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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Waker of the Wilds
Image from Wizards.com

 Waker of the Wilds
- Ixalan

Reviewed Sept. 26, 2017

Constructed: 2.5
Casual: 3.88
Limited: 3.75
Multiplayer: 3.00
Commander [EDH]: 3.00

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


David Fanany

Player since 1995

Waker of the Wilds
 
Wasn't this card in Battle for Zendikar? It certainly would have fit in that set mechanically, and the art is not even too far from Zendikar's style. Curiously, X can be zero on this card, meaning you could use the Waker to basically destroy a bunch of your lands for two mana apiece. I don't know why you would do that, but I suppose they would count as creatures when they went to the graveyard, and thus trigger anything that cares about that. Other than that, it gives you another option for using excess lands late in the game, and the promise of getting attacked by herds of animated lands will probably be enough for many opponents to target the Waker as a priority.
 
Constructed: 2/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5
EDH/Commander: 3/5
James H.

Waker of the Wilds (9/26)
 
I lost to this card a couple of times at the prerelease, which means I may be higher on it than I should be. But it makes for a very powerful top-end threat and a way to create a late-game army, making your spare lands into Elemental creatures. Its body is not exactly great (a 3/3 is especially vulnerable, with Lightning Strike back into the format), and it’s not a great turn 4 play. Where it excels is in breaking late-game board states, where nobody can get through, and it also plays well into the Merfolk caring about +1/+1 counters subtheme. Give this fish an inch, and he’s apt to take a foot, sending an army of Elementals into the red zone each turn.
 
Constructed: 3
Casual: 4.75
Limited: 4.5
Multiplayer: 3
Commander: 3


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