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v0rac10u5’s Deck Garage
Open Season On Elves
January 14, 2008

  hey, i've got a nice and deadly t2 deck for you today that works pretty well in my metagame, but i feel isn't up to the top-tier quite yet, so i could definitely use some peer-review and suggestions.
     I usually play this deck in casual formats while keeping the cards strictly t2 in case there's a tournament around, so i'd like to get it ready just in case. With all these creature-saturated Lorwyn decks running around, I feel
that this deck would be ideal for taking out those pesky elves and evil midgets running around.
      That said, this deck was built to be a green-slayer. There's nothing that annoys me more than those green token decks, whether they be saproling or elf, so this deck was built to slay them and the thorn elementals that often accompany them. 

Land: 23

Swamp: 10
Mountain: 10
Sulfurous Springs: 1
Kher Keep: 1
Urborg, Tomb of Yawgmoth: 1
~~~~~~~~~
Creatures: 17

Prodigal Pyromancer: 4
Barbed Shocker: 3
Twisted Abomination: 2 (timeshifted i believe, i should really double check)
Subterranean Shambler: 2
Nekrataal: 1
Mortivore: 2

Kaervek, the Merciless: 1
Stronghold Overseer: 1
~~~~~~~~~~~~~~~~~
Otherspells: 20
Dread Return: 4
Void: 2
Eyeblight's Ending: 2
Lightning Axe: 2
Incinerate: 2
Pyroclasm: 2
Plague Wind: 2
Terror: 2
Lotus Bloom: 1
Pyrohemia: 1

     Main idea of the deck is simple: population control. I terror big creatures, pyroclasm hordes of smaller ones. Dread return works well with the shamblers to bring miniclasms from the grave (or have it go out with a bang), nekrataal to reanimate it's deadly sting, and of course Kaervek and the overseer become a bit more affordable. Jimmy (red timmy) is very proficient at board control when i don't want to waste spells on the task, and can also whittle away life in downtime. If I become overwhelmed with weenies i can either 'clasm, or use the jimmies as fodder for a flashback return of the shambler. Plague Wind clears the way for my late game finisher, Mortivore, to slaughter my opponent with his own mass graves. Void takes care of what i can't normally with RB: crucial enchantments.
    Now for problems... this deck obviously has a bunch of creature removal, which is mostly useless against decks that don't rely on creatures. It falters pretty badly against blue counterspell decks, where it essentially has to wait for an opportunity to slip kaervek in if it can;t do some luck-based hand disruption with barbed shocker.
    For deck garage purposes, I'd like this deck to be within t2 and keep RB. Also, being a poor college student who needs to save money for books, i'd appreciate a lower position on the budget curve. Any expensive cards I got in here came from trades or boosters so they're what I got. Can't afford Damnation unfortunately, so gotta rely on mass burn and Plague Wind

thanks in advance
~Mark

 

-------------

This is a solid deck to build around. I think you should make an effort to get more Nekrataals and its close cousin, Shriekmaw. Those cards shred aggro green and white decks. More Pyroclasms and Incinerates will improve the decks consistency. I’ve also added some discard spells, like Auger of Skulls and Stupor. These will help you disrupt control decks. I checked eBay before I type this list out, and, other than the lands, each of the cards I added goes for about a dollar or less.

 

Open Season On Elves.dec v1.1

18/20/22

4 Augur of Skulls

4 Mortivore

4 Nekrataal

4 Shriekmaw

1 Kaerevek the Merciless

1 Avatar of Woe

 

4 Incinerate

4 Pyroclasm

4 Stupor

4 Dread Return

2 Void

2 Plague Wind

 

4 Sulfurous Springs

4 Graven Cairns

1 Urborg, Tomb of Yawgmoth

1 Keldon Megaliths

5 Mountain

7 Swamp

 

FYI: Void can’t kill enchantments, unless they are still in your opponent’s hand.

 

 

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