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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Hazoret the Fervent
Image from Wizards.com

Hazoret the Fervent
- Amonkhet

Reviewed June 12, 2017

Constructed: 3.25
Casual: 4.25
Limited: 4.13
Multiplayer: 3.50
Commander [EDH]: 3.50

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


David Fanany

Player since 1995

Hazoret the Fervent
 
The main thing that unifies Magic's creatures with the God type is that they don't get involved very easily in ordinary combat - which kind of makes sense, if you think about how these things operate in other fantasy settings. The only sort-of exception is Karona, and she of course is not really a god at all. 
 
Hazoret has an interesting sort of tension in his design where his abilities are good for a "Big Red" type of strategy while making him a creature is much easier in a Sligh-style mana curve. He does work well with madness and, if you go back all the way to Ravnica, hellbent (which is actually a minor conceptual mismatch because he seems very deliberate and controlled, especially for a red creature). Note also that unlike Theros' gods, he is still a creature even if he's not "active", meaning that he can be equipped with a Basilisk Collar and make a mono-red life gain deck in Commander.
 
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
EDH/Commander: 3/5 

James H. Hazoret the Fervent (6/12)
 
The theme of the Amonkhet gods is that they require a condition to come online, but they’re able to meet them themselves. Hazoret asks you to be “heckbent" (almost hellbent), and you get a hasty 5/4 with indestructible for your trouble. It's a decent bit of damage if you can get her going on turn 4 (which happens, since red is known for having an empty hand a lot of the time), and indestructible makes her hard to dispose of.
 
Her activated ability is also actually pretty good: extra cards turn into damage, which allows you to turn on her ability to get into the fray. It's pretty synergistic, and it gives a bit of late-game inevitability. She's pretty strong late, but she can be weak early.
 
Constructed: 3.5
Casual: 4.5
Limited: 4.25
Multiplayer: 4
Commander: 4

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