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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Call for Unity
Image from Wizards.com

 Call for Unity
- Aether Revolt

Reviewed Mar. 7, 2017

Constructed: 3.00
Casual: 4.13
Limited: 3.88
Multiplayer: 3.38
Commander [EDH]: 3.50

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 

David Fanany

Player since 1995

Call for Unity
This is a card with a couple of facets to assess. It wants to boost lots of creatures at once, but it would get stronger if some of those creatures were to die. It has a fairly high mana cost, but wants to go with the sort of decks that swarm in the early game. Those sorts of contradictions are not usually what people look for in the more competitive-oriented Glorious Anthem variants, but they are excellent for a setting where you build to a big, and preferably hilarious, finish. I'd look for things like Nantuko Husk and Magus of the Abyss, personally.
Constructed: 2/5
Casual: 4/5
Limited: 3/5
Multiplayer: 3/5
EDH/Commander: 3/5
James H. Call for Unity (3/7)
Another of the Revolt cards that needs a turn to really get going, the difference between Call for Unity and other cards of its ilk is that it can have an immediate impact on your opponent's turn. +1/+1 to all of your creatures is powerful, indeed, and it can scale out of hand very quickly once it gets going!
It's a five mana enchantment, which makes it awkward in terms of w​anting to finish opponents quickly, but it's a potent finisher for creature-heavy decks. Definitely worth consideration, but I don't know if the timing for getting it out will let you close games out with it. In Limited, though, run it; it's nearly impossible to break once you get one counter on it.
Constructed: 3
Casual: 4.25
Limited: 4.75
Multiplayer: 3.75
Commander: 4

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