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					BMoor's Magic 
					
					
					
					The 
					
					
					
					
					Gathering Deck Garage 
					Blue/White Mill Control 
					
					
					April 12, 2010  
					 
					
					
					Normally, I don't respond to people who give me their 
					decklists as attached files instead of typing them in the 
					body of their E-mail. This is for two reasons. First, it 
					complicates matters if I have to copy/paste the decklist out 
					of a word processing program and into an E-mail window. 
					Second, opening files E-mailed to me by people I don't know 
					personally is a good way to get viruses, and since this deck 
					garage requires me to allow anybody I've never met to E-mail 
					me, I'm probably at higher risk of virus infection than I 
					want to admit. 
					 
					Today's client, who I'm calling "Iggy" after his/her E-mail 
					address, is a rare exception, because the body of his/her 
					E-mail had so much information I can provide a suitable deck 
					fix without even needing the attached files. 
					
					----- 
					
					
					Okay, I know you've already written an article pertaining to 
					mill, and I know this is probably the umpteenth million 
					message you've read about 
					
					 mill, 
					but I'm getting desperate. Got my ass kicked playing 
					mono-blue mill at my first ever 2010 Standard 
					Magic Tourney (are you surprised?). Anyway, it's back to the 
					drawing board for me, because I couldn't seem to build an 
					effective blue/white ally deck either (because aggro kept 
					killing me when my opponent used a kicked Vines of Vastwood 
					and Primal Bellows AFTER I agreed to take the damage his 1/1 
					was sending my way [is that legal?]!!!!). The way I see it, 
					even if you win a few matches, you'll just be fighting the 
					$450 decks in the final rounds (and losing on turn 4). 
					Remember the Madness mechanic? I had a Madness deck 
					back when Time Spiral was Type 2. That deck was peace back 
					in the day. There was barely a card in the deck above 
					uncommon rarity. THAT'S how you build a deck man; any moron 
					can build a deck full of rares with Daddy's money (cough 
					Jund cough). Unfortunately, it seems that I'm gonna have to 
					shell out the dough for Day of Judgment and stuff if I want 
					this type of deck to have a chance. Fact is, I've wasted so 
					much money on this deck idea I don't have any way of getting 
					such things. Say it ain't so Bmoor!!  
					
					
					I have the first White/Blue standard deck attached as "Type 
					2 white blue". This deck was alright, and I'd win a bit, but 
					when I did, I cut it close, and the big issue there was 
					mana. Either I can't shuffle properly, or the symbol 
					occurrence is off balance, or... I understand the maxim, "If 
					it ain't broke, don't fix it", but I 
					
					
					
					
					
					
					
					
					 must 
					admit I took this deck list straight from Jacob Van Luen's 
					MTG Daily article "Building on a Budget: Honing Your 
					Deckbuilding Skills." Although it's slightly altered, I 
					finally caved to the idea of adding a splash of white to my 
					mono-blue mill, because I saw the potential Path to 
					Exile+Archive Trap had. Eventually I made the deck, as you 
					can see from the list attached, and I was so excited to use 
					it. I followed your advice on the "Tourney Worthy Mill 
					a Myth?" article, and I tried to make the deck my own. As 
					you can see, I dropped Hedron Crabs entirely, because of 
					aggro pumping creatures to 9/9 with trample on turn five 
					(damn Overrun). I put in Wall of Denial (but once again, I 
					kept being pressured to block from a 9/9 with trample and no 
					way to gain life or prevent the damage.) Overall, I tried to 
					focus on keeping my ally deck as it was in terms of 
					creatures used, and use mill as the win condition. See, 
					Halimar Excavator is the only one doing any decent, 
					consistent milling, and by the time I've drawn a card like 
					the Archive Trap, I can't use it effectively because he 
					uses Overrun to force me into a block, killing all of my 
					creatures. On top of that, my opponent knows better than to 
					search his library for any reason because he knows I have 
					it, and why should he need to--he just kicked a Wolfbriar 
					elemental and has flooded the field with tokens! Next turn 
					I'll draw something useless like a Jwari Shapeshifter (my 
					allies are dead!), and he'll hit me for a deadly amount of 
					damage when I'm wide open. 
					
					
					See, I've thought of ways around stuff like this, like using 
					Meddling Mage to shut down an opponent's boosting instants, 
					and that standard legal white Fog that has Cycle (whatever 
					it's called.) But I don't have the room between sideboard 
					and deck to add cards that slow down the momentum of my 
					opponent's agressiveness, and even if I did put in plenty of 
					white Fog and Meddling Mages and Walls of Denial, I don't 
					have enough room for Archive Trap or Halimar Excavator or 
					any of the "game winning" mill cards I need, and by then I 
					might as well have made a new deck with a different 
					strategy! Because once I go up against something non-aggro, 
					I'm being brought to my knees from the guy who built a 
					budget blue deck and uses Dispel to shut down Path and 
					Archive Trap! 
					
					
					Have I made some good points? Do you see my dilemma here? 
					I'm thinking the Mill deck's hopeless, do you agree? Is it 
					wrong to simply walk in with a slightly modified deck l 
					found on the internet, or is it simply suicide? Please 
					help!!! 
					
					
					And thanks in advance! 
					 
					~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
					 
					 
					Okay, Iggy, let's see what I can do for you. Sadly, a good 
					mill deck in today's Standard is a thorny issue indeed. 
					Especially against fast aggro decks and Jund, as you 
					observed. But it's puzzles like these on which I thrive! 
					 
					Iggy's observations have given me a lot to think about, 
					actually. In many articles I've written, I've mentioned how 
					life gain isn't a viable strategy, and life gain cards have 
					to do something else in order for them to be good. I'm 
					starting to think that milling might be the same way. After 
					all, it doesn't matter how many cards a person has in their 
					library until you mill away the last one, right? It's the 
					same with damage to a player-- it doesn't matter if you have 
					1 life or 100 when you win, but once you lose that last 
					point, it's all over. 
					
					
					
					
					
					
					
					
					
					  
					So, a card that mills for you has to do something else to be 
					good? Maybe. It's a new theory and an untested one. After 
					all, a creature that isn't good for anything but attacking 
					is still pretty good, because it's dealing damage to an 
					opponent, right? But a creature is better than a straight-up 
					Lava Axe type effect, because a creature can attack turn 
					after turn while a Lava Axe is a one-time effect. And 
					Archive Trap is also a one-time effect, it just attacks the 
					library instead of the life total. So, in theory, a 
					repeatable milling effect should be superior to a one-time 
					shot like Archive Trap. The best repeatable miller in 
					Standard right now, and likely the best milling effect in 
					general, is Memory Erosion. Every spell the opponent plays 
					will mill him for another two. This works well against Jund-- 
					their cascade spells will mill them out faster, and the only 
					card they have to stop the Erosion is Maelstrom Pulse. 
					 
					That reminds me, you will indeed need to defend yourself, 
					from both creature assaults and unsavory spells. I know this 
					will sound strange, but in a deck with Memory Erosion, I 
					think Lapse of Certainty would be the best choice of 
					counterspells. Why is it better than any blue counterspell 
					you could run? Because it puts the countered spell on top of 
					your library. If you play Laspe in response to Memory 
					Erosion's triggering off of the spell you want to counter, 
					the spell will get put on top of your opponent's library, 
					then directly into his graveyard, making Laspe a less 
					color-intensive Cancel. 
					 
					I also think you should stick 
					
					
					
					
					
					
					
					
					 with 
					Path to Exile. I know your opponents have stopped searching 
					their libraries to avoid Archive Trap, but that's actually a 
					good thing. If your opponent doesn't search, Path to Exile 
					becomes even better than Swords to Plowshares. You can also 
					play PtE on a creature in response to his pumping instant, 
					which means you'll not only take out a creature, but also 
					make them waste their pump spell. 
					 
					And that really is what you need to do--make sure you trade 
					your cards for more of your opponent's cards than you spend 
					to do so. That's how Jund built its fame, and that's what 
					you need to do to win against it. Luckily, there's been a 
					card from Rise of the Eldrazi spoiled that's just what you 
					need: Wall of Omens. It's a 0/4 Wall for 1W that draws you a 
					card when you play it, so by the time your opponent kills 
					it, you haven't even lost a card, but he has. 
					 
					Also, I think you should consider adding black to this deck 
					as well as white. Blue and Black have always been the 
					traditional mill colors. In Alara block, you have Nemesis of 
					Reason, a creature that "attacks" the library. It also gives 
					you access to Agadeem Occultist, today's Card fo the Day by 
					coincidence. 
					 
					That's right, I'm recommending you re-add the Ally theme. 
					Halimar Excavator is too strong of a repeatable mill to go 
					without, and Jwari Shapeshifter can really turn it into high 
					gear. Plus Ondu Cleric in white, to keep your life buffer 
					up, and Join the Ranks for additional Ally triggers, plus 
					Agadeem Occultist, who can exploit the fact that you're 
					putting your opponents' creature cards into their 
					graveyards, you have the start of a solid Ally mill deck. 
					 
					There's plenty of other cards you could use, but I'd best 
					stop here before i get too carried away. Here's a sample 
					decklist. 
					
					
					 
					Creatures:  
					4 Halimar Excavator 
					4 Jwari Shapeshifter 
					4 Ondu Cleric 
					3 Agadeem Occultist 
					3 Nemesis of Reason 
					 
					Spells: 
					4 Memory Erosion 
					4 Lapse of Certainty 
					3 Join the Ranks 
					4 Path to Exile 
					4 Archive Trap 
					 
					Lands: 
					4 Arcane Sanctum 
					2 Swamp 
					9 Island 
					8 Plains 
					 
					If you don't want to work with Allies, that's fine. You can 
					use the extra space for Twincast (to cast on Archive Traps 
					or what else have you), or Wall of Omens, or Wall of Denial, 
					or Kiss of the Amesha, another card that gets you two cards. 
					 
					And while I know you don't want to rely on rares, and I 
					applaud you for it, Jace Beleren and his later form Jace the 
					Mind Sculptor are both very powerful in milling decks. 
					Beleren shouldn't be too expensive, now that the Mind 
					Sculptor have eclipsed it. Think about it. 
					 
					Good luck! 
					 
					~BMoor 
					
					  
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