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					BMoor's Magic The
					
					
					Gathering
					
					Deck Garage  I played a noobish green deck a 
					long time ago, found the list for a  bears deck tried 
					it out, it was a lot of fun, then sets came out it  
					went away, I didn't care too much, I started playing blue 
					control, stopped playing for a while etc. Well. Nostalgia 
					has set in. So the  other day I picked up my collection 
					and set about retooling the bears deck to work in standard. 
					So I came up with this. 10x Forest 12x Mountain 4x Grizzly Bears 4x Woodland Changeling 4x Llanowar Elves 4x Goblin Rager 2x Imperiosaur 4x Lash Out 4x Tarfire 4x Incinerate 4x Blaze 2x Lava Axe 2x Spring Cleaning 
  It works OK. It just seems so... 
					awkward. The objective is to drop  some early, cheap, 
					effective creatures (the bears/changlings in this 
					rendition), use the burns to take out their creatures and 
					hopefully kill them before they kill you. The Lava Axes are 
					there to help mop the player up, so to speak, the spring 
					cleanings are to take out those pesky enchantments. (Hopefully...) the Imperiosaur is the Imperiosaur. The only problem I have with it is it feels awkward to play, the bears/changlings/ragers are only good for so long, and then it starts to go down hill. If you could help tune this deck up, (it lost a lot of steam with out the Orcish lumberjacks), I would appreciate it. I could probably figure out where you're going if all you have time for is an e-mail with -4 x +4y, but at any rate 
 Thanks for your time, Charles So, Grizzly Bear beatdown isn't giving 
					you enough
						
						
							
							
					
					
					
					
					
					
					
					 Now, I won't deny the effectiveness of 2 power for 2 mana, but have you considered 2 power... for 1 mana? That's right, you can now double down. Tattermunge Maniac from Shadowmoor and Nettel Sentinel from Eventide each give you the opportunity to swing for 2 a whole turn earlier. They may not technically be bears, but they can hit just as hard. And once you've gotten your early game up 
					even earlier, you'll need to extend your late game as well. 
					Imperiousaur is the Imperiousaur, but you may want to 
					branch out a bit. 
					Boggart Ram-Gang is an excellent choice for a quick 
					and sudden wallop for three mana, and at four mana, there's 
					Boartusk Liege.  
					The Liege is especially nice here, since it will give all 
					your other bears a power boost to help them scale with the 
					creatures your opponent will be dropping. You may have a little difficulty getting your hands on a Boartusk Liege, however, so if you want to be able to pump up your creatures more easily, you can't go wrong with the old standby Giant Growth. Giant Growth works especially well on Nettle Sentinel as mentioned before. If you need a blocker, play it on a tapped Sentinel who will then untap as a 5/5 your opponent wasn't expecting to be attacking into. Or it works in the early game as a much cheaper Lava Axe-- to just smack an opponent for an extra 3. In fact, I'd say remove Lava Axe, along with Spring Cleaning, for four Giant Growth. Finally, as you probably know if you played blue control for so long, your late game will also improve if you have some means of drawing extra cards. In R/G, Harmonize is probably the best way to do that, or possibly Wistful Selkie, just for the extra 2/2. Good luck! ~BMoor 
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