement, and Kirtar’s Desire. Crossbow 
					Infantry is getting the axe just because of the difference 
					in the quality of creatures. I actually couldn’t find record 
					of a card called Entanglement – if someone knows what it 
					does, e-mail me – and Kirtar’s Desire just seems sub-par, 
					even compared to Pacifism.
 
 -1 Crossbow Infantry
 -1 Entanglement
 -2 Kirtar’s Desire
 +4 Mother of Runes
 
 Finally, or at least in the way of creatures, I would feel 
					bad if I didn’t include a full set of Daru Warchief. I know 
					I said that we wanted the curve to stay around three mana or 
					less, but soldiers aren’t the biggest creatures in Magic, 
					even for White Weenie, and they can probably use the help. 
					Plus, it can’t hurt to have that little extra power, right? 
					I’m pulling Awe Strike to make room.
 
 -2 Awe Strike
 +2 Daru Warchief
 
 As odd as it sounds, Mobilization just isn’t that good in a 
					soldier deck. From my experience, the mana required to have 
					Mobilization doing much good is just too much for any deck 
					running light on mana to handle. Therefore, it goes out. I’m 
					also not too sure about the presence of Piety Charm. It has 
					its uses, yes, but I also think giving your creatures a 
					permanent bonus of some sort would be better than a one time 
					use. Therefore, it too goes out. In place of these cards, 
					I’m going to throw in Shared Triumph. It is inexpensive, it 
					goes with the theme, and it shouldn’t help out too many 
					opposing decks like Crusade can be prone to do.
 
 -2 Mobilization
 -2 Piety Charm
 +4 Shared Triumph
 
 As I’ve said many times before, the best removal spell in 
					the game isn’t black or red, but white, in the form of 
					Swords to Plowshares. Since it is taking a creature out of 
					action, Swords is doing a job similar to that which Pacifism 
					is doing now, but better. That means that Pacifism is 
					getting cut in Swords’ favor.
 
 -4 Pacifism
 +4 Swords to Plowshares
 
 Especially considering the contributions Mirrodin block 
					made, you don’t want to have a deck nowadays without some 
					form of artifact removal. Fortunately, before there was 
					Naturalize, white had Disenchant. Soldier decks are going to 
					want to come at their opponents quickly, and they definitely 
					don’t want to be on the defensive. With this in mind, I’m 
					cutting Holy Day in favor of Disenchant’s removal.
 
 -4 Holy Day
 +4 Disenchant
 
 I wavered a bit on whether or not twenty lands was too many 
					for this deck, but I think it is probably about right. I do 
					want to include a couple of copies of Kjeldoran Outpost, 
					though, just for the added ability to make more soldiers to 
					work with Daru Warchief. Keep in mind, though, that you’ll 
					have to mulligan a hand with just a couple of land, one 
					being Kjeldoran Outpost, every once in a while.
 
 -2 Plains
 +2 Kjeldoran Outpost
 
 I think that about wraps up work on this deck; here’s how it 
					came out.
 
 CREATURES (28):
 4 Catapult Squad
 4 Daru Warchief
 4 Frontline Strategist
 4 Longbow Archer
 4 Mother of Runes
 4 Soltari Foot Soldier
 4 Whipcorder
 
 NON-CREATURE SPELLS (12):
 4 Disenchant
 4 Shared Triumph
 4 Swords to Plowshares
 
 LANDS (20):
 2 Kjeldoran Outpost
 18 Plains
 
 Hope that helps, Unknown Contributor, and good luck! I’ll 
					see y’all next week.
 
 -Paul Hagan
 
 
 
 |