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					BMoor's Magic The 
						Gathering Deck Garage Hi my name is Gomez I been a magic collector for at least 3 years by now 
																	Teysa, 
																	Orzhov Scion 
																	sure is a 
																	popular card 
																	here in the 
																	deck 
																	garage.  And 
																	I don't 
																	wonder why, 
																	just look at 
																	all that 
																	combo 
																	potential!  
																	The deck 
																	seems pretty 
																	powerful; 
																	once you've 
																	got a Teysa 
																	out and Mind 
																	Bended so 
																	that all 
																	instances of 
																	"white" 
																	become 
																	"black" (or 
																	vice versa, 
																	either way 
																	works), you 
																	have an 
																	infinite 
																	creature 
																	engine.  And 
																	you've 
																	certainly 
																	got plenty 
																	of ways to 
																	abuse the 
																	constant 
																	comiing and 
																	going of 
																	creature 
																	tokens, 
																	which is an 
																	excellent 
																	start.  
																	What I want 
																	to do 
																	here is 
																	apply some 
																	principles 
																	that work 
																	with any 
																	combo-based 
																	deck.  When 
																	you build a 
																	deck based 
																	on a combo, 
																	you have 
																	three 
																	responsibilities: 
																	1) Get all 
																	the pieces 
																	of the combo 
																	in place as 
																	soon as 
																	possible. 
																	2) Don't let 
																	your 
																	opponent do 
																	anything 
																	that could 
																	interfere 
																	with you 
																	comboing out 
																	before 
																	you're ready 
																	(the obvious 
																	example is 
																	to win the 
																	game) 
																	3) Once the 
																	combo goes 
																	off, be able 
																	to win 
																	almost right 
																	away. 
																	Responsibility 
																	number one 
																	is basically 
																	just making 
																	the deck 
																	faster, so 
																	you get all 
																	your combo 
																	pieces out 
																	sooner.  
																	There are 
																	two ways to 
																	do that with 
																	this deck; 
																	the first is 
																	to take out 
																	Green 
																	entirely 
																	(Glare of 
																	Subdual and 
																	Doubling 
																	Season 
																	are nice, 
																	but not 
																	needed), and 
																	the second 
																	is to add 
																	some card 
																	drawing.  So 
																	take out the 
																	Green cards 
																	(all five of 
																	them) and 
																	add in two 
																	Compulsive 
																	Research and 
																	three Dimir 
																	Guildmage.  
																	The 
																	Guildmage is 
																	there 
																	because you 
																	don't really 
																	need that 
																	much blue 
																	mana, 
																	and you 
																	don't want 
																	too many 
																	cards that 
																	you can't 
																	cast without 
																	it. 
																	Responsibility 
																	number two 
																	isn't as 
																	complicated 
																	as it 
																	sounds.  
																	Most times 
																	it just 
																	means that 
																	you don't 
																	let your 
																	opponent win 
																	until you're 
																	ready to win 
																	yourself.  
																	Other times, 
																	if you have 
																	to play one 
																	combo then 
																	and then 
																	play 
																	another like 
																	in this case 
																	where Teysa 
																	must already 
																	be in play 
																	when you 
																	Mind Bend), 
																	it means not 
																	letting your 
																	opponent 
																	play Putrefy 
																	or some such 
																	on your win 
																	condition.  
																	For this 
																	deck, you 
																	already have 
																	plenty of 
																	one-drop 
																	creatures to 
																	hold off 
																	your 
																	opponent's 
																	early rush 
																	(especially 
																	the Goblin 
																	and the 
																	Rusalka who 
																	can often 
																	take out 
																	creatures 
																	bigger than 
																	themselves), 
																	but I'm a 
																	bit 
																	concerned 
																	that the 
																	biggest 
																	creature in 
																	your deck is 
																	a 2/3.  I 
																	would 
																	suggest 
																	removing one 
																	copy each of 
																	Soul Warden, 
																	Festering 
																	Goblin, and 
																	Plagued 
																	Rusalka for 
																	three copies 
																	of Souls of 
																	the 
																	Faultless.  
																	This mass of 
																	ghosts does 
																	a wonderful 
																	job of 
																	discouraging 
																	attacks and 
																	keeping you 
																	alive long 
																	enough to do 
																	your thing.  
																	And speaking 
																	of which, 
																	let me give 
																	you a piece 
																	of play 
																	advice: 
																	don't cast 
																	Teysa until 
																	you've got a 
																	Mind Bend in 
																	hand and 
																	everything 
																	else in 
																	place.  Once 
																	you have 
																	Teysa and 
																	Twilight 
																	Drover on 
																	the board, 
																	any shrewd 
																	opponent 
																	will figure 
																	out what's 
																	coming and 
																	take steps 
																	to stop it.  
																	Your 
																	opponent 
																	will burn, 
																	bounce, 
																	counter, or 
																	otherwise 
																	deal with 
																	Teysa at 
																	first 
																	opportunity, 
																	so you want 
																	to be able 
																	to "go off" 
																	as soon 
																	after she 
																	comes out as 
																	possible.  
																	Also, if you 
																	wait to cast 
																	Teysa, 
																	there's a 
																	good chance 
																	you'll draw 
																	a second 
																	Teysa while 
																	you're 
																	waiting.  If 
																	Teysa #1 
																	bites a 
																	Volcanic 
																	Hammer, it's 
																	good to know 
																	you've 
																	already got 
																	Teysa #2 to 
																	keep the 
																	pressure on. 
																	Now, on to 
																	responsibility 
																	number 
																	three.  Teysa and 
																	Mind bend 
																	may be the 
																	whole combo, 
																	but if Mind 
																	Bent Teysa 
																	is your only 
																	creature, 
																	what good is 
																	she?  You 
																	want to have 
																	everything 
																	else you 
																	need already 
																	out- that 
																	means a Husk 
																	and/or a 
																	Drover, plus 
																	a few 
																	sackable 
																	creatures 
																	like Goblins 
																	or Bat 
																	tokens.  The 
																	ideal "third 
																	piece" to 
																	this combo 
																	would 
																	probably be 
																	something 
																	like 
																	Scorched 
																	Rusalka, 
																	where you 
																	could turn 
																	creatures 
																	directly 
																	into damage 
																	at your 
																	opponent's 
																	face.  But 
																	it's not 
																	worth going 
																	into 
																	a fourth 
																	color for, 
																	so the Husk 
																	and Drover 
																	should do 
																	fine.  When 
																	Dissension 
																	comes out, 
																	you may want 
																	to consider 
																	Pride of the 
																	Clouds.  If 
																	nothing 
																	else, you 
																	can always 
																	attack with 
																	1/1 flying 
																	tokens for 
																	the win. 
																	That pretty 
																	much covers 
																	the bases 
																	for this 
																	deck, and 
																	combo decks 
																	in 
																	general.  I'm 
																	glad to have 
																	the 
																	opportunity 
																	to do this, 
																	because I 
																	really 
																	believe that 
																	a lot of 
																	people can 
																	use the 
																	strategies 
																	and advice 
																	I've gone 
																	over today.  
																	I'll wrap up 
																	with a few  suggestions 
																	for possible 
																	sideboard 
																	cards. 
																	Leyline of 
																	the Meek- 
																	This card 
																	would've 
																	made the maindeck 
																	were it not 
																	for two 
																	things.  
																	One, I 
																	couldn't 
																	find 
																	anything 
																	worth 
																	cutting for 
																	it, and two, 
																	it gives a 
																	bonus to ALL 
																	creature 
																	tokens, not 
																	just yours.  
																	It's 
																	terrible to 
																	put this 
																	into play at 
																	the 
																	beginning of 
																	the turn, 
																	only to see 
																	a turn two 
																	Selesnya 
																	Evangel, but 
																	it's very 
																	nice 
																	to bring tis 
																	in after 
																	your 
																	opponent 
																	plays Night 
																	of Souls' 
																	Betrayal in 
																	game one. 
																	Long-Forgotten 
																	Gohei- Most 
																	of your 
																	tokens are 
																	Spirits.  So 
																	are the 
																	Rusalka, Souls 
																	of the 
																	Faultless, 
																	and Belfry 
																	Spirit 
																	(though the 
																	tokens it 
																	makes are 
																	Bats).  The 
																	Gohei could 
																	be helpful, 
																	especially 
																	if you find 
																	a few Arcane 
																	spells that 
																	look worth a 
																	shot. 
																	Storm Herd- 
																	If the game 
																	ends up 
																	running long 
																	against a 
																	passive 
																	opponent, 
																	this thing 
																	will fill 
																	your sky 
																	with Pegasi 
																	for Teysa to 
																	recur.  And 
																	with a Soul 
																	Warden in 
																	play, it 
																	also doubles 
																	your life 
																	total.  
																	That's 
																	pretty much 
																	game. 
																	Skeletal 
																	Vampire- 
																	This guy 
																	prefers Bats 
																	to Spirits, 
																	but he does 
																	give you two 
																	token 
																	creatures to 
																	play with, 
																	plus an 
																	option to 
																	make more.  
																	And he's a 
																	3/3 flier, 
																	which isn't 
																	bad. 
																	Ribbons of 
																	Night- Good 
																	removal 
																	spells are 
																	always 
																	useful.  I 
																	just wasn't 
																	sure what to 
																	replace.  
																	Besides, you 
																	have 
																	Mortify, 
																	which is 
																	probably 
																	better than 
																	the Ribbons. 
																	Good luck, 
																	BMoor | |||
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