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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Aetherworks Marvel
Image from Wizards.com

Aetherworks Marvel
- Kaladesh

Reviewed June 7, 2017

Constructed: 5.0
Casual: 4.25
Limited: 4.0
Multiplayer: 3.88
Commander [EDH]: 4.13

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

Click here to see all of our 
Card of the Day Reviews 


David Fanany

Player since 1995

Aetherworks Marvel
 
One of the problems with the internet is how much it distorts our sense of time. The few months since we last looked at Aetherworks Marvel are not that long compared to the history of Magic or to our own lives, but so many things have happened. I think the real lesson is that we should always rate anything that reduces cost in any way, no matter the hoops it makes you jump through - and at this point, with the sorts of cards that exist, I'm not sure you can really count things going to the graveyard as a hoop any more.
 
If you play Standard and are inclined to combo, play this card as much as you can - after the way Felidar Guardian was banned, I don't think you can really predict how much time anything has left any more.
 
Constructed: 5/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5
EDH/Commander: 4/5
James H.

Aetherworks Marvel (6/7)

 

The bogeyman of Standard, Aetherworks Marvel-themed decks have been wrecking the format since Kaladesh dropped. It's not hard to see why: the ability to put something big and plump on the board (as a cast!) is tempting, and the energy cost of activating it is incredibly low. Emrakul and Ulamog are often the prime targets to bring out this way, since their cast triggers are extremely powerful and oppressive. The deck is a fast, brutal, and well-tuned machine, and it's extremely hard to trump it in the current Standard (even without Emrakul). If you're in Standard, be wary of this card, and be prepared to take it on.

 

Constructed: 5

Casual: 4.5

Limited: 4

Multiplayer: 3.75

Commander: 4.25


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