Subject: Deck Fix #1 I plan on doing 1-2 fixes a week!I am doing a Type 2 fix this week, first fix so far, and its a G/W madness deck... ------------ Basically you overpower your opponent with high number of creatures. Then use glory's ability to finish em off... So any ideas? Lands: 4xBrushland 2xKrosan Verge 8xForest 8xPlains Creatures: 4xAnurid Brushhopper 3xGlory 4xWild Mongrel 3xTireless Tribe 2xRoar of the Wurm 4xLlanowar Elves 4xBasking Rootwalla 4xArrogant Wurm 3xWhipcorder 3xGlorious Anthem 4xElephant Guide 2xWorship SB: 4xPhantom Centaur 2xSylvan Safekeeper 4xCompost 2xKrosan Recalimation 4xDisenchant -Willus --First Deck Fix! This is actually a decent deck, but you have several errors that could ruin yourself. First I'll look at your lands... I think they could greatly improve Verge is good, but i think that 20 lands won't be enough, most of your deck is cheap, but you need more stability, and you have access to better lands... 4xWindswept Heath 4xBrushland 2xKrosan Verge 3xNantuko Monastery 6xForest 6xPlains Creatures are great too, but i'd use these... Patrol Hound is pretty good too ya know... 3xPatrol Hound 4xWild Mongrel 4xTireless Tribe 4xBirds of Paradise 3xAnurid Brushhopper 2xGlory 4xBasking Rootwalla 2xArrogant Wurm 1xMystic Enforcer 2xRoar of the Wurm 2xLiving Wish 2xMirari's Wake 2xCentaur Glade Also your SB is too much Anti-black 2xPhantom Centaur 1xRavenous Baloth 1xCrush of Wurms 1xThorn Elemental 1xGlory 1xGenesis 3xCompost 3xSeedtime 2xSylvan Safekeeper Baloth is for wish, i've seen him used as a nifty way to slwo down opponent (Chump block and sac) Thorny for late game help Glory and genesis are self explanatory Spellbane centaur isnt as useful as safekeeper in my opinion! seeing as you used safekeeper i'd have to say you made a good decision! I hope I helped! -Brett Livingston