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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Inferno Titan
Image from Wizards.com

Inferno Titan
- Archenemy: Nicol Bolas

Reviewed July 12, 2017

Constructed: 3.67
Casual: 4.38
Limited: 5.00
Multiplayer: 3.50
Commander [EDH]: 3.50

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


David Fanany

Player since 1995

Inferno Titan
 
I have always understood this card as a distant echo of mythological figures like Surtr, the lord of Muspelheim who will burn away the old world at the end of Fimbulwinter to make room for the new one, or like Greek mythology's titans who wielded the power of primordial elements against the gods. Argue what you like about the virtues of Lorwyn's art style or what effect M12 might have had on constructed formats, but giants represent the unharnessed forces of nature and are far more than the comic relief in fantasy settings.
 
This guy has never been the most purely powerful member of his cycle, and he's at no risk of being banned in any fan-made formats unless somebody invents one where you start on 3 life. He does, however, provide a form of card advantage in the form of free damage for doing something creatures do anyway (compare Flames of the Firebrand), and there are few creatures in any color with damage numbers comparable to his; even one attack could bring about the twilight of the gods.
 
Constructed: 4/5
Casual: 4/5
Limited: 5/5
Multiplayer: 4/5
EDH/Commander: 4/5
James H.

The Titan cycle from Magic 2011is famous for not being the most “balanced" cycle. Two members are pretty powerful (Sun and Grave), and one member is a competitive staple in Modern (Primeval). Frost Titan is pretty underwhelming. Inferno Titan is sort of the middling member of the cycle: it's okay, but it's not as impactful as the better members.

 

Make no mistake, his triggered ability is nice: you can use it to clear out blockers, and you can even double-up and go to your opponent's dome. Firebreathing is an okay combat ability, but it just feels like a "win more" ability, and there are better curve-toppers red can turn to to close out a game (like Thundermaw Hellkite).

 

Constructed: 3.25

Casual: 4.25

Limited: 5

Multiplayer: 3

Commander: 3


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