|  David Fanany
 
								Player since 
								1995  | I really like cards like this with a 
								universal and/or modular tribal effect. A new 
								goblin or merfolk can be good in their 
								respective decks, but this guy is so powerful 
								and aggressively costed that he makes every 
								tribe, often single-handedly. If you want to 
								keep playing green-blue faerie decks in defiance 
								of Lorwyn's design, he lets you do that. If 
								you're afraid you'll never get an official lord 
								for jellyfish or camels, pick him up. If you 
								want to anticipate Unstable by building a donkey 
								deck with Assquatch, this guy will help it keep 
								up with faster tribes. As long as there are 
								tribal decks, there will be a use for this card.
								 Constructed: 4/5Casual: 5/5
 Limited: 3/5
 Multiplayer: 4/5
 EDH/Commander: 4/5
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                            | James H. | Metallic Mimic (9/14)  Metallic Mimic is tribal support for any 
								tribe, regardless of what it is. Making all of 
								your creatures bigger is a nifty feature (as a 
								permanent effect), even if the issue is that it 
								itself is quite fragile (a 2/1 with no 
								protection). It can be absurd in “go wide" 
								strategies, and never underestimate it, but it's 
								nor going to be a card that can take over games 
								single-handedly.  Constructed: 3.5Casual: 4.75
 Limited: 3.25
 Multiplayer: 3.5
 Commander: 4
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