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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

As Foretold
Image from Wizards.com

As Foretold
- Amonkhet

Reviewed May 10, 2017

Constructed: 3.75
Casual: 4.38
Limited: 3.50
Multiplayer: 4.00
Commander [EDH]: 4.25

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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David Fanany

Player since 1995

As Foretold (5/10)


This might be the scariest card in Amonkhet. It seems weird at first, but it's undeniably powerful in the right shell.


What this does is give you a free spell each turn, ticking up to allow bigger and bigger spells. It works on any turn, which means that you can tap out and still threaten a counterspell, and it lets you cast for X or less. Both of these are potent incentives, and this isn't getting into how this works as an enabler for spells like Living End or Restore Balance in Modern; this gives those decks another way to use the spells and keeps them from clogging your hand.


I suppose another cute benefit is that this card uses time counters, making the Time Spiral-block time counter support synergize with it. Probably not a huge deal, but it's another boon.


I have no idea how good this is, but I think this has the most potential to be broken wide open in multiple formats. Be very afraid.


Constructed: 4.5

Casual: 4.75

Limited: 4

Multiplayer: 4

Commander: 4.5

James H. As Foretold
This is a variation on the effect of Hibernation's End, from Coldsnap. Despite its vibrant coloring, I find the art very sinister and foreboding, which is perhaps fitting for a card that reduces costs literally to zero. That sort of thing has been worth looking at in whatever form it takes, going all the way back to Tempest's medallion cycle. It is certainly slowed down by the cost and by the requirement that you actually have the card in your hand, so I don't think there's going to be an emergency banning or anything like that, but blue's ability to basically decide on your hand's contents can ensure you always have something to do. I wouldn't underestimate something as simple as always having counterspell mana open to protect your most important spell (of the right cost, of course) each turn.
Constructed: 3/5
Casual: 4/5
Limited: 3/5
Multiplayer: 4/5
EDH/Commander: 4/5

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