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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Gideon Jura
Image from Wizards.com

Gideon Jura
- Amonkhet

Reviewed July 11, 2017

Constructed: 3.88
Casual: 4.50
Limited: 5.00
Multiplayer: 3.75
Commander [EDH]: 3.88

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 

David Fanany

Player since 1995

Gideon Jura
Despite his prominence in current Standard sets, I'm not surprised they included the original Gideon Jura card as part of the new Archenemy decks. It's still iconic and it's still the first one I think of when his name comes up. For those of you into RPG video games, he plays very much like the Sentinel role in Final Fantasy XIII, drawing enemy attacks and delivering devastating counterblows. Since he goes up to eight loyalty the very first time he forces an attack, there are few creatures that can threaten him alone and fewer than you might expect that can threaten him in reasonable numbers, and it gives you a very open chance to get rid of them between his -2 and spells like Excoriate. He's clearly at his best when facing creature decks, as a lot of control opponents have a way to try and address 6/6 creatures anyway, but that's still a threat they have to address, and his -2 might make them reluctant to attack with one of their late-game creatures.
Constructed: 4/5
Casual: 4/5
Limited: 5/5
Multiplayer: 4/5
EDH/Commander: 4/5
James H.

Before Gideon became the face of white Magic, he was a pretty unique planeswalker back in Rise of the Eldrazi. Unlike the other planeswalkers, he didn't have a conventional ultimate; his ultimate, which cost zero loyalty, animated him into a 6/6 creature to bash faces in! Gideon Jura was a potent finisher in decks because of the relative dearth of answers to planeswalkers, especially back in the Rise of the Eldrazi-era. Six loyalty also meant that it wasn't easy to take Gideon down on an enemy's turn.


His other two abilities are also pretty good; his -2 is the “Royal Assassin" kill ability, which always is a nice way to dispose of a pesky attacker. His +2 is a bit more interesting: it forces your opponent to swing at Gideon with all their available creatures. This easily can be taken advantage of: you can force them to swing their entire army out, letting you counter-strike for the win, or you can make them run into your waiting army of blockers. Ideally, he's more than a five-mana Fog, but he can serve as that in a pinch.


The only issue is that Gideon's mana cost is the "dead zone" cost; five mana planeswalkers are typically the red-headed stepchildren, weaker than their cheaper counterparts (because of their cost) and lacking the power of the six-mana walkers. He's probably one of the best five mana planeswalkers, though, and he can acquit himself rather nicely.


Constructed: 3.75

Casual: 5

Limited: 5

Multiplayer: 3.5

Commander: 3.75

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